214w ago - PixelJunk Shooters is one of the most anticipated remaining PlayStation 3 games waiting to be released before the end of the year.
The PlayStation Network exclusive title looks like it would just sneak into the 2009 release calendar.
Dylan Cuthbert, the President and Managing Director of Q-Games, posted the following comments on his personal Twitter page, to quote:
"all I can say is we're aiming for Dec. 24th in Japan"
Christmas Eve seems like an interesting release frame since most of the holiday shopping done from consumers are already completed. Even so, PixelJunk Shooters is shaping up to be another hit game in the popular PixelJunk series.
228w ago - Sony's Social Media Senior Specialist Chris Morell has shared a video walkthrough today on PixelJunk Shooter's Ice Stage for PS3, as follows:
Hopefully those of you who made the trek out to Comic-Con stopped by the PlayStation booth because there was some brand new PixelJunk Shooter to get your hands on. But for the majority of you that didn't, SCEA Santa Monica's Matt Morton has you covered.
Here, he walks us through some brand new areas of the ice stage, explaining a host of things you probably haven't seen, including the lava cannon and more.
I am thoroughly impressed and excited by this game each and every time I see it, so definitely watch this vid from beginning to end.
235w ago - Q-Games Ltd. President and Executive Producer Dylan Cuthbert has unveiled some new PixelJunk Shooter PS3 details and an E3 2009 trailer video today, as follows:
In true PixelJunk fashion we have made the game co-op, so get a friend around, grab an extra controller and anyone can just dive right on in.
We've tried to make co-op as de-stressed as possible, so even if your player's ship gets hit by something or overheats and starts crashing towards the ground, you can pop out your extendible hook thing (no official name for this yet - "Grabber" perhaps?) and grab your friend (he's a bit heavy tho, so watch out), then you can carry him to the nearest pool of water and dunk him in to restore his health. If you don't manage to grab him in time, he'll just re-spawn near you and you'll be docked a life.
The game is an old-school shooter at heart (hence the name), it is the PixelJunk take on those old retro shooting games such as Defender, with a little bit of Choplifter and Thrust! thrown in for good measure. We have giant bosses for you to fight against, multiple weapons to pick up and try out, shields you can grab, all kinds of stuff to give people with an itchy trigger finger a lot of fun.
237w ago - Q-Games Ltd. President and Executive Producer Dylan Cuthbert has confirmed on Sony's PlayStation Blog today that PixelJunk 1-4 will be named PixelJunk Shooter, as follows:
We are now proud to announce that the name of the game has been picked! It will be called PixelJunk Shooter. Andy, the artist behind the style of the game, has knocked up a stunning logo that emphasizes the liquid element really well, as you can see below!
The lucky winner, picked from a hat of about 8 other people who voted for the same name, is Mario Paquet from Canada! We chose the name because: 1) it's simple, 2) it describes the main thing you do in the game, and 3) it makes a great logo!
The other runner-up names were:
• PixelJunk Depths - Thomas Ella
• PixelJunk Atlantis - Takuhiro Hara
• PixelJunk Caves - Chi Lo
• PixelJunk Blaster - Edward Stumpfel
• PixelJunk S.O.S! - Derrick Kross
Other people voted for these names of course, but the above runners-up were picked out of a hat for each name in turn, so congratulations! T-shirts will be winging their way to you.
The most popular name suggested by a long shot was PixelJunk Elements, but we decided that it didn't capture the shooting side of the game well enough and at the...
249w ago - After years in the making, an insurmountable amount of hype and negativity, positivity and pessimism, it's finally here. It's been a long and hard battle for Guerrilla Games (GG) these past few years.
Having to try and match up to the massive expectations of the community. Mine were also huge, so the question is, how has Killzone 2 fared against them?
To get a sense of what the sequel has achieved, I'll start with the original Killzone, a game that never quite grabbed me in the way I'd hoped. Sure, it had impressive visual and artistic appeal, a fairly decent story and likeable characters. But the gunplay (number of bullets needed to down enemies/aiming/controls), technical issues and pacing, left me wanting more and ultimately in my eyes designated it to being simply mediocre and ever shy of greatness.
Then along came Killzone Liberation, a PSP title that in many ways proved that GG had more to offer. It was a solid little third person shooter, but not quite enough to remove anxieties that the developers had what it took to make the sequel AAA.
Naturally the first thing that will hit you about the game is the incredible presentation values and visuals. From the opening cut scene which is both powerful and bold, to the very first time you lay...