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Video: Media Molecule Reveals Tearaway PS Vita Pre-Order Extras

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73w ago - Media Molecule Community Manager James Spafford has revealed the Tearaway PS Vita pre-order extras today alongside a video trailer below.

To quote: We're excited to announce details on the magnificent and exclusive bonus content you'll get for pre-ordering your copy of Tearaway for PS Vita! Participating retailers will offer two options, each with a different set of treasures.

The Jukebox Pack, which contains:

• Splendiferous iota and atoi Avatars for use on the PlayStation Network
• Resplendent PlayStation Vita wallpaper
• Audiolicious Tearaway soundtrack with bonus track

The Special Delivery Pack, which includes:

• Oppulent iota and atoi costumes for LittleBigPlanet
• Exclusive skin for the in-game rideable pig, and printable papercraft plan to match

Yes, that's right, there's an in-game rideable pig.

Tearaway is a buddy-movie action adventure in a living papery world, which you'll go on with your new friend - a plucky messenger who has a unique message to deliver - to you! Check out the video below to hear lead designer Rex Crowle talk about the origins of the papery world of Tearaway.





Tearaway will...
 

Sony Reveals Fatal Frame 2 Hits PSN Tuesday, Series Director Speaks

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74w ago - Fatal Frame Series Director Makoto Shibata announced today on Sony's blog that Fatal Frame 2 hits PSN Tuesday alongside some details on the video game below, as follows:

Following yesterday's restrospective on the original PS2 Classic Fatal Frame, series director Makoto Shibata returns today to talk about the development of Fatal Frame 2: Crimson Butterfly, which comes to PSN next Tuesday.

The Fatal Frame 2: Crimson Butterfly project started relatively soon after the first project concluded. Since we received lots of feedback that players got too scared to complete the game, we shifted our attention to making the storyline more interesting, to encourage such players to overcome the scariness in wanting to see the end of the story.

The storyline is based on a dream I had after the initial project concluded. Thinking back about it, I recall it being a complete dream in many ways. The dream was scary, magical and traumatic, and it had a perfect plot - even with a title and a structured ending. Thus, it was simply a case of how to interpret the dream and recreate it as a game.

In a psychic horror scenario, it is normal for ghosts and spirits to not...
 

Fallen Tree Games Reveals Quell Memento Sliding to PS Vita Soon

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74w ago - Fallen Tree Games Art Director Lewis Boadle revealed today that Quell Memento is sliding to PS Vita soon!

To quote: In developing Quell Memento for PS Vita, we realized that the project was first started 20 years ago!

You see, the game prototype was originally created on an Amstrad CPC computer, way back in 1993! Having said that, it was very different back then - it was called "Last of the Smileys" and was a lot more 8-bit in style.

As we set about improving the game for a modern release, we knew that we wanted to have a much more unique visual style. After much discussion, we decided upon a gentle old-fashioned look, in part because we read that the human brain is more intelligent when it is relaxed.

Quell Memento is intended to feel familiar, and to evoke feelings of nostalgia. After all, a game called Memento is always going to be about memories!

For this reason, we wanted all the elements to be recognizable from the real world (water droplets, pearls and roses, for example). This would mean, we felt, that the player is able to establish the rules of play quickly, because they know that a pearl is valuable, or that a thorn will likely burst a droplet.

We also decided that the puzzles would be set within an old abandoned house. What could...
 

Sony Reveals The Current Divekick Character Roster, More Coming

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75w ago - Creator Adam "Keits" Heart has revealed the current Divekick character roster below with more coming, as follows:

Seeing a character is one thing. Playing as them is another. But really, what you want deep down, is to get to know each of the playable characters in a fighting game. What are their motivations, birthdates, likes and dislikes?

Without this knowledge, how can you form the emotional bond needed to find success in Divekick? As such, we've collected each of the presently known characters' bios for you - tune into [Register or Login to view links] every Monday at 9:00PM CST for new character and content reveals.

Dive

Health: 1,000 // Power: 1,000,000,000

Dive was raised in West Philadelphia with his fraternal twin brother, Kick. When trouble brewed at their local park, the boys' mother sent them to live with their Uncle Sensei in Bel Air to learn how to Divekick.

Dive strives to perfect the art of diving into the air, using his love of math to ensure that he is always at an angle that will lead him to victory. His massive study sessions and dedication to his schoolwork have left him with less time to focus on his kicking, however.

Date of Birth: 12/07/1988
Place of Birth: Philadelphia,...
 

Sony Reveals XCOM: Enemy Unknown Invades PS3 on PSN Today

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77w ago - Sony Lead Producer Garth DeAngelis revealed that XCOM: Enemy Unknown officially invades PS3 on PSN today!

Below are the details, to quote: [Register or Login to view links] and the development team at [Register or Login to view links] Games are excited to announce the release of XCOM: Enemy Unknown for PlayStation 3 on PlayStation Network in North America and Brazil on Tuesday, April 9th!

We hope the PlayStation community is ready to save Earth in a way they may have never experienced before.

As a lifelong PlayStation gamer, and a huge fan of PlayStation-bred squad-based tactical games like Final Fantasy Tactics, Valkyria Chronicles, Disgaea, and Vandal Hearts, I'm proud to have something fresh and so easily accessible within Sony's amazing game catalog.

If you missed XCOM: Enemy Unknown's launch in October, this is a heck of an opportunity to see what the fuss has been about.

We're humbled by the 18 Overall Game of the Year wins we've been awarded, but even cooler to us as game creators are the individual stories we hear from gamers regarding their play experience.

In XCOM: Enemy Unknown, you'll defend the world against a global alien onslaught, making epic decisions via your secret underground base, and then deploy your squads...
 
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