15w ago - Laughing Jackal Senior Producer Al Evans announced today that Flame Over on PS Vita will be blazing a trail in 2014.
Below are the details, to quote: I'm Al, Senior Producer at Laughing Jackal, and I'm here to tell you about our new PS Vita game, Flame Over.
Flame Over is a fast-paced, action-packed fire-fighting roguelike, featuring randomly generated levels and a complex fire simulation that radiates, jumps between objects, consumes fuel and destroys its environment in real time.
The player's objective is simple: guide a fire-fighter through the 16 floors of Infernal Industries' skyscraping HQ, exploring your environment, seeking out loot, secrets and power ups and hunting down blazes against the clock.
All levels in Flame Over are fully destructible and feature different themes, many room types, secret items and hidden levels, environmental hazards and tons of lovely loot and power ups. Nom nom nom!
A fire-fighting game needs a legendary hero, so we bring you Blaze Carruthers, London's foremost fire-fighting hero. The only thing bigger than Blaze's heart is his luxuriant moustache, and NO fire is gonna singe its tips!
The idea for Flame Over was born during a fire training day last year. I was watching a video about the chemistry of...
15w ago - Eiconic Games Art and Creative Director Simon Credland announced that extraterrestrial RTS Final Horizon is incoming on both PS4 and PS Vita platforms with details below.
To quote: Hi everyone, this is Si at indie developer Eiconic Games in the UK, the same developer behind recent PS Vita title Total Recoil. We're very pleased to officially announce that our new game Final Horizon is in development for Vita and will also be our first title for the PS4.
This is an RTS game like you've never seen before. Imagine if in James Cameron's Aliens the Aliens attacked in robotic tanks and helicopters. That would be even more awesome, right? That's what we're aiming at here. Space Invaders just turned nasty.
It's great being able to talk about the project at this early stage - it gives us a chance to share some of the process of developing a game, from the earliest designs and our hopes and plans for what we would like to accomplish within the time we have to work on the project.
I've been working on some concepts and models of the alien craft.
Final Horizon is the evolution of tower defense. You won't see Insectors walking slowly in single file from left to right here. Without spoiling the surprise, they will use every tool at their disposal to attack your Colonists....
15w ago - Just Add Water CEO Stewart Gilray announced today via Sony's blog that Gravity Crash Ultra is coming soon to PS Vita.
To quote: Back in 2009 we released Gravity Crash for PlayStation 3, a love letter to classic '80s shooter gaming.
The game was a labor of love for our small team, a team that wanted to produce a title with precision controls, high definition visuals and memorable sound but remain a modern-day interpretation of retro arcade gameplay.
If you're unfamiliar with the game, Gravity Crash is a side-scrolling space shooter featuring well over 40 levels, a host of enemy types and five major boss battles.
We here at Just Add Water are excited to reveal that we're now working on a native PS Vita version of Gravity Crash, which will retain that all important 60 frames a second speed with native PS Vita graphics running at the full 960 x 544 resolution, making the most of that stunning OLED screen - we're really excited about how vivid and rich Vita makes our game look.
To us, PS Vita is the number one platform for the game - the bite-sized level design and clear structure making it the ideal game to play on your daily commute, and the system's controls - with the dual analog sticks and touch-screen - allow for pixel-perfect precision in both the...
15w ago - Jaywalkers Interactive Co-Founders Vincent Bonefaas and Laurens Bruins announced today that Kick & Fennick launches on PS Vita in 2014.
To quote: We didn't count, but we must have saved the world thousands of times. Like many of us, we spent most of our childhood being superheroes dressed in cardboard armor with a towel around our neck, having the most amazing and epic adventures.
Thankfully, now that we're adults *cough*, video games still allow us to immerse ourselves in imaginary worlds, without looking like fools throwing pinecone grenades at each other. But this image of us as kids, running around the woods with a big stick, is thoroughly stuck in our minds.
This is where the idea for Kick & Fennick originated, remembering the fun we had saving the world, and our friends, with our massive stick weapons.
There are no complications as a kid, but if a real ten-year old boy would fire one of our imaginary super guns, he would surely launch himself through the air just from the weapon's recoil... which would be pretty damn cool!
We love big, cinematic game experiences. We're just a two-man team, but we couldn't have Kick just jumping around a bit using his weapon.
No, he needs to jump across huge skyscrapers, breaking through walls...
15w ago - Revolution Software Co-Founder Charles Cecil shared details today at Gamescom 2013 on upcoming title Broken Sword: The Serpent's Curse on PS Vita below.
To quote: Broken Sword: The Serpent's Curse starts with intrepid lawyer, George Stobbart, and sassy journalist, Nico Collard, caught in the deadly robbery of a seemingly worthless painting.
But we, the audience, also see a scene from the Second World War in which Spanish fascists storm a Catalan villa, killing the family, and seizing that same painting.
As George and Nico are drawn into the murderous conspiracy, those around them claim that the painting is cursed by the Devil himself. George and Nico soon come to believe that they may just be right.
Broken Sword: The Serpent's Curse is very much an adventure - traditional in terms of its core spirit, but wholly contemporary in terms of graphics and gameplay.
The game was first announced as part of a Kickstarter appeal in August 2012 and, after attracting over 15,000 backers, doubled its goal. We were thrilled at the response of fans - particularly after hearing so often that the adventure game had died as a genre.
As well as funding a major part of the development, the appeal brought together a wonderful community of Broken Sword fans - epitomised...