132w ago - Today Atlus Manager of Public Relations and Sales Aram Jabbari has shared a fresh video trailer and announced that Knights in the Nightmare for PSP is now on sale.
To quote: I'm a super fun and newly available (in stores and on PSN) game seeking that special person to take me home and get me going.
To be clear, I'm not a casual game; I'm the real deal, a true hardcore experience, and I'm looking for a serious gamer who can commit to a mix of action, strategy, and roleplaying to delve into my campaign and unlock my secrets.
I vary between 2" tall and total non-corporality. I love long walks along the lakeside; fast-paced, action-packed bullet hell shooter gameplay mixed with tactical RPG goodness; and dark chocolate.
I think I have a lot to offer a prospective player: over 40 missions spanning an emotionally charged narrative fraught with loss, hope, and retribution, not to mention a thrilling mix of fast-paced action and strategic roleplaying, beautiful visuals and sounds, and much more.
I'm looking for someone who can handle my uniquely involved, satisfyingly challenging mechanics. He/she must be open to a...
132w ago - Today Alexander Bravve at Nordcurrent has shared a video introduction of Jewel Keepers: Easter Island for Sony's PSP handheld console.
To quote: We are releasing Jewel Keepers: Easter Island, our latest minis title, very soon, and I wanted to tell you a few things about it.
As you might have guessed from the title, Jewel Keepers: Easter Island is a Match-3 game set on the Easter Island. As in all Match-3 games, you are required to swap adjacent jewels to put three jewels of the same colour next to each other in one row or column.
However, we have added a few gameplay elements that make Jewel Keepers different. You can have a look at the trailer to see the differences:
When you start a new level, all cells are grey. When jewels disappear, they turn grey cells into golden cells, and the goal of the game is to turn all cells into golden ones. This sounds pretty straight-forward when you think of an ordinary rectangular level.
However, as you progress further, you will be faced with more sophisticated level shapes, and it will get more and more challenging. And satisfying, once you complete the level.
And a few words about bonuses: we wanted to make bonuses a bit different from other games. We have time...
132w ago - Team17 Community Manager Mark Baldwin has revealed several customization options today in Worms: Battle Islands for PSP.
To quote: A couple of weeks ago, we introduced the latest game in our long-running Worms series, Worms: Battle Islands on PSP.
We gave an overview of the game and introduced some of the single-player and multiplayer modes included. This time, we want to show you some of the customisation options that will make Worms: Battle Islands the most personal title in the series.
The ability for players to customise their team of worms has always been a mainstay feature of the series and one that I think people who play the game get a lot of enjoyment from. For Worms: Battle Islands, we put a lot of effort into increasing the player's options for how they customise their team.
There are new customisation categories such as masks and backpacks, and over a hundred different items with which the player can leave their personal mark. It's possibly the highest degree of customisation we've ever had in a Worms game, and it's certainly the most customisable of the 2D games.
To act as a nice aside to the action and to allow the player to demonstrate their creative side, we've...