It's been less than a week since PS4 launched with Twitch broadcasting functionality, and the feedback we've been getting from new broadcasters has been phenomenal!
To help new streamers ease into the Twitch community - which is already 45 million members strong - here are some tips for first-time broadcasters:
• Be a curator of conversations: Drive conversation with your viewers. Talk about everything and don't just focus your conversation about the game or games in general. Talk about life, pop culture, music and everything in between.
• Go live longer than an hour: It might sound shocking at first, but Twitch is long-form entertainment. Our broadcasters stream for hours, so find a sweet spot and before you know it you'll be rocking a 24-hour broadcast in celebration of a new game release.
• Find a genre: When laying the foundation for your channel, don't feel the need to be the best at every game. However, if you are good at one genre (FPS, Platforming,...
3w ago - Techland Lead Technical Artist Maciej Jamrozik shared a video today on how light comes alive in Dying Light on PS4 / PlayStation 4 below.
To quote: Hi, I'm Maciej Jamrozik, the Lead Technical Artist at Techland, developer of the upcoming first-person, action survival-horror game Dying Light.
Light and shadow play a crucial role in Dying Light. They affect not only the gameplay and its day-and-night cycle, but also the visuals.
This video illustrates how the game uses a physically-based lighting system, which means that light is generated in accordance to the actual laws of physics.
This in turn assures that lighting looks convincing and cohesive, regardless of the conditions and surroundings. It's especially important as Dying Light features a variety of locations and environments, from open spaces to claustrophobic rooms, as well as a range of weather conditions and changing time of day.
One of the most important parameters of indirect lighting is "roughness," which defines the level of smoothness and dullness of a surface.
Implementing our new physics model eliminated the limitation of using only preset groups of materials, which translates to much more varied and faithful representations of materials in the game. Our artists now have full freedom...
3w ago - Below is a video derived from THIS PDF file (via PC Watch) with details from ChipWorks on the rumored PS4 AMD Jaguar CPU 1.8Ghz and two disabled GPU compute units alongside the PlayStation 4 motherboard components explained.
To quote: PlayStation 4 - AMD Jaguar CPU 1.8GHZ - PS4 Rumor and Two Disabled Compute Units
The PlayStation 4's AMD Jaguar CPU clock speed has yet to be officially confirmed by Sony, but there is recent evidence and rumors to suggest that the CPU is running at 1.8GHZ. Previously, based on comments from various developers and speculation we'd guessed the PS4′s CPU was running at 1.6GHZ. Remember that the AMD Jaguar is designed to run up to 2GHZ, so the 1.8GHZ is right in the Jaguar's range.
Microsoft had up clocked the Xbox One's CPU to 1.75GHZ, and so we assumed the X1 had the CPU advantage - but if these recent rumors prove to be correct, the PS4 will have the X1 beat. Lower clock frequencies require less power and output less heat, and due to the APU of the PS4 already being fairly large, we weren't sure if Sony...
3w ago - Sony Social Media Manager Sid Shuman made available a video today while talking to Hideo Kojima about Metal Gear Solid 5: Ground Zeroes on PS4.
To quote: Set after the events of Metal Gear Solid: Peace Walker but before those of the upcoming MGS5: The Phantom Pain, MGS5: Ground Zeroes gives the player total control over how, where, and when to execute espionage-focused operations.
Playing as Snake, aka Big Boss, players will sneak into enemy encampments, stalk targets, interrogate enemy agents, and recover secret intel while piecing together the game's story mission by mission. The result is an open, fluid adventure that will play out a little differently each time.
On PS4, Kojima's proprietary FOX Engine coats the game in a convincing layer of next-gen grit. Eerily lifelike character animations bring new punch to the game's CQC, while a new global lighting system means that day and night pass realistically, complete with changes to guard behavior and visibility.
Engine brings a host of other benefits, including an upgraded weapon physics system that accounts for bullet drop. This will be a profound change for fans of the tranquilizer gun and other low-powered projectile weapons, which now require far more finesse to use at extreme distances.