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Video: Dimension-bender FEZ is Out Today on PS4, PS3 and PS Vita

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21w ago - Polytron Producer Marie-Christine Bourdua posted up a video today announcing that dimension-bender FEZ is out today on PS4, PS3 and PS Vita platforms.

Below are the details, to quote: "Today is special day," indeed: Fez is finally available for PS4, PS3 and PS Vita. We can't possibly be any more excited, as we have been working towards this release for a whole year!

Let's recap a few details:

• Fez is a video game.
• You play as fluffy white creature named Gomez who wears the eponymous fez, and needs to traverse the world two dimensions at a time in order to rebuild an ancient artifact.
• Fez is cross-buy for all three platforms.
• There is a cross-save slot which shares your progress across PS3, PS4 and PSVita.
• The regular price is $12.99, but if you are a PlayStation Plus member and purchase it before April 2nd, you get 25% off and pay $9.74 instead!





We hope that you will enjoy exploring the world of Fez for the first time, or that you'll perhaps revisit its puzzles and charming locales once again - whether you prefer experiencing it on your home system with speakers blasting [Register or Login to view links]'s delicious generative soundscapes, or on your...
 

Video: Dragon Fin Soup is Coming to PS4, PS3 and PS Vita Consoles

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22w ago - Grimm Bros Co-founder Ash Monif announced today alongside a video trailer that Dragon Fin Soup is coming to PS4, PS3 and PS Vita consoles.

To quote: Hello, we are Grimm Bros, nice meeting you all! We are Ash Monif and Randis Albion, long time friends and industry veterans.

Over the last twelve months, we've been working with a small band of indie developers and today we're proud to share with you our debut title - [Register or Login to view links]!

Dragon Fin Soup is part roguelike and part classic console RPG, with a persistent world and story. It plays like a mix of Chocobo's Dungeon and Secret of Mana, and it comes with two main gameplay modes. Story Mode focuses on storytelling, character progression, and plays more like a classic RPG, while Survival Mode plays more like a Roguelike and features permanent death.

Dragon Fin Soup is a turn-based game - not quite like Final Fantasy Tactics or XCOM, but more like Shiren or Chocobo Dungeon where foes take their turn simultaneously with the player, allowing for more dynamic and fast-paced gameplay.





The world of Dragon Fin Soup is inspired by fantasy and fairy tales and is set on Asura, a giant space turtle. We are not...
 

Luftrausers Launches Today on PS3 and PlayStation Vita Platforms

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22w ago - Vlambeer's Rami Ismail announced that Luftrausers launches today on PS3 and PlayStation Vita platforms with details below.

To quote: We started Luftrausers halfway through 2011, when Jan Willem at Vlambeer was staring out of a window on a late flight from San Francisco to Amsterdam after the annual Game Developers Conference. He decided he wanted to expand on a little prototype we made back in 2010.

The pitch Jan Willem had for me was simple: the prototype had been made in two days, but had been played by hundreds of thousands of people. Jan Willem felt we might've run into something special with the simple high score game we had released for free to the internet. We started working on the very first version of our little 2D dogfighting game in just four colors.





We made a deal not to play the original until the new version was as good as we remembered the original to be, and we were surprised at how much of a struggle that was.

We added bigger explosions, we worked on a dynamic camera system, we added trails of smoke on crashing jets, and we even added extra colors to the palette. It still took us almost a month to achieve the same level of speed, of chaos, and of impact that the far simpler...
 

Video: Final Fantasy X / X-2 HD Remaster Out Today on PS3, PS Vita

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22w ago - Square Enix Senior Product Manager Sakura Minamida posted up a video today announcing that Final Fantasy X / X-2 HD Remaster is out today on PS3 and PS Vita.

Below are the details, to quote: We're coming to you today to let you know that [Register or Login to view links] is available to pick up and take home now on both PS3 and PS Vita, bringing two classic RPGs to the modern age.

Whether Final Fantasy X was one of your favorite games back on the PS2, or you never got a chance to try it, there's never been a better time to play.

The HD Remasters of both games are feature complete with all the International Edition content that never got released here in North America, and now they take advantage of all the neat stuff PlayStation consoles offer.

You've got some major Trophy hunting to do, and the two versions feature cross save compatibility with each other, so if you've got both, you never have to be without your game. The music is completely remastered, there's a bonus audio drama... This is truly the definitive version of both games!

We had a lot of great pre-order bonuses going, and while that window has passed, I can say that there are still very limited quantities of the [Register or Login to view links]
 

Video: Race the Sun Coming to PS3, PS4, PS Vita This Summer

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23w ago - Flippfly Co-founder Forest San Filippo announced that Race the Sun is coming to PS3, PS4 and PS Vita this Summer alongside a video of it in action below.

To quote: There's just something about going fast. The desire for speed seems to be ingrained in our very nature. Race the Sun is our attempt to distill that desire into its basic form - to strip away all pretense and let players experience pure, brutal speed. Building a game with this goal in mind took a lot of trial, error, and some new ideas.

The Goals

When we first played the prototype that would become Race the Sun, we felt like we had something special. Every time one of us would crash, we'd say "Just one more run. I know I can do better." It felt like we were playing a classic arcade game designed to suck you in.

After quite a bit of discussion and thought, we decided on some specific goals for Race the Sun. It had to be fast, fun, and challenging. We knew that some of the fastest games out there were encumbered by complex rules and controls - and we really wanted our game to be fun right from the start. The mantra "easy to learn, hard to master" was adopted in lieu of design documents, and we got to work.





Easy to Learn
 
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