298w ago - Shown publicly at E3 2007, Echochrome garnered buzz with its simple look and unique presentation. Echochrome is a puzzle game, but with a unique twist: each level has players controlling the level's perspective.
Although this gameplay mechanic is hard to describe in words, it's visually understandable in seconds. Basically, imagine an M.C. Escher drawing that players can rotate and pitch, thereby altering the optical illusion to solve the riddle (e.g. making "up" suddenly become "down" to navigate your avatar through each maze).
Players have basic control over the avatar and level perspective, with the ability to change direction, run and think (pause). Recently released on the Japanese PlayStation Network, the Echochrome demo gave those of us in the DailyGame bunker some hands-on time with the unique puzzle game, and we're happy to report that everything you've read about the game is pretty much true.
One of the first impressions with Echochrome is the game's elegant minimalism, with its stark black-and-white background that helps accent the levels, enabling players to chose their next move much more easily. You'll actually thank the game for this minimalism too, as any more detail would increase its difficulty factor immensely. Fortunately, the soft classical string track in the background...
313w ago - Paradise is a very different Burnout game. The biggest change is that it's jumping on the free-roaming city bandwagon that every current-gen racing game seems to parade with such enthusiasm these days.
Unlike your Test Drives and Midnight Clubs though, the metropolis in Burnout Paradise has truly been designed for a wealth of things to do inside your motor.
On any road in Paradise you can activate 'Road Rules' with just a tap of the d-pad. Once activated, the best time for racing the length of that street pops up on-screen and if you beat it you 'own' that route. Take that online and you can see a huge friends list competition take shape.
Similarly, handbreak onto a curb and you'll activate the parallel parking challenge, another completely seamless batch of fun that has nothing to do with the game's main races and events, but adds tons of content to Burnout's massive metropolis.
While Paradise City is clearly massive, it's obvious that most of Criterion's effort has gone into maintaining this sort of immediate, accessible arcade action that Burnout is known for - and you're never far from something to do.
A crazy shortcut that has you smashing through scenery and onto a packed highway is always round the corner, and learning and exploring...
317w ago - To quote from hacked2123's post linked above:
CJPC is the only one to see any of this, and can vouch that this is not "Custom Theme" work. What I am working will not be disclosed fully until its complete though.
"With the recent release of the PS3 Firmware 2.0, I have found myself displeased for my own selfish reasons.
I have been working for more than a week on a project I intended to state about a month ago. Just to emphasizing my creditability as to beginning this project a week before this firmware I am releasing this screen capture of what I am working on. It shows little more than the fact that I am working on something, but when I release my completed work you will understand why this is such a big deal to me.
(This is by far a small reflection of the work, and to negatively judge this would be a poor decision)"