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Q-Games Developer Comments on PSN Game Sharing for PS3

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264w ago - Update: It appears Dylan Cuthbert is not alone on his stance towards PSN gamesharing, as David Jaffe also recently [Register or Login to view links] his thoughts against it.

Recently it was reported that the PSN European Terms of Service only allowed three activations, which was quickly corrected by SCEE's MusterBuster stating it was a typo and five activations are still allowed on the PS3.

During that time Dylan Cuthbert (developer of the upcoming PixelJunk Shooter) of Q-Games commented on PSN game sharing via [Register or Login to view links], to quote:

"Good news, 3 is plenty!"

When someone asked what will happen to the limit if his PlayStation 3 broke down, he responded with the following:

"If you had a lot of hardware failures Sony are actually quite receptive to resetting the count (if you ask them nicely)."

Finally, he added the following statement in regards to game sharing:

"Running on 3 accounts should be enough for anyone really, and re-downloading is unlimited - the 24hr lockout is fairest tho."

Finally, for those who...
 

Developer Diary #3: The Saboteur for Sony's PS3 is Detailed

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266w ago - Lead Designer Tom French has detailed the third installment from their developer diary on The Saboteur for Sony's PS3 today.

To quote: I just got back from my little world tour (San Francisco, London, Moscow, whew!) showing off The Saboteur's open-world/sandbox gameplay and perks system, so I figured this might make a good topic to add to my developer diary series on The Saboteur for PS3.

One of the reasons we built a scaled down version of Paris was to make sure we could create a world filled with stuff to do. Every block of Paris has content in it; in fact, it's not just Paris but our entire world is filled with plenty of stuff.

So what is all this our world is filled with? The Nazi occupation, which includes things like sniper towers, AA guns, Nazi tanks, SS generals, propaganda speakers, search lights, radar dishes, and more. These occupation targets are like a collections mechanic, but instead of passively finding these things in the world and walking over them, you're blowing them up.

There are roughly about 1300 of these spread throughout our entire game, so you see I wasn't kidding when I said every block has content in it. You also earn contraband for destroying these Nazi objects, which is our currency in the game because money was worthless during the...
 

The Saboteur for PS3 - Developer Diary #2 is Now Available

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268w ago - Today Lead Designer of The Saboteur Tom French discusses Developer Diary #2, which comes just under a month after the first installment, as follows:

Last we talked I told you about my buddy and our hero Sean Devlin, since then he and I have been quite busy. We've had some pretty cool press trips to the UK and even to the city where The Saboteur is set in–Paris. Felt a lot like a coming home.

Paris in many ways is like one of the characters in The Saboteur. Paris is The City of Lights and Love. It's vibrant and colorful, rich and cultural. People are constantly out walking the streets and nearby markets are filled with browsing shoppers.

If you've seen the movie Am̩lie and you'll know what I mean. That's the "fantasy" of Paris we strove to have in the game Рand do. It's a beautiful and bustling city filled with incredible buildings and architecture. Building Paris was an extremely tough challenge to tackle because the city is so well known.

First and foremost, we had to be very cautious about how to bring the in-game version of it to life. We started out by thinking about how to create "the fantasy" of Paris. From a physical world perspective...
 

Naughty Dog Explains Uncharted 2 PS3 Developer Credits

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270w ago - A few days ago we saw developers such as Bungie and Infinity Ward listed in the Uncharted 2 PS3 credits screen.

Today, Naughty Dog has explained why they did the slightly unusual act of thanking exclusive developers for rival systems during a [Register or Login to view links] session.

To quote: "Re: thanking other developers. We try to be quite open with our technology and our process.

We exchanged technology and ideas with other developers. We wanted to make sure we thanked everyone that helped us out in some way."
 

Electronic Arts Developer Diary: The Saboteur for PS3

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272w ago - Today EA's Lead Designer Tom French has shared a sneak peek along with some insight into their upcoming PS3 title The Saboteur.

According to their developer diary, the game is a big story-driven open-world action-sandbox game that pits a daredevil race-car-driver-turned-saboteur vs. Nazi occupied France.

To quote: "WWII, really, do I need another WWII game?" We said the same thing to ourselves when the idea was first pitched to the team.

Let me tell you now, straight up, The Saboteur is not your typical WWII game.

In The Saboteur rather than playing what might as well be a nameless-faceless soldier in the war you play as Sean Devlin; a rough around the edges Irish race-car-driver who becomes a saboteur. While I know this idea might sound a bit unbelievable at first; let me tell you now that Sean is actually inspired by a real life person - William Grover-Williams.

He was British/French grand prix champion who drove for the legendary Bugatti racing team back in the 30's. Because of his daredevil nature and his ability to blend into the French culture he made prime candidate to be recruited by the Special Operations Executive (SOE).

He then became a saboteur working with the Resistance there. This idea of a larger-than-life hero that wasn't...
 
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