66w ago - Today PlayStation Vita hacker freddy_156 announced that UVLoader, a usermode PS Vita loader, is now under development and the project is currently seeking the assistance of the community.
To quote from wololo's blog: Sure, running PSP homebrews on Vita is fun, and VHBL is a very nice piece of work, but it's about time we move on, isn't it?
Developer yifanlu started a new project called Usermode Vita Loader (UVLoader), it will be a homebrew loader for the PSV, basically. Not PSP homebrews, but native PSV code, isn't it awesome?
This project is based on a PSV exploit he found (there are no details about this for now, for obvious reasons), but it's still in its early stages. Just a few lines of code have been written so far (you can find the code on his github (github.com/yifanlu/UVLoader)), so, back to the title, developers are needed.
If you're a developer and you want to help, fork the project on github or get in touch with yifanlu on /talk or on IRC (#vitadev on EFnet).
If you're not a developer, there's nothing for you... yet. But it's still an awesome news, isn't it? And please, avoid asking useless questions: there's no release date yet and it doesn't work for now, just be patient for now and let the developers do their job.
72w ago - Following up on his initial release, today PlayStation Vita homebrew developer PsDev has updated his PS Vita Magic Reader Script to version 1.1 with the details below.
To quote: A while back as a test I made Magic Reader v1 that extracted the Magic (SCEUF), the FW version and license.xml out of the Vita PUP. Well I just added a extraction for the whole Vita Header of PUP.
This script extracts the following:
A Unknown bit of values 0x50 in length
Also later I'll add a FileTable extractor. which is determined by the FileCount.
This is a linux script and will run in any linux environment.
# PsDev 2012. this script extract the PUP magic.
#Edit from PsiColio lv1.self extractrion
#just extracts the header info from a vita pup, good for comparison kinda useless atm and most likely always.
72w ago - Following up on his previous update, this weekend PlayStation Vita hacker wololo has announced that a new PS Vita exploit and VHBL port in the works by Xerpi.
To quote from his blog: "Developer xerpi twitted a few days ago that he has a new user mode exploit available, and that he managed to port VHBL to it fairly easily (it took only 10 minutes to port VHBL according to what he told me).
"VHBL working on my new exploit pic.twitter.com/5PeV6Hi2"
I believe for now this exploit with remain under wraps since we are already working on a release with Neur0n, but this is of course up to xerpi.
In the meantime, enjoy a few screenshots!"
Finally, below is yet another exploit from Acid_Snake with details as follows:
Fate6 confirmed my VHBL port working on PS Vita 1.69.1 and the game being on Vita US PSN
fate6 wrote: well then yes it does work on the Vita on 1.69.1 ^__^
I have a european account and this game is not on european PSN, so I couldn't test it on my Vita. Thanks fate6 For...
74w ago - Today PlayStation Vita developer wololo has announced news of VHBL success using a new PSP game exploit courtesy of neur0n with details below.
To quote from his blog: Sometimes, it’s just that simple...
Neur0n has been kind enough to share with me the details of his latest user mode exploit, so that I could help porting VHBL to his game on the EU and US versions (yes, the game seems to be available on all stores, and don’t stop reading here, it gets better).
Sometimes porting VHBL to a new game can be a pain in the rear. Many times, as I discovered the hard way, we hit a wall and have to give up after dozens of hours of investigation.
On this exploit too, had I been alone working on it, I would have given up. It seemed impossible to free most of the ram (VHBL basically needs to cleanly remove the game from the ram, in order to load homebrews instead), and the exploit ended up with about 2MB of free ram, instead of the 24MB that we usually expect.
But hey, that’s where comes the joy of working with talented people like Neur0n: he figured out, within 24hours, how to free the additional 22MB. I am not sure really how he found out, and why it works, but it damn works.