Video: Final Fantasy X / X-2 HD Remaster Out Today on PS3, PS Vita

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4w ago - Square Enix Senior Product Manager Sakura Minamida posted up a video today announcing that Final Fantasy X / X-2 HD Remaster is out today on PS3 and PS Vita.

Below are the details, to quote: We're coming to you today to let you know that Final Fantasy X | X-2 HD Remaster is available to pick up and take home now on both PS3 and PS Vita, bringing two classic RPGs to the modern age.

Whether Final Fantasy X was one of your favorite games back on the PS2, or you never got a chance to try it, there's never been a better time to play.

The HD Remasters of both games are feature complete with all the International Edition content that never got released here in North America, and now they take advantage of all the neat stuff PlayStation consoles offer.

You've got some major Trophy hunting to do, and the two versions feature cross save compatibility with each other, so if you've got both, you never have to be without your game. The music is completely remastered, there's a bonus audio drama... This is truly the definitive version of both games!

We had a lot of great pre-order bonuses going, and while that window has passed, I can say that there are still very limited quantities of the Collector's...
 

Video: Aztez is Going to Blow Up Your PS4 and PlayStation Vita

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4w ago - Team Colorblind Combat Designer Ben Ruiz boasts today that Aztez is going to blow up your PS4 and PlayStation Vita consoles.

To quote: Hi! I'm Ben Ruiz, the artist and combat designer at Team Colorblind in Arizona.

I'm super excited to announced that Aztez, the brutal, bloody, expressive, difficult, and replayable action game I've been working on for two years now is coming to Sony's magnificent, next-gen beast machines. For your own information, Team Colorblind is myself and also Matthew Wegner.

"Brutal, bloody, expressive, difficult, and replayable?!" is probably what you're thinking as your eyes widen in the dim glow of my audacity. But I sincerely believe that we are cooking up something you will like! At its core, Aztez is two games. One of those games is a full on real-time beat 'em up combat experience.

We've piped in the feel and creativity of Bayonetta, the sensationalism and mobility of Capcom's Alien Vs Predator, and the precision difficulty of classic Devil May Cry. As the combat designer, I've been studying these types of games for years, and I refuse to produce and hand you something that won't dangerously raise your heart rate and dopamine levels.
 

Sony Announces Indie Horror Game Home Coming to PS4, PS Vita

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4w ago - Benjamin Rivers Inc Director Benjamin Rivers announced via Sony's Blog today that Indie horror game Home is coming to PS4 and PS Vita.

Below are the details, to quote: Home was a welcome surprise to horror game lovers when it launched on PC in 2012, and it delighted a whole new audience on mobile in 2013.

Its simple controls and heavy reliance on rich sound and atmosphere, though, make it a great choice for a console system - so I'm happy to announce that Home is making the jump to PS4 and PS Vita this year!

Part of Home's charm is that it's entirely dependent on the player; it isn't a march toward Ending A or Ending B - it's the journey itself that is affected, as all your little choices subtly change how your character perceives the world around him. It's a game that people love playing and then discussing afterward to compare notes and theories.

More importantly, it's a game that's meant to be played alone, in the darkest room (or alley, or barn, or deep, dank forest) you can find. On PS4, this means you can turn off the lights, crank that sound system and let the dread wash over you.

If you're extra brave, you can play the game on your Vita - somewhere scary, where no one will find you, and with a fat pair of headphones, of course.

Home received...
 

Video: Race the Sun Coming to PS3, PS4, PS Vita This Summer

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5w ago - Flippfly Co-founder Forest San Filippo announced that Race the Sun is coming to PS3, PS4 and PS Vita this Summer alongside a video of it in action below.

To quote: There's just something about going fast. The desire for speed seems to be ingrained in our very nature. Race the Sun is our attempt to distill that desire into its basic form - to strip away all pretense and let players experience pure, brutal speed. Building a game with this goal in mind took a lot of trial, error, and some new ideas.

The Goals

When we first played the prototype that would become Race the Sun, we felt like we had something special. Every time one of us would crash, we'd say "Just one more run. I know I can do better." It felt like we were playing a classic arcade game designed to suck you in.

After quite a bit of discussion and thought, we decided on some specific goals for Race the Sun. It had to be fast, fun, and challenging. We knew that some of the fastest games out there were encumbered by complex rules and controls - and we really wanted our game to be fun right from the start. The mantra "easy to learn, hard to master" was adopted in lieu of design documents, and we got to work.





Easy to Learn
 

Video: Creating the World of Hyper Light Drifter on PS4 and PS Vita

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5w ago - Head of Heart Machine Alex Preston shared a video on creating the world of Hyper Light Drifter on PS4 and PS Vita below.

To quote: In Hyper Light Drifter you'll travel a ruined land with a twisted past, delving deep to collect lost technologies and unveil secrets long buried.

I'd like to share a few of the key components under development that make Hyper Light what it is: 1) combat that's lightning quick, brutal and never unfair; 2) a strong narrative and character interactions expressed through visual design; 3) a rich and varied world to explore with an intense atmosphere.

Combat

At Heart Machine we're all fans of fast, heavy­-hitting combat that requires skill and rewards a bit of finesse. To hell with bullet­sponges, witless drones and unfair scenarios.

We spend a great deal of time tuning our systems, ­adding meaningful feedback in the controls, visuals, and audio design ­so they feel responsive and satisfying each time you lop an enemy in half, blow something up, or wipe out entire packs of ravenous creatures.

Each enemy reacts to strikes with visible knockback, flashes, and brutal sound effects. No weak or shoddy weapons (I'm looking...
 







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