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Sony PlayStation Store June 7 E3 2012 Content Updates Detailed

50°
116w ago - Following up on her previous update, today Sony PlayStation Store Director Grace Chen is back with the third PlayStation Store update from E3 2012!

Below is today's content, as follows:

Game Videos

• E3 2012 PlayStation Product Showcase - Sizzle
• E3 2012 PS3 Showcase - Sizzle
• E3 2012 PS Vita Showcase - Sizzle
• Ncaa Football 13 Trailer (E3)
• PULSE Special E3 2012 Edition Part 1
• Quantum Conundrum E3 2012 Trailer
• Sports Champions 2 Announce Trailer
• Tomb Raider 2012 E3 Trailer
 

Sony Details PlayStation Store June 6 E3 2012 Content Updates

50°
117w ago - Following up on yesterday's US PSN update, PlayStation Store Director Grace Chen is back with details on today's E2 2012 PSN content updates below!

To quote:

PS3 Demos

• Ncaa Football 2013 Demo (E3)

Game Videos

• E3 2012 Press Conference Post Show Video
• E3 2012 Press Conference Pre Show Video
• Hitman: Absolution - ICA File Benjamin Travis Trailer (720)
• Lost Planet 3 - E3 2012 Trailer
• Sleeping Dogs E3 Trailer
• The Last Of Us E3 2012 Gameplay Video (720)
• The Unfinished Swan Announce Trailer (SD, 720, 1080)
 

Sony Files Interactive Content In-Game Advertising Scheme Patent

650°
118w ago - Today [Register or Login to view links] has uncovered details on an interactive content [Register or Login to view links] that Sony has filed for an in-game advertising scheme presumably for PlayStation Network.

To quote from GamePlox.com (linked above): "Like That Free PSN? Better Get Used to Advertisements - Recently discovered on Google Patents, a patent that Sony Computer Entertainment America filed on November 10, 2011 shows that they plan to interrupt game play to bring advertisements.

The premise is like this: you’ll be enjoying your game, and then it will start to gradually slow down, until an advertisement pops-up on your screen telling you about some great offers, and then your game will resume."

Is PlayStation Network Plus the wave of the future, or should PSN remain free but plagued with in-game advertisements? Feel free to share your opinions on this topic below!


 

Video: Sony Details Starhawk Pre-Order Bonus Content Freebies!

50°
122w ago - Following up on yesterday's announcement, today Sony Senior Producer Harvard Bonin has made available a video detailing the bonus content freebies fans who pre-order Starhawk will receive.

To quote: Starhawk Fans! As you know Starhawk will be released far and wide starting Tuesday, May 8th.

We announced a while back that you can get over $20 worth of BONUS DLC content FOR FREE if you pre-order the game from GameStop, but what you haven't seen is what these FREE items actually look like in-game before today.

So, I'll let Dylan Jobe, the President of LightBox Interactive, explain it and show it all off in the game - FOR FREE!! If that's not enough, click on this [Register or Login to view links] link to find out more.

It's a deal that's really too good to pass up...unless, you know...you don't like great deals....but I would not FREELY admit that...





Here's what you get in old-fashioned text typy stuff if you don't have the FREEDOM to click the link.

FREE! Maw...
 

Video: Infinity Ward on CoD: MW3 Content Collection 1, Double XP

300°
123w ago - Activision Social Media Manager Dan Amrich has shared details today from Infinity Ward on the Call of Duty: Modern Warfare 3 (MW3) Content Collection 1 and Double XP below!

To quote: Call of Duty: Modern Warfare 3 Content Collection 1 arrives in the PlayStation Store today, and it brings with it a whole weekend of double XP.

This is the biggest DLC collection in franchise history, offering four multiplayer/Survival mode maps - Piazza, Liberation, Overwatch, and Black Box - as well as two all-new Special Ops missions, Black Ice and Negotiator.

That kind of content doesn't just make itself, so I asked Mark Rubin, Executive Producer at Infinity Ward, for some insight into how the studio approaches making add-on content for MW3.

Dan Amrich: Everybody has different tastes in maps. When you put together a collection, are you trying to please different groups of fans with specific maps, or do you try to make every map have something for everyone in it?

Mark Rubin: Any map can come up at any time in any game mode, so we never want to make a map that leaves players thinking "this isn't for me."

Even when we design a map like Liberation, which snipers enjoy with its long sight-lines, we still create areas for players who enjoy, say,...
 
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