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Sony Announces PlayStation Mobile in Full Force at E3 This Year

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62w ago - Sony Director of Emerging Platforms Chris Mahoney announced that PlayStation Mobile was in full force at E3 this year.

To quote: This year we had some fun and exciting PlayStation Mobile games at our E3 booth in Los Angeles, as well as in the virtual booth within PlayStation Home on your PlayStation 3.

Also, we have been listening to our PlayStation Mobile community and we are pleased to say that your DualShock 3 can now be used to play some of your favorite PlayStation Mobile games on select PlayStation Certified devices.

In fact, Haunt the House: Terrortown and Switch Galaxy were both playable with a DualShock 3 in our booth at E3. We are updating our [Register or Login to view links] with a small controller icon to show you which devices are compatible with the DualShock 3.

The PlayStation Mobile games at E3 this year were some of our best and most recent titles. If you want to download any of the eight games that are available now, you can easily find them in the PlayStation Mobile section of PlayStation Store on PlayStation Vita.

Owners of PlayStation Certified devices such as the Sony Mobile Communications' Xperia Z smartphone can download them through the PlayStation Store, which is part of the [Register or Login to view links]
 

Mando: Cardboard Castle Makes The Cut on PlayStation Mobile

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63w ago - Mando Productions Marketing Director Michel Bams announced today that Cardboard Castle is making the cut on PlayStation Mobile.

To quote: Hi there PlayStation Community. This week, we're launching Cardboard Castle on PlayStation Mobile. This is our first game on the platform, and we wanted to give the community something that was fun, entertaining and creative.

The premise of the game is to use real-world items like scissors, water and fire to help the hero of the story on his adventure through a land of cardboard.

As we were designing the game and discussing the idea of having "real" elements in the game, someone on our team suggested cardboard with the idea that it could be cut, get wet or burned. So the idea of a puzzle/adventure fantasy world based on cardboard was born.

We wanted to create a story that was totally based on cardboard and paper only. In the beginning the design of the game was really bland, so we added a cartoony feel to it in order to get that balance of real world and cartoon that we were looking for. We also wanted people to feel like they were progressing in the game by using real world items such as scissors and a glass of water.

As you play through the game, you will see where we added fun and humor. The main hero sometimes...
 

Video: PlayStation Mobile Spotlight: Passing Time from XDev Studio

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65w ago - XDev Studio Europe Producer Ian Pickles posted up a video today spotlighting Passing Time on PlayStation Mobile below.

To quote: Hey there everyone! This is Ian from XDev Studio Europe, and I'm here with exciting news about a new PlayStation Mobile exclusive available later today.

We're big football fans here at XDev and after a thrilling climax to the season, along with Fergie and Beckham's retirement, we need something to see us through the long summer months until the new season kicks off.

We think we have the perfect answer to your post season blues with our new PlayStation Mobile exclusive Passing Time brought to you by [Register or Login to view links], the developer behind the awesome [Register or Login to view links] for PlayStation Vita and the forthcoming Hohokum for PlayStation 3, PlayStation 4 and PS Vita.

Passing Time is a different kind of football game - designed from the ground up to be fun, accessible and playable with one finger! We've put together the following trailer to give you an idea of the fun to be had.





In celebration of its release I spoke to Mark Inman,...
 

Video: Sony Details How to Be a PlayStation Mobile Publisher for Free

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67w ago - Sony Senior Manager Sarah Thomson of PlayStation Mobile Content Acquisition shared details below today on how to become a PlayStation Mobile publisher for free.

To quote: This summer we're throwing down the gauntlet for PlayStation Mobile development and are removing any existing barriers to get your brainchild of a game on this new PlayStation platform.

As you saw with our recent Indie Arcade event at GDC, we're always looking to support new developer talent, so we've decided to waive the $99 publisher license fee for PlayStation Mobile, which means you can bring your games to PlayStation Vita or any PlayStation-certified device free of cost.

Those of you who want to throw your hat into the ring of PlayStation Mobile development now have the perfect opportunity to place your game alongside popular titles like Haunt the House: Terrortown and Beats Slider.

If you've been sitting on a gem of a mobile title, or found yourself with some extra time this summer, now's the time to jump in! Starting on Tuesday, May 7th the Publisher License Fee for PlayStation Mobile will be waived. Check out the [Register or Login to view links] for more information.



 

Sony Details PlayStation Mobile GDC 2013 Games Round Up

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74w ago - Sony Director of Emerging Platforms Chris Mahoney has detailed the PlayStation Mobile GDC 2013 games round up below today.

To quote: PlayStation Mobile had quite a presence at yesterday's Indie Arcade event at GDC. On top of all the awesome games out on the floor available to play, we announced the winner of our NYC GameJam, which took place last month at IndieCade East.

The four semi-finalist games-Crystallon, Hermit Crab in Space, Crumble, and Don't Wake the Bear-were all showcased at the event and Hermit Crab in Space, developed by Golden Ruby Games, was crowned as the first PSM GameJam winner.

Hermit Crab in Space will be featured in the PlayStation booth at E3 June 11th through 13th. Let's give a big shout out to all the semi-finalists and huge congratulations to Golden Ruby Games on their big win. These are incredible games developed by extraordinary talent and we look forward to seeing more at future GameJams.

We captured our very first GameJam on film and want to share that experience with you. Twelve amazing indie teams competed at the Museum of the [Register or Login to view links] in New York working with the theme, "Evolution."

All teams who participated in the event produced remarkable games and it was tough to pick the...
 
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