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Top Five Developers for Microsoft's XBox 360 and Sony's PS3

400°
280w ago - In this article we have a look at the Top 5 developers of this generation on the Xbox 360 and PlayStation 3.

There are plenty of great developers out there and some that certainly deserve massive credit for the awesome games they bring consumers year in and year out.

Unfortunately though, we have cut the list to five as follows:

5. Guerilla Games:

Guerilla Games is a Sony first party developer. The company is based in Amsterdam and is best known for its Killzone series. As everyone probably knows, Guerilla Games latest game is Killzone 2 for the PlayStation 3. To develop a game of the quality of Killzone 2 is brilliant.

Killzone 2 is without a doubt in the Top 5 best looking games of this generation. With Killzone 2, it wasn't just about creating a great shooting game. It was also about creating a complete online multiplayer experience with fully integrated statistical tracking, leaderboards and clan implementation on Killzone's [Register or Login to view links].

4. Epic Games:

Epic Games was founded in 1991 and is based in Cary, North Carolina. With a history based around PC titles like the Unreal series and the development of their much licensed Unreal Engine, Microsoft approached Epic to make a Killer App...
 

Report: WiiWare's Minimum Sales Threshold Affects Developers

50°
284w ago - According to multiple Gamasutra development sources, Nintendo's WiiWare service has a minimum sales threshold in place - under which indie game developers do not get paid at all.

To quote: Multiple sources have indicated to Gamasutra that there is a minimum amount of sales, on a per-territory basis, that WiiWare developers must reach in order to recoup any money at all for their games.

It is believed that this sales number is set in the mid-four figure range for North America, and lower four figures for individual European territories. Until a WiiWare title sells over that number, nothing will be paid out.

Gamasutra has spoken off the record to multiple developers who have acknowledged the limit, and at least one small independent studio whose staff believes they will never reach the minimum sales threshold to be paid anything for their WiiWare title.

Although Nintendo's reasons for instituting such a lower limit are unclear, it may have been done in part to stop large amounts of so-called "shovelware" titles flooding the service.
 

Video: Nintendo DSi Demo at Game Developers Conference 2009

50°
286w ago - Here is a video demonstrating the Nintendo DSi at the 2009 Game Developers Conference.

The video comes courtesy of derelyct, and it's caption reads as follows:

Natasha Asbury demonstrates what the Nintendo DSi can do.

Those interested can check out the video below, via YouTube.

Cheers!




 

GDC 2009: Developers' Choice Video Game Awards

200°
287w ago - Tawkn is liveblogging the awards to let you know who won as soon as they've won.

So far:

Best New Debut: LittleBigPlanet
Beating out Braid, Sins of a Solar Empire, World of Goo and Soul Bubbles

Best Audio: Dead Space
Beating out L4D, MGS4, Gears of War 2

Best Game Design: LittleBigPlanet
Beating out Fallout 3, L4D, Braid and Far Cry 2

Best Downloadable Game: World of Goo
Beating out Braid, N+, PixelJunk Eden, Castle Crashers

Best Handheld Game: God of War: Chains of Olympus
Beating out Patapon, Advance Wars: Days of Ruin, echochrome, The World Ends With You

Ambassador Award: Tommy Tallarico

Best Writing Award: Fallout 3
Beating out Braid, MGS4, GTAIV and Far Cry 2

Best Technology Award: LittleBigPlanet
Beating out Gears of War 2, Left 4 Dead, GTAIV and Spore

Best Visual Art Award: Prince of Persia
Beating out LittleBigPlanet, Gears of War 2, MGS4 and Fallout 3

Pioneer Award: Harmonix's Alex Rigopulos and Eran Egozy

Innovation Award: LittleBigPlanet
Beating out Spore, World of Goo, Boom Blox, Braid

Life Time Acheivement Award:...
 

GDC 09: Sony Updates Dev Kits, Lower Prices for PS3 Developers

300°
287w ago - With the start of the company's new fiscal year, Sony is devoted to pushing the PS3 as a gaming console, and has slashed prices for PS3 dev kits, as well as upgraded them to attract more developers.

To quote: In what it describes as a move to "further strengthen its support for game development on PlayStation 3," Sony Computer Entertainment Inc. is introducing a range of tool updates at lower prices.

Sony introduced new dev kit models at reduced prices: DECR-1400A for North America ($2,000) and Europe/PAL territories (€1,700), and DECR-1400J for Japan (200,000 yen). The company says the new models are the same in form factor to the commercial PS3, and claims they increase programming capabilities and graphics rendering efficiency.

At GDC 2009 today, SCE also introduced PhyreEngine version 2.40, an update to its graphics rendering engine. It includes a new "foliage rendering" system for trees and plants.

SCE will also provide a suite of tech support services for PS3 developers, promising to improve the SNC PPU toolchain, a compiler included in the SDK since February 2008.

Said the company in a statement: "With more and more new and exciting PS3 titles scheduled...
 
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