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Rant: Why Do Developers Screw-up PlayStation 3 Games?

400°
288w ago - We've all heard the excuse before; "The PS3 is too difficult to develop for." One thing Sony's Playstation 3 is well-known for is its powerful hardware, which boasts (among other things) a Blu-ray disc format and a Cell Microprocessor as its CPU.

For those of you that don't know what all that means, all you need to know is that it is very, very powerful.

But while that's all well and good, there's also a downside to it. The PS3 is complex - more complex than every other console currently on the market.

To quote: Some developing companies have had problems developing games for the PS3, and have even gone so far as to not develop for it altogether. In the past, game consoles have had the same problems with game development (the Sega Saturn comes to mind), but is this really the same case with the PS3? No, it's not.

The first thing that we need to take a look at is the multiplatform games. In the past, some games that have been released on multiple platforms haven't always been as good on PS3. Prime examples of this are Madden NFL 08, F.E.A.R, and the infamous [Register or Login to view links], which all suffered from similar issues with framerate, load times, and glitches.

Now look at other games, like Grid, Bioshock, ES:IV Oblivion,...
 

Take-Two Interactive Sues Duke Nukem Forever Developers

250°
292w ago - Take-Two Interactive Software Inc. filed a breach of contract suit against Apogee Software Ltd. this week in a Manhattan Court over the developer's "continually delayed" Duke Nukem sequel.

Details of the suit were not disclosed in a report by Bloomberg, nor has the New York County Civil Court provided specifics about the damages Take-Two is seeking.

According to the complaint, "Apogee (aka 3D Realms) repeatedly assured Take-Two and the video-gaming community that it was diligently working toward competing development of the PC Version of the Duke Nukem Forever."

Those assurances have yet to result in a working, shippable product. Instead, 3D Realms was shut down and many former Duke Nukem Forever staffers are looking for work.
 

Top Five Developers for Microsoft's XBox 360 and Sony's PS3

400°
293w ago - In this article we have a look at the Top 5 developers of this generation on the Xbox 360 and PlayStation 3.

There are plenty of great developers out there and some that certainly deserve massive credit for the awesome games they bring consumers year in and year out.

Unfortunately though, we have cut the list to five as follows:

5. Guerilla Games:

Guerilla Games is a Sony first party developer. The company is based in Amsterdam and is best known for its Killzone series. As everyone probably knows, Guerilla Games latest game is Killzone 2 for the PlayStation 3. To develop a game of the quality of Killzone 2 is brilliant.

Killzone 2 is without a doubt in the Top 5 best looking games of this generation. With Killzone 2, it wasn't just about creating a great shooting game. It was also about creating a complete online multiplayer experience with fully integrated statistical tracking, leaderboards and clan implementation on Killzone's [Register or Login to view links].

4. Epic Games:

Epic Games was founded in 1991 and is based in Cary, North Carolina. With a history based around PC titles like the Unreal series and the development of their much licensed Unreal Engine, Microsoft approached Epic to make a Killer App...
 

Report: WiiWare's Minimum Sales Threshold Affects Developers

50°
296w ago - According to multiple Gamasutra development sources, Nintendo's WiiWare service has a minimum sales threshold in place - under which indie game developers do not get paid at all.

To quote: Multiple sources have indicated to Gamasutra that there is a minimum amount of sales, on a per-territory basis, that WiiWare developers must reach in order to recoup any money at all for their games.

It is believed that this sales number is set in the mid-four figure range for North America, and lower four figures for individual European territories. Until a WiiWare title sells over that number, nothing will be paid out.

Gamasutra has spoken off the record to multiple developers who have acknowledged the limit, and at least one small independent studio whose staff believes they will never reach the minimum sales threshold to be paid anything for their WiiWare title.

Although Nintendo's reasons for instituting such a lower limit are unclear, it may have been done in part to stop large amounts of so-called "shovelware" titles flooding the service.
 

Video: Nintendo DSi Demo at Game Developers Conference 2009

50°
298w ago - Here is a video demonstrating the Nintendo DSi at the 2009 Game Developers Conference.

The video comes courtesy of derelyct, and it's caption reads as follows:

Natasha Asbury demonstrates what the Nintendo DSi can do.

Those interested can check out the video below, via YouTube.

Cheers!




 
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