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Video: Gun Commando Blasts Onto PlayStation Mobile This Wednesday

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86w ago - Managing Director and Co-Founder at Green Hill Maarten de Koning has confirmed today alongside a video that Gun Commando will be blasting onto PlayStation Mobile this Wednesday.

Below are the details, to quote: Do you like old school first person shooters? Do you own a PlayStation Vita or a certified PlayStation Mobile device?

If the answer to both questions is yes, then we at Green Hill have some great news for you! We're very proud to announce the release of Gun Commando, an "old-school, new-cool" first person shooter, developed in collaboration with Abstraction Games & Ripstone Publishing, and coming to your PlayStation Mobile device this week!

Gun Commando is a distinctly classic first person shooter that combines 8-bit graphics with visceral game-play, in the vein of Wolvenstein and Duke Nukem.

You play Jack Bennett, a weapon-loving alien-hating gun-for-hire; who is called in to save the world from invading aliens. Alongside the story - sublimely visualized by comic book legend [Register or Login to view links] - and the great retro look, it features a unique weaponry upgrade system that rewards players' skill and accuracy, allowing you to upgrade to the big guns faster if you've got what it takes.

And you'll be needing the big...
 

Sony Offers Free PlayStation Mobile Game Wednesdays for Six Weeks

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87w ago - Sony PlayStation Digital Platforms Community Manager Paul Sullivan has announced today that they will be offering a free PlayStation Mobile Game every Wednesday for six weeks!

To quote: We're still in a giving mood long after the holidays have come and gone. To prove it, we're giving away six PlayStation Mobile games. Each week for the next six weeks, you'll be able to pick up one PlayStation Mobile title for free - that's a new free title each week.

To kick off this party we needed to find a title with a lot of punch, and we couldn't think of anything more appropriate than Samurai Beatdown. This fast-paced, side-scrolling slash-em-up pits your samurai rhythm skills against waves and waves of evil demons.





Download the game for free from the PlayStation Mobile Store on your PS Vita or [Register or Login to view links]. It's free now, so be sure to jump in and pick up your copy today.

Then check the Store Update post each Tuesday between now and February 19th to see which new PlayStation Mobile game will be free that week! One new game will be listed as free each Wednesday.

If you've never downloaded a game from the Mobile store, now's...
 

Video: Haunt the House: Terrortown Possesses PlayStation Mobile

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88w ago - SFB Games Founder Tom Vian posted up a video showcasing Haunt the House: Terrortown which will be possessing PlayStation Mobile users today!

To quote: Hey everyone! [Register or Login to view links] is comprised of two brothers, Adam and Tom Vian from London.

We've been making games for many years (mostly for browsers, under the name "The Super Flash Bros." and this is our first opportunity to make a game that can be enjoyed on a real handheld console.

When we heard about PlayStation Mobile and thought about PS Vita as a platform, there was only one game we had in mind. The colourful graphics and simple controls of Haunt the House work perfectly in this context - it's a really natural fit.

The original Haunt the House was a browser game we made for Halloween back in 2010, and since then we've come a long way as designers.

The basic idea of Haunt the House: you float around as a ghost, possessing any objects you see and use them to perform spooky haunting actions to any humans who are nearby! The aim of the game is to scare every single human away from the town, but this game also has an extra objective.





The first thing we wanted to design was the town itself,...
 

Video: PlayStation Mobile: Cosmic Clean-Up Sweeps in Tomorrow

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91w ago - Green Hill Creative Director Sander van der Vegte has announced today that Cosmic Clean-Up sweeps in tomorrow for PlayStation Mobile users with a video of the title in action below.

To quote: Here at Green Hill we're huge fans of simple mechanics and getting the most out of them.

And we love the concept of using the spaceship as a weapon in our new [Register or Login to view links] title, Cosmic Clean-Up, out tomorrow in North America.

Players must strategically use the fire from the ship's thruster burn to destroy the space junk that is blocking their path - before it destroys them! Do your bit for the Cosmos... Take your spaceship and use the fire from the exhaust to burn away space junk orbiting your home planet!





It takes special skill to speed towards a hard piece of rock, and steer away from it in the nick of time, while cleverly covering the debris in hot burning fire! In essence this risk-reward, arcade style of gameplay makes playing Cosmic Clean-Up both thrilling and fun.

Cosmic Clean-Up is a perfect balance of risk, skill, and reward. But above all, it is exactly what it says; a thorough cleaning of the cosmos. During your aggressive...
 

PlayStation Mobile: Surge Electrifies PS-Certified Devices Tomorrow

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92w ago - FuturLab Junior Programmer Jack Lang has announced today that Surge electrifies PS-Certified devices via PlayStation Mobile tomorrow with a new video below!

To quote: Hello! My name is Jack Lang, Junior Programmer at FuturLab. I'm responsible for the programming on our new game, Surge, and I'm here today to talk briefly about how the PlayStation Mobile SDK has made the process of developing our game for PS Vita really easy!

I started out as a Flash developer because I wanted to make games. This experience, along with some prior knowledge of C#, meant that I was able to use the PSM cross-platform SDK to focus on the game rather than the specifics of each platform it supports.

As you can see from the trailer above, Surge uses nice visual effects, and thanks to PSM I was able to pick and choose between high and low level programming libraries, making it possible to get visual features like the 'awesomizer' line style, particles and the attractive color blurring glow effects running efficiently and in a short space of time.





I'd recommend learning the PlayStation Mobile SDK if any readers want to get started making games, so if you have any questions I'll be happy to answer them; don't be shy!
 
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