56w ago - Today Bethany Aston of Team 17 has announced on Sony's Blog that Alien Breed returns to PlayStation Mobile next week with details below.
To quote: Hi everyone, we are very proud to announce the forthcoming arrival of Alien Breed on PlayStation Mobile! Back on your screens to celebrate its 21st anniversary, it will be available to download on 14th November for just £3.19/€3.99.
For the uninitiated, Alien Breed is the classic sci-fi, top-down shooter developed by Team17. Originally launched in 1991, it's now been remade for PS Mobile, which can only mean one thing... it's time to turn down the lights, turn up the sounds and encounter Alien Breed again!
This release offers the opportunity for both old and new fans to experience the original survival-horror game. Featuring a choice of either old-school Amiga graphics or new enhanced visuals, Alien Breed retains the challenging gameplay of the original while offering players additional assistance in the form of an in-game store for extra ammo, keys and weapons.
Alien Breed features:
• Classic Mode - Play using the original graphics, music and controls
• Enhanced Mode - Featuring enhanced graphics, audio and controls
• 8 new levels - entirely new levels...
57w ago - Four Door Lemon Producer Les Ellis is here with details today on Sony's new PlayStation Mobile game QuizQuizQuiz which is now available.
To quote: Hi everyone! We're pleased to bring the addictive trivia fun of QuizQuizQuiz to PlayStation Mobile this week!
Although perhaps not the tactical test of our PS Vita launch title Table Football, or the end-to-end arcade action of our recent title Table Ice Hockey, we always feel there is chance to test your grey matter on topics from sport and movies, to history and food!
Offering incredible value with over 35,000 questions across nine selectable question sets - covering English, German, French, Italian and Spanish - you are sure to get relevant questions every time, rather than obscure ones about TV shows and sports you've never heard of!
The game will challenge you across two single player modes, each with their own highscore tables:
The classic quiz game format - you have three life lines (50/50, pass, freeze the clock) to get the highest score you can!
Beat the Clock
Set your own time limit and difficulty level then see if you can beat your previous highscores!
Also on offer are three multiplayer game modes to provide a different...
57w ago - Thumbs Up Games CEO Nicolas Marinus has shared a Panic PlayStation Mobile Puzzler video trailer today with details below, as follows:
Panic is coming soon to PlayStation Mobile! After thousands of years on a poky little space rock, with no wiggle room and no games to play, Panic's Alien Slime Monster has crash-landed on Earth – and it's angry.
The monster doesn't hate humans, and it hasn't been sent here to destroy us; It's just in a really bad mood. If you don't act fast, the whole city will become a giant slime bath!
Panic! plays a bit like a labyrinth game, but with a twist: you can reshape the labyrinth. The goal of the game is to save as many civilians as possible by toppling houses and diverting flowing slime away from them. Failed to rescue one? Throw a buoy for that last-minute save.
Is the slime coming from all directions? Throw a bomb to level an entire block and create a huge barricade. There are 30 missions stretched over three worlds, and Panic! also has a survival mode that challenges you to survive as long as possible.
We really feel we have created a special game. Destroying buildings to save civilians? It hasn't been done before. An action puzzle game about an alien attack? That's pretty unique.
57w ago - Happion Laboratories Chief Scientist Jamie Fristrom has announced that PlayStation Mobile title Sixty Second Shooter Deluxe lands on PSN today!
To quote: Many years ago I quit a pretty sweet job as creative director on Activision's Spider-Man series in the middle of development on Spider-Man 3.
Why did I do such a crazy thing? I'd love to say it was because of the screenplay, but no - a big part of the reason was that even though I had the highfalutin' title "creative director" I didn't feel like it was my game.
Somehow, not enough of my own creative input and ideas were making it into the thing, and I thought that at a small company I could start making games I could call my own again.
And I've been getting my butt kicked ever since! Every mistake you can make as an indie developer... I've probably made it twice. We did okay with Schizoid, which made it into the PAX 10, but didn't bring in enough money to make the next game, and although we managed to hold on for a while longer, doing some contract work here and there, we eventually had to call it quits.
My partner went and got a real job and I was about to as well, but then I heard that the Chrome web browser had...