94w ago - Sony Senior Social Media Specialist Sid Shuman has shared an EVO interview today with Capcom's Seth Killian on PSN Street Fighter III and Street Fighter X Tekken.
To quote: This August sees the long-awaited PSN release of Street Fighter III: 3rd Strike Online Edition, followed by Ultimate Marvel vs Capcom 3 in November and Street Fighter X Tekken in 2012.
I caught up with Capcom's Strategic Director of Online & Community Seth Killian at EVO, the world's biggest fighting game tournament, to get the latest updates on all three games.
Killian did me one better, discussing Capcom's evolving view of community engagement and sharing his analysis of Noah "The Prodigy," the eight-year old Marvel vs Capcom 3 competitor who captured the imagination of EVO attendees when he outmatched much older players to place among the competition's top 64 finalists.
PlayStation.Blog: Street Fighter III was famously a huge departure from Street Fighter II, earning it a fair bit of controversy. How does it hold up today?
Seth Killian, Strategic Director of Online & Community: For me, the essence of any great fighting game is learning how to read the mind of your opponent. If you can do that, Street Fighter III gives you the ultimate way to show that off...
To quote: Some PC gamers (myself included) like to go on about the huge image quality advantages of playing on PCs. Now, your PC can actually improve the visual quality of console-exclusive games! (outside of emulation)
I've previously posted about the small program PtBi that I use to display 360 and PS3 games. Today I added the ability to use NVidia's FXAA - thanks to them for releasing the code to the public domain and making it easy to integrate.
For those that are unaware, FXAA is a post-processing method that tries to reduce the amount of aliasing artifacts (think pixel staircase) in an image. It's similar to MLAA in that aspect. Like all post-processing methods that act purely on image data, it has some drawbacks:
- It can't handle subpixel aliasing well. (Unlike most similar methods, it at least tries to reduce it though)
- Sometimes aliasing may be detected incorrectly,...
96w ago - Today chrisbdk announced via DemonHades that Spanish PlayStation 3 homebrew developer rpcs3 is working on a PS3 Disassembler / Emulator PC project called RPCS3 with the current source code available below.
To quote: PS3roar is a port of xroar for X windows, as well as; the Nintendo DS, GPX32, PSP and AMIGA OS4. PS3roar is a Dragon 32 and 64 Computer emulator that runs on a wide variety of platforms, now including the PS3. Due to hardware similarities, PS3roar also emulates the Tandy Colour Computer (CoCo) models 1 & 2.
The PS3 port and modifications completed by CrashSerious (me). The PS3 port uses PSL1GHTv2, a free and Open Source SDK for the PS3.
PS3roar is a Dragon/Tandy Coco emulator, is a port of xRoar by Ciaran Anscomb. xRoar is Copyright (C) 2003-2010 Ciaran Anscomb (xroar -aT- 6809.org.uk)