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Activision Announces NPPL Championship Paintball 2009

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301w ago - Activision announced today NPPL Championship Paintball 2009, an officially National Professional Paintball League licensed title that features multiple game modes, officially-licensed gear, and authentic tournament locations and field layouts from the NPPL.

Below is the press release with the announcement along with a screenshot of the game:

ACTIVISION PUBLISHING ANNOUNCES THE UPCOMING RELEASE OF NPPL CHAMPIONSHIP PAINTBALL 2009, A NEW KIND OF COMPETITIVE FIRST PERSON ACTION EXPERIENCE

SANTA MONICA, CA -October, 17 2008 - Load up the hopper, lower the mask, and take cover for the most realistic next-generation paintball game ever as Activision Publishing, Inc. (Nasdaq: ATVI) announces NPPL (National Professional Paintball League) Championship Paintball 2009. This officially licensed title is coming in late 2008 for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, and Wiiâ„¢.

"We appreciate the fact that the bar has been raised with extreme sports games, and that paintball enthusiasts demand an obsessive attention to detail. Our goal has been to over-deliver in a way that pleases both camps," said Shawn Walker, NPPL President. "It's been a long wait for next-gen paintball experience,...
 

PAIN Movie Studio Environment to Launch this November via PSN

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301w ago - Today Travis Williams (Sr. Producer, SCEA) revealed that November will an exciting month for PAIN fans as the the next environment, dubbed Movie Studio, is on the way. Basically it's their take on the wackiness of movie making, as the video below points out.

To quote: So to directly contradict my earlier statement ... PAIN development is (at least somewhat) a democracy. We have listened to what you wanted and tried our best to make sure all the things that you wanted are in this area.

That includes (but isn't limited to):





• More than one launcher location (There are three that you can dynamically switch to)
• Single Player Fun with Explosives
• New Cratetastic Mode
• Unlockable FREE Character
• HORSE Mode
• Bowling Mode (With all new distractions)

Movie Studio is the first area that we created after hearing all your input (democracy again). Amusement Park was started before PAIN was released (and took quite a while to make). Movie Studio was made in a third of that time, and I think it shows how much better we as a team have gotten at this since the original PAIN area.

We also have a new single player mode in the Lot called CRATETASTIC. I think you will love the mode...
 

First PES 2009 Review in Spain, Translated to English!

250°
305w ago - It appears that the first PES 2009 review has surfaced from Spanish publication Hobby Consolas. PES fan Web site WinningElevenBlog.com (linked above) has translated the review, and while it is a distinct improvement from PES 2008, there are a number of parts of the review that stick out like a sore thumb.

Firstly, the game is stuck on last year's disappointing engine and secondly the magazine admits the game hasn't found the 'sweet spot' on new consoles.

However, this hasn't stopped them awarding the game a score of 92%, but last year a number of Web sites also gave PES 2008 high scores despite huge disappointment from vast amounts of fans. To quote their summary:

- 8 different cameras, and each of them at 3 heights
- It also mentions that all 32 CL teams have full kits and names
- Players change facial expression when they lose the ball, they scream
- A.I. has improved very much according to the article
- The players are very much like the real counterparts
- Great illumination and weather effects
- 19 Stadiums
- 8 Players, 4 Online for regular match
- 7 players, 8 online for Become a Legend
- The Spanish commentators are great
- For kit editing, add images for Logos AND sponsors
- Share replays with friends through the Internet
 

PAIN Amusement Park Open!

50°
306w ago - Per Travis Williams (Sr. Producer, SCEA) today:

The Amusement Park is OPEN FOR BUSINESS! I'm really happy to announce the release of PAIN Amusement Park today. If you have been on the "PAIN Train" since the beginning you know this has been a long time coming. If you have never played PAIN before, it's about time you found out why we have so much fun hurting ourselves and others.

The NEW PAIN Amusement Park represents quite a bit of gameplay evolution from the development side and substantial input from people who post here and on our community site: www.painps3.com

We also took a long hard look at the trophy requirements and after your extremely candid reactions to them decided that it was much better to dial them down. Not everyone who plays PAIN is as good as the top 10%.

Today, we have four NEW content additions:

* One new PAIN Environment: The Amusement Park ($5.99 USD)

* Three new launchable characters: Tati, Yeony and Kenneth ($.99 USD)

* The Amusement Park: A new PAIN environment means you have new modes to cause PAIN, havoc and mischief all over again. Some familiar modes are back (HORSE, Fun With Explosives, Abusement Park) Some brand new modes are here to mix it up (Call da Shot, Clown...
 

ID: Programmers will tell you the PS3 is a pain to work with

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306w ago - Tim Willits and Todd Hollensead of ID recently spoke to GameInformer regarding their latest focus - RAGE. Hollensead has revealed that the first thing his PS3 programmers will say is that essentially it is a pain to work with.

However, he revealed that while there are challenges to it, it's certainly "not as hairy" as people originally said it was.

To quote from the Interview:

Q: Have you found developers for the PS3?

Hollensead: I think the programmers will tell you first that it's a pain in the ass to work with. They have said that it's a pain in the ass to work with, but at the same time, that's our job–making games–and the strategy that we wanted was to have a game that worked on all the platforms.

John, to his credit, came up with a technology solution that allowed us to do something unique, which is to have one source base for the media, not source for programming source, art source. Once you solve that problem, then the dominos start to tumble about multiplatform and crossplatform simultaneous development.

Yeah, the PS3 is kind of the one that the programmers cherish the least about going, "OK, there's a problem with the PS3, let's go find this." But at the same time, one of the things that we find is that when...
 
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