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GungHo Online Announces 6 Japanese PSOne Imports Coming West

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32w ago - GungHo Online Entertainment America Community Coordinator Antonio Cara announced today that 6 Japanese PSOne Imports are coming West!

Below are the details, to quote: GungHo Online Entertainment America is releasing six more Japanese PSone Classics! These games have never been seen on American shores, but thanks to the magic of the PSN, a whole new audience may now enjoy them.

The games are in Japanese, and depending on their genre, some are definitely more "import-friendly" than others. This post will give you a breakdown of what to expect from each one so we can help you find the import classic that's right for you!

Sarara's Little Shop (Danjyon Shoutengai: Densetsu no Ken Hajimemashita)

Take control of a stereotypical RPG item shop and help outfit adventurers to safely traverse treacherous dungeons and snag some fantastic loot.

The experience branches out based on your decisions and there are plenty of big spenders for you to interact with.

As with any RPG/simulation game, it's pretty text-heavy. Are you prepared for this immersive shop-running classic?

Dragon Beat Legend of Pinball

The ultimate classic pinball experience has arrived! This classic is easily the most import-friendly game on today's list....
 

Video: Sony Announces VizionEck PS4 is Coming to PlayStation 4

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32w ago - VizionEck Founder and Lead Developer Michael Armbrust announced via Sony's blog today that VizionEck PS4 is coming to PlayStation 4 with details and a video trailer below.

To quote: Hello! Today's the day that VizionEck on PS4 gets announced to the world. I'm Michael Armbrust, the founder of VizionEck. I'm also the lead developer of VizionEck.

Did you catch that? Yes, our studio and our studio's first game have matching names. VizionEck is making VizionEck. So what is VizionEck (the game)?

The announcement trailer has a lot of secrets and game features hidden in it. If you didn't put the clues together, I'll help you out with some of the basics. VizionEck is technically an FPS. It has very little in common with the traditional FPS though. In the game you play as a Ranger - essentially just a cube.

He's pretty simplistic in design, isn't he? VizionEck's art-style is focused on being clean and elegant. We really love the prospect of making a game that's mathematically "exact." Almost everything follows a strict set of rules. The resulting world feels extremely harmonious 99% of the time.

It also creates a great environment for the gameplay. One example of this is how VizionEck's health system works. As a Ranger, your health is displayed as the brightness of your...
 

Killzone Mercenary Botzone PS Vita Contest Details Revealed

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33w ago - Sony Associate Producer Michael Pulst revealed details today on their Killzone Mercenary Botzone PS Vita contest for PlayStation Vita fans below.

To quote: Greetings Mercenaries. Starting today we're holding a contest for new bot names for our Botzone Soldier Training database.

You can have your bot name etched in history as a bot for future soldiers to train from. If you believe you have what it takes to stealthily defeat your enemy or lead your squad to victory in online warfare, then we want to hear from you!

Here's how it works:

Starting now until May 9th at 8:00 AM Pacific, the registration site will be live. At the [Register or Login to view links], you must log in with your PSN credentials.

Type in 3 bot names you wish to submit for possible inclusion. Read the Official Rules and then click on the box to confirm you read the rules and be sure to check out the Killzone Mercenary: Botzone Soldier Training Pack.

This is how you could win: from the start of the competition phase on May 9th at 8:01 AM Pacific until May 16th at 9:00 AM Pacific, we'll keep track of the leaderboard rankings in the following categories in all public multiplayer matches:

• Most Grenade Kills
• Most...
 

Killzone Mercenary Botzone is Out Today on PlayStation Vita

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35w ago - Guerilla Cambridge Tech Director Matt Porter announced that Killzone Mercenary Botzone is officially out today on PlayStation Vita.

To quote: A few weeks ago we added two classic Killzone multiplayer maps to Killzone Mercenary.

Since then we've been working on adding more to Killzone Mercenary, and finally it's here on PS Vita. We're very pleased to announce the release of our latest update for Killzone Mercenary, delivering an offline multiplayer experience to our 8 maps.

With the purchase of the Botzone Soldier Training Pack, all of our multiplayer maps can be played offline in Mercenary or Guerrilla Warfare modes, against up to 7 AI soldiers. As the game host, you'll have control over the number of teammates and enemies joining you in battle.

In team modes, you have the luxury of picking your compatriots and foes: play with 3 against 1 for a quick kill, or go brave and take on an entire team of bots alone. Your choice, soldier!

Killzone Mercenary Botzone brings new skills to the series' traditionally strong AI bot experience: Vanguard usage, zip line navigation, interrogations, rescues, capsule hacking, and valour card collection are all behaviors unique to the game and our AI is going to challenge you with all of them. Not only that, but our cunning bots...
 

MoneyPaw Games: Retro Import Hyper Crazy Climber Out Next Week

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36w ago - MoneyPaw Games PR Manager Ryan Olsen announced today that retro import Hyper Crazy Climber is out on PSN next week with details below.

To quote: MonkeyPaw Games has another import retro title ready. You better have a good grip because you'll be climbing your way to the stratosphere. Our newest game is Hyper Crazy Climber, a series that has roots all the way back to the start of arcades.

Hyper Crazy Climber is a sequel to Crazy Climber. As you likely guessed, with Hyper Crazy Climber the challenges are more hyper, crazier, and climb...ier.

The goal for each level is to start at the bottom of a tower and navigate the level while avoiding obstacles to reach the top. It might not sound too difficult, but that isn't the case at all.

The controls were designed to be difficult to master, and you'll need to operate the left and right side of your character independently to reach the summits.

It'll take expert hand-eye coordination to gracefully climb your way to the peak of beanstalks, clock towers, and other tall structures.

Hyper Crazy Climber originally launched in Japan in 1996 for the PSone. It's a continuation of the arcade games, and the first time a new entry in the Crazy Climber series found a home on consoles.

Here are some gaming...
 
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