Video: First Look at Brandon Roy NBA 10: The Inside PSP Trailer

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238w ago - SCEA PR Manager Eric Levine has shared news that a free playable demo of NBA 10: The Inside is now available on PSN alongside a new PSP Trailer of the title, as follows:

Hoops fans, to get you fired up for the October 6 launch of NBA 10: THE INSIDE, have an exclusive look at the new trailer featuring our cover athlete, NBA superstar Brandon Roy.

For those who can't wait for the game to hit shelves, head over to the PlayStation Store later today and you'll be able to download a free playable demo of NBA 10: THE INSIDE, which includes:

• NBA Regular Season Gameplay - Pick from two selectable teams and play a full four quarters at a smooth 60 frames per second.

• Block Party Mini-Games - Looking for the lighter side of basketball? Then check out some of the new mini-games in our Block Party...





• Open Lanes - Three frames of our brand new min-game, a traditional 10 frame bowling game with...you guessed it...an NBA look and feel.

• Cherry Pickin' - One board of our other new mini-game, a puzzle based game where players shoot colored orbs that stick to a game board made of additional colored orbs.

The goal is to line up at least three orbs of the same color...
 

Video: First Look - Assassin's Creed: Bloodlines for PSP

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239w ago - Sony's Social Media Manager Jeff Rubenstein has shared a 'first look' video today on the PlayStation Blog of Assassin's Creed: Bloodlines for PSP.

To quote: Recently, Ubisoft invited us over to their San Francisco warren to check out Assassin's Creed: Bloodlines. I wasn't really sure how they were planning on jamming Assassin's Creed's exploration, climbing, and free-running into a PSP, but I've got to say, they've done an excellent job.

In a theme we'll be seeing a lot of this year, developer Griptonite Games didn't produce a watered-down side-scroller and slap the Assassin's Creed name on it - this is a true follow-up to the original, only portable.

The story picks right up where the first one let off, putting you back in the familiar boots and blades of Altair. How do the controls translate to the PSP? What tweaks have been made to the formula?

Has Altair stolen any cool new moves from Ezio (the protagonist of the upcoming Assassin's Creed II)? Producer Frederic Lefrancois and Senior Producer Dan McAuliffe answer these questions - with the added bonus of a bunch of brand new video.




 

PlayStation 3 Slim Teardown - PS3 Slim Motherboard First Look!

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242w ago - We have waited a while to see the redesigned Slim PS3, and its hardware - to be honest, its not that "slim" compared to previous versions. Thanks to joinmeindeath417 of TechPowerUp (linked above), we get to take a look!

Compared to the later motherboard revisions of the PS3 Motherboard, it is somewhat in line - the "additions" come with a smaller cooler, smaller PSU, and slimmer BD-Rom drive, as well as a slightly redesigned motherboard (not too much however).

But, compared to the CECHA it's a big difference, but compared to the later model motherboards (CECHL and on), it is mostly the same.

The only differences are more integrated components, less power supply "bits" spread about the board, but nevertheless - mostly the same.




 

PS3 TOOL DECR-1400A First Look - Dual LAN Ports & More!

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246w ago - We all heard about this back in March, that Sony was releasing a new model PS3 TOOL, the DECR-1400A. I have been anxiously waiting (as well as about 4 other people on the planet) for the release of the new TOOL.

Questions buzzed through my head, does it have one NIC or two? We know that since it was in the original PS3 form factor it would have only one HDD, of unknown size, as the other HDD, which is used for BD emulation can now be done via USB.

But, back to the NIC issue - on a TOOL, it has multiple Network Interfaces, one for the PS3 side (or three, for the really old TOOL's), and one for the Communication Processor (the DEBUG side).

The Communication Processor helps facilitate LV2 (kernel) debugging as it is a pure hardware interface, and does not totally rely on software to capture data.

So, the CP Debugging is quite a bit more "low level" than that of a PS3 TEST. Now, the CP is useful when debugging your game, as if it crashes the kernel- one can see why.

Hense our dilemma - a TOOL really needs a CP to do its job, and it would be hard to squeeze that in. However, with the decrease in size of the PS3's motherboard, it is now quite possible to add in...
 

Comic-Con: Castle Crashers - First Look for PlayStation 3

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247w ago - Today we get an early look at what happens when The Behemoth brings its colorful medieval brawler to the PlayStation 3.

To quote: Castle Crashers has been one of the bright lights on Xbox Live Arcade since it was released last August. The stylized side-scrolling brawler offered a winning mix of solid action, quirky charm, and four-player co-op play.

Unfortunately, PlayStation 3 owners haven't been able to get in on the fun--until now. The Behemoth is taking the wraps off of Castle Crashers for the PlayStation 3 at Comic-Con today, and showing off the first playable version of the upcoming downloadable title. We paid the California-based developer a visit for a first look.

For those of you who aren't already familiar with the game, Castle Crashers follows four knights as they head out to rescue their respective special ladies who've been princess-napped (a common problem in games).

The road to rescue sends the knights up against hordes of enemies but, with teamwork, a little help from their animal friends, a variety of different weapons, magic, and some leveling up, a happy ending is guaranteed. The game takes a light action-RPG approach to the head busting by letting you earn experience and level different stats on your knight, such as strength, defense, agility, and magic.
 







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