I knew it would be a very busy summer for us at NIS America, but now that I think about it, we'll be making you super busy, too! Well, hold tight, all the latest information is coming your way.
ClaDun x2 will be available only on PSN at the end of August. I don't have the exact date just yet, but please look out for ClaDun x2 when it pops up on the PlayStation Store. You can also sign up for our Prinny Bomb newsletter at our Web site to get all of our announcements and news straight from us!
If you played ClaDun: This is an RPG, you might feel like this will be just another run-of-the-mill sequel. But don't jump to conclusions too quickly! ClaDun x2 returns with tons more customization--more Magic Circles, more artifact types, more classes, more everything!
130w ago - Magic Pixel Games President Mark Tsai has posted up a video today spotlighting Carnival Island on PS3 with PlayStation Move from E3 2011.
To quote: At E3, we were pleased to announce the game we've been building for PlayStation Move over the last several months with SCEA Santa Monica Studio: Carnival Island!
Carnival games are perfect for translation to motion control gaming - the gameplay is very physical, requiring rolling, throwing, flipping and tossing - actions which translate extremely well for the accuracy of the Move controller.
However, we've taken away the frustration, making the game feel very natural and accessible - something that anyone can pick-up and play. Carnival Island has something for everyone, and is a game that you can enjoy in your living room with up to four friends or family members. It allows side-by-side multiplayer, so you can elbow your family or friends during heated competitive play.
In single-player mode, the game takes the player through a journey of restoring magic to a forgotten carnival. As the player accomplishes challenges and goals, the world comes alive with pets, color and toys. All of the prizes you collect and unlock make a real difference; they add to the atmosphere...
130w ago - Ubisoft PR Coordinator Alex Monney has announced that Outland is now on PSN, and shared some Behind-the-Scenes Housemarque video footage on the title below.
To quote: The day has finally come and we are ecstatic to have released Outland on the PlayStation Network. Many of you first heard of this platformer/Ikaruga mash-up when we first announced it at our Digital Day event last year and got a deeper dive when PlayStation.Blog's Sid Shuman gave a quick preview from PAX East 2011.
The idea of the game is simple: you are following in the footsteps of an ancient hero looking to prevent the destruction of the world at the hands of the goddesses of chaos. However, mix in the polarity switching and you have one amazingly challenging game.
Housemarque, known for their work on Dead Nation and Super Stardust HD, has been receiving a ton of praise on Outland, including 1UP calling it "one of the best downloadable games this year". Let's take a deeper dive into the development of Outland:
Be sure to check out Outland now on the PlayStation Store. For $9.99, you can pick up a critically acclaimed platformer with epic boss battles and online...
131w ago - Outland Lead Designer Aki Raula has announced this weekend that The Polarity of Outland is hitting PSN on June 14, 2011.
To quote: As we are now about to release Outland, I thought it would be nice to share some thoughts on developing the game, especially on its main feature, the "Ikaruga" polarity mechanic. Thinking about it almost two years later, it feels like we came about the concept easily and naturally.
At the very beginning I had an idea on creating an action adventure platforming game that would give the player similar emotions and encounters I experienced when playing some of my favorite platforming games in the 80's (Pitfall II, Jumpman Jr., Rick Dangerous etc. - see, I never had a NES).
Early versions of Outland had a guy jumping, shooting and sliding around in a jungle environment. We expanded that basic gameplay by adding a special spirit mode that made the character move faster and cause more damage.
Our spirit mode, which we called the "Flow" mode, was one where you turned from a normal guy into a superhero; blue energy surrounded you and you were nearly invincible. We toyed around different variations of the concept, from having an additional boost mode, to having Flow sources/springs in the levels...
142w ago - SCEE Blog Manager James Gallagher has shared the Dead Island PS3 announcement trailer and entrails today, with details as follows:
Last month, the phrase 'Dead Island' appeared and a click revealed it to be a game, and not a newly announced game, but one revealed some years ago and largely forgotten about.
One stylish trailer later and it was one of the phrases on the tip of everyone's Twit-tongue.
"The trailer we released was mostly a blessing," says Vincent Kummer, Dead Island's brand manager at Deep Silver, "because when you put something out there you don't expect to generate that much interest in the game, especially not for free.
However, we are cautious that people might be expecting things from the game, based on that trailer, that simply aren't there. We're aiming to make it very clear, early on, what the game is actually about."
Which is why they've invited me to a warehouse in East London to crawl through underground passages, check out the game and eat pizza in a deckchair. Dead Island is a first-person action RPG set on a tropical holiday island during the zombie...