98w ago - SCEA Product Marketing Manager Wilson Cheng is here with an introductory preview video of WipEout 2048 for the PlayStation Vita platform.
To quote: What you'll find below is a specially narrated cut of the cinematic intro to WipEout 2048 on PlayStation Vita.
Essentially, the movie's goal is to take you on a journey through the evolution of motorsport in Studio Liverpool's vision of the world, up until the point where Anti-Gravity technology has replaced modern day automotive technology and the first season of the Anti-Gravity Racing Championships has kicked off on the streets of Nova State City.
So, without further ado, sit back, press play and let Game Director Graeme Ankers, and Art Director Lee Carus, take you on a trip through time to the year 2048.
What did you think? Pretty cool, no? What's really interesting about WipEout 2048 and the direction the team at Studio Liverpool took with it, is that it takes place in the not too distant future and serves as a precursor to the events that take place in the original WipEout on PS one. And because of that it differs from WipEout experiences in the past.
Races are now multi-tiered - one minute you're barreling through the busy streets...
To quote, roughly translated: Little wake-up call, this 2D game based on the source code for MUGEN, was designed by Jon Rafkind and covered by Scristopher PS3 and lunuxx.
The aim of this game is, as with any beat them all, as much as possible to hit the opponent to reach the end of it.
This mod includes a total of 12 Levels. The program of festivities, there are 3 new bonus stages, support for the multiplayer to 4 (not tested but should work), three new characters (Seiya, Shiryu and Hyoga) as well as new enemies and music for internships.
And good news on top of that, the Wii version is coming soon ...
Download and install pkg on your console via "Install Package Files."
To quote, roughly translated: markus95 member of logic-sunrise, now gives us a mod of his own design for the fighting game Paintown. Little wakeup call, this 2D game based on the source code for MUGEN, was designed by Jon Rafkind and covered by PS3 and Scristopher lunuxx.
The aim of this game is, as with any beat them all, hitting the opponent as much as possible to reach the end of it. This mod includes three new characters, 5 new stages, a new menu, some improvements of characters and courses already and installation of the mod has been simplified in response to requests from several people.
Download and install pkg on your console via "Install Package Files".
Paintown 3.5 and the mod is installed!
The author wishes to thank Jon and Rafkind Schristopher for their help on this mod but lunuxx to create the pkg.
To quote, roughly translated: Here is a mod created by Markus95 for Paintown, know that he had already worked on developing characters for this game I'll let you discover here what will happen in the MOD. Thank you to him for having warned by MP.
I can send you my Mod for paintown, containing the first 4 stages (others are in preparation), and three characters (also others in preparation) and the French translation of the menu.
Install 3.5 on your PS3 Paintown
All files are to be transferred by FTP.
Place the file in markus95 dev_hdd0/game/Paintown_/USRDIR/data /
File main.txt (French translation) in dev_hdd0/game/Paintown_/USRDIR/data/menu
The file in paintown.txt dev_hdd0/game/Paintown_/USRDIR/data/paintown
And the files contained in players (Terry, broly, ken) in dev_hdd0/game/Paintown_/USRDIR/data/players
And here's a little video to illustrate the whole thing: