148w ago - SCEE Blog Manager James Gallagher has shared an inFamous 2 PS3 interview today with Bruce Oberg and a video tour of the PlayStation booth at GamesCom 2010.
To quote: After the SCEE gamescom press conference, we had an event where press and developers could mingle, overindulge and try out the latest PlayStation Games.
I got talking to Bruce Oberg, co-founder of Sucker Punch Productions and development lead in inFAMOUS 2; without further ado, here's what we said.
From what I've seen, you seem to have been working particularly hard on the game's graphics. Has this been an area in which you've placed special focus?
We've tried to leave no stone unturned in just about every facet of the game and the graphics have been helped by us having another year of learning about Playstation 3 under our belt. We're able to use more of the cell processors now than we finished the first inFamous, so we can have more characters on-screen, more complicated shaders, and much greater layering.
It basically means we're able to up the amplitude when it comes to graphics and the number of breakable objects you see on the screen.
The characters, in particular, look a lot better as we have learned things like light...
150w ago - Sony's Social Media Manager Jeff Rubenstein shared some video highlights today of inFamous 3 for PS3 from this year's Comic-Con panel.
To quote: Panels are typically the highlights of Comic-Con, but truth be told, they're a bit of a pain in the arse.
You end up waiting in a long line (sometimes for hours), fight for good seats with people who are squatting for the Vampire Chick Lit panel happening like 2 days later in the same room, and endure one or more of the following: difficult lighting/audio issues/off-topic Q&As.
Wouldn't it be easier if all the good stuff was cut down into, say, 7 minutes and 53 seconds?
In this highlight reel of the inFAMOUS 2 Comic-Con panel, the Sucker Punch team talks about the creation of Cole and the changes he's gone through since the first inFAMOUS (including his voice), how New Orleans is an influence on inFAMOUS 2's setting of New Marais, and, the all important question of why Cole can't climb chain link fences:
One last bit of inFAMOUS-related business: tomorrow is the last day to register on inFAMOUStheGAME.com to get an exclusive PS3 theme. It's made from concept art for the game and this...
152w ago - Sucker Punch Productions Senior Artist Edward Pun has shared a video today highlighting inFamous 2 for PlayStation 3 at Comic-Con 2010.
To quote: I'm the Senior Artist on inFAMOUS 2, responsible for doing storyboards and rendering all the line work for the 2D cut scenes, plus anything else I can help the art teams with.
We are all busy working on InFAMOUS 2 but wanted let anyone who is going to SD Comic-Con know that we'll be doing a special panel discussion this week!
It's called "From Origin to Evolution: The Making of a Modern Day Superhero for the Videogame World," and we'll be discussing topics like how we made inFAMOUS, our comic inspirations, and of course some insights into what we hope to accomplish for inFAMOUS 2.
We'll be showing some cool artwork, plus one of the first 2D cutscenes from the new game. Greg Miller from IGN fame will be moderating the discussion and you'll be able to ask us any burning questions you might have. Here's the summary: