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How to Nearly Double Your DualShock 4 (DS4) PS4 Controller Charge Life

300°
36w ago - Today scooby609 reports that he nearly doubled the charge life of his DualShock 4 (DS4) PS4 controller simply by replacing the battery pack with an [Register or Login to view links] DualShock 3 (DS3) battery pack.

Below are the details, to quote: The battery in the DS4 is a 3.65V 1000mAh battery.

The aftermarket DS3 batteries fit perfectly in the DS4 with no modding required!

One I got is a 3.7v 1800mAh battery (the mAh rating is the charge life rating) it cost me under $9 shipped!

I have gone from around 8hrs per charge to nearly 14hrs per charge with the new battery!


 

Showtime PS3 Media Center v04.03.698 for MultiMAN is Released

1400°
36w ago - Following up on the previous revision, today PlayStation 3 homebrew developer Andreas Oman updated the Showtime PS3 Media Player testing builds to v04.03.698 followed by Showtime for multiMAN (both CEX and DEX) by deank with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (6.21 MB) / [Register or Login to view links] (6.27 MB) / [Register or Login to view links] (13.7 MB) by Mussonero

Showtime Media Center Changelogs

4.3.698

Avoid some log messages from sqlite (we deal with them anyway)
Call logfiles "showtime-#.log" instead of "showtime.log.#"
h264: Skip the check...
 

Showtime PS3 Media Center Test Build v4.3.613 is Now Available

1400°
37w ago - Following up on the previous updates, today PlayStation 3 homebrew developer Andreas Oman updated the Showtime PS3 Media Player testing builds to v4.3.613 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

4.3.613 (Testing Build) Changelog:

glw: Fix some nastyness related to how we resolve properties This fixes a long standing issue with image view in the UI, causing just the spinner to appear and no image to be shown
hls: Fix issues when seeking past end of track when doing continous play
osk: Replace ¤ with $
Upgrade: Don't fail patch upgrade attempt if we can't open target file to get current hash
Add Slovak translation
Improve event routing


 

Showtime PS3 Media Player and MultiMAN PKG Updates Arrive

1400°
40w ago - Following up on the previous updates, today PlayStation 3 homebrew developer Andreas Oman updated the Showtime PS3 Media Player testing builds alongside some MultiMAN PS3 PKG updates by deank with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]
 

Quickstart to PS3 Plugin Development in Showtime by Facanferff

1400°
43w ago - Following up on the previous update, today PlayStation 3 developer facanferff has made available a Quickstart to PS3 Plugin Development in Showtime with details below.

To quote: Since a long time ago, some users have requested me to write a tutorial so they could create their own Showtime plugins. This is an initial attempt to it, I hope you like. If I make some mistake, I'm sorry, I'm not a teacher.

Overview

Before we get our hands dirty, it’s important to explain some little things that might help you later in making your own plugins. Plugins for Showtime (also known as Apps) are exclusively written, at the moment, in Javascript. To bring plugins to life, Showtime uses a Javascript engine called Spidermonkey (as of now, Showtime uses Spidermonkey 1.8.0-rc1). To learn more about this engine, you may go to developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey.

If you ever did web development, you may wonder if the Javascript API that work in normal web browser might work here, well, the answer is no. Due to this, you will not find things like DOM or AJAX in your toolbox, but you may and should use the basic Javascript.

In...
 
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