86w ago - Sony Senior Social Media Specialist Sid Shuman goes hands-on today with the Wild Wild West Starhawk Campaign with details below!
To quote: Though legions of bloodthirsty PSN warriors have plunged into Starhawk's multiplayer beta, the single-player campaign has remained stubbornly cloaked in shadow.
Until now: At a media event in New York City this week, Lightbox Interactive finally gave a peek under that cloak, showcasing a series of frantic battles and lush cinematic sequences from the game's story-driven campaign.
As Emmett Graves, an interstellar mercenary infected by a priceless but mutagenic resource dubbed "Rift energy," you'll use the game's dramatic Build and Battle combat system to call down turrets, walls, vehicles and structures from outer space.
Your objective is to defend the frontier town of White Sands from marauding Outcast invaders – including your Rift-possessed outlaw brother Logan.
Starhawk's Western-tinged story is told through lavishly illustrated cut-scenes that weave in and out of the gameplay, seamlessly connecting the action sequences and, better still, cutting between-mission load times to the bone.
I sampled several minutes of the campaign and was pleased to discover a fast-paced yet strategic sandbox shooter that...
90w ago - Sony Senior Social Media Specialist Sid Shuman is here with a new video demonstrating PlayStation Move with the new PSN game Datura below.
To quote: I've never seen a game quite like Datura. I encountered this upcoming PSN adventure title last week during a GDC demonstration that showed off the game's intricate use of the PlayStation Move motion controller.
In Datura, your gestures with PS Move guide a disembodied hand onscreen, a bit like a mouse cursor but in a full 3D space. The motion tracking is 1:1, so I was able to reach into the game to interact with the environment, whether it was to caress a tree trunk or pull a hand-drawn map in for closer inspection.
In the video below, Producer Matt Morton gives a full tour of Datura's interface and universe - it's absolutely worth watching.
Intrigued by the game's cryptic presentation and strong emphasis on player choice, I spoke with Director Michal Staniszewski to learn more about his inspirations.
If Datura intrigues you, be sure to tune into this Thursday's PlayStation Blogcast for another segment discussing this enigmatic PSN title. And if you have questions, be sure to leave them in the comments.
91w ago - Sony Senior Social Media Manager Jeff Rubenstein is here with a hands on tour video demo of Sound Shapes for PS Vita from GDC 2012 below today.
To quote: It's Game Developers Conference time once again, and while headlines are a bit light, it's a great place to find game developers (of course).
We'll be bringing you videos, interviews, and conversations over the next several days, as well as a mega GDC Blogcast on Thursday.
The first game we got ahold of here at GDC is upcoming PS Vita musical platformer Sound Shapes. The game is best seen (and heard), so we present here Jason deGroot of Queasy Games.
In this video, deGroot takes you on a tour through a never-before-seen level, as well as sharing the in-game tutorial, so you know exactly what you'll be seeing when you load up Sound Shapes for the first time.
So when do you get to play Sound Shapes on your own personal Vita? The Queasy Games team doesn't yet have a release date, but they confirmed that a pre-release demo is in the making. We'll keep you posted.
92w ago - Sony Senior Social Media Specialist Sid Shuman has gone hands-on today with some fresh video footage on Sly Cooper: Thieves in Time below.
To quote: Earlier this week, Rey and I visited Foster City-based Sanzaru Games, the developers of this fall's Sly Cooper: Thieves in Time.
As the first original PS3 entry in the classic PS2 thieving series, and the first to be developed outside of Sucker Punch Studios, Thieves in Time represents a long-awaited return to form as well as a natural entry point for series newcomers.
Where Sly 2 and Sly 3 let you slip into the roles of Sly's partners in crime, Thieves in Time expands upon that concept by granting you control of Sly's infamous ancestors - the Cooper Clan members named in the hallowed pages of the Thievius Racoonus. In one chapter set in ancient Japan, I played as Riochi, Sly's sushi-slinging ninja ancestor.
Slinking past sleeping guards while searching for a special set of sushi knives, I used Riochi's Leaping Dragon ability to soar through laser fences and other high-tech traps designed to derail the Cooper Clan's devious destiny.
Other playable ancestors, including the medieval...
96w ago - Sony Senior Social Media Specialist Sid Shuman shared a hands-on video preview today of Mortal Kombat for the PlayStation Vita handheld.
To quote: I've got good news, and I've got good news. First, the good news: Based on my recent hands-on play sessions, Mortal Kombat on PS Vita plays identically to its PS3 counterpart.
That means fluid 60 frames-per-second fighting, lush presentation, and every bit of content from the console version. That includes the critically acclaimed Story mode, a full character roster, the Krypt, the works.
I also tried out a series of local (non-internet) Wifi multiplayer matches, and I'm happy to report that the game felt smooth and responsive with no perceptible lag. If you're skeptical, watch the video above to see local multiplayer - and my hairy, hairy paws - in action.
Now for the good news: The PS Vita version adds an ambitious array of extra content, starting with every piece of DLC ever released on PS3. That means you'll be able to play as Freddy Krueger, Kenshi, Rain, and Skarlet from day one, and select MK1 and MK2 retro-styled costumes to drape over your male and female ninja characters.
The Vita version sweetens the pot with 15 more exclusive costumes,...