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Rise of the Argonauts to feature score by Tyler Bates

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323w ago - Tyler Bates, a music producer and composer for films, has composed a music score for Codemasters and Liquid Entertainment's upcoming gladiatorial action-RPG called 'Rise of the Argonauts'.

This is the first score composed for a game by Bates but he has worked on numerous Hollywood films including 'Doomsday', 'Dawn of the Dead' and '300′.

To quote: "The mythical nature of Rise of the Argonauts encouraged me to go beyond TV and movies and compose the score for my first video game.

Rise of the Argonauts is an epic game with some of the biggest Greek heroes like Jason, Hercules and Achilles, which inspired me to compose dramatic, sweeping music to create the proper setting for this exciting adventure." said Bates.
 

Warhawk Trophies Hit August 27; Update to Feature Offline Mode

100°
324w ago - When I read this on Kotaku one bit jumped out at me that I think needs some exploration. You see, the piece gives some details about the 1.5 patch for Warhawk. They mention something's that are obvious, like trophies and custom soundtracks and some fun things like, new paint and insignia schemes.

Here's what I like, the brief mention of offline tutorials. I want to know how robust this new offline mode is. Are talking a few quick challenges? How about the ability to play against bots? Remember Bots?

There was once a time when all multiplayer games let you play alone with bots. It was great for learning maps and how to use weapons. This way when you went online you didn't play like an idiot when you hit a new map for the first time.

These days games are too cool, or developers are too lazy to add bots to their games, so they are a thing of the past. I don't know what the new mode in Warhawk is, but at least I won't have to wait too long to find out. Update 1.5 is set to come out August 27 per SCEE, although the page detailing this on Sony Europe's official Web site has been mysteriously deleted.

The patch is said to bring forth trophy support with over...
 

SOE's The Agency Multiplayer to Feature Real Money Trading

50°
336w ago - The Agency - the spy-themed massively multiplayer action game being developed for PS3 and PC by Sony Online Entertainment - is to feature officially supported real money trading.

Real money trading is the use of real money to buy in-game assets - items, currency and services - in MMOs. It is a common feature of free-to-play MMOs such as MapleStory, but frowned upon in most subscription games.

The announcement comes as part of a deal between SOE and real money trading specialists Live Gamer. Unsurprisingly, SOE's forthcoming family-friendly, free-to-play MMO Free Realms is also covered by the deal.

SOE has already partnered with Live Gamer in the unusual step of offering a sanctioned real money trading platform for its subscription game, EverQuest II.

SOE has yet to reveal the business model for The Agency. Although EverQuest II proves that real money trading support does not necessarily mean a subscription-free game, the Live Gamer deal will certainly lead to speculation that the promising espionage MMO will go free-to-play.

SOE president John Smedley seemed to hint as much in his comment on the deal. "We are actively exploring free-to-play and other revenue models, and always looking for new ways to engage and entertain gamers," he said. "Live Gamer is a proven partner...
 

Rumor: 360 Spring Update has Motion Sensor & Game Installs?

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336w ago - If Microsoft follows the same schedule it did last year, the Spring system update for the Xbox 360 should be right around the corner.

Today, an alleged and wholly unconfirmed list of changes included in the "Q2 2008" update was sent to us, supposedly forwarded from an internal source. The full list features about 80 new feature additions, tweaks and changes but was purported to be incomplete and subject to change.

Some are simply interesting as curiosities, such as an option to purchase Xbox Live memberships for charities and the addition of a Media section for audio delivered through feeds, such as podcasts. Others sound more feature robust, such as Windows Live Mail integration and an expanded "Inside Xbox" with news, weather, entertainment, help and community features.

Perhaps the most interesting additions are "Calibration options for motion sensor devices" for the Dashboard and "Support for titles to store installation data on Storage Device for faster loading" for Games. If true, the former would lend further credibility to frequent rumors that Microsoft is planning to introduce a motion controller for the Xbox 360.

The ability to store installation data on a hard drive–as is done with some PlayStation 3 games–would certainly be a welcome option, if that's how the wording...
 

God Of War III To Feature Online Play?

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338w ago - Eagle-eyed reader Byron has pointed us towards a job listing on SCEA's Web site, for an "Online Gameplay Programmer", who will "join the team behind the critically acclaimed AAA titles "God of War" and "God of War II."

Interesting, interesting. That doesn't say online programmer, it says online gameplay programmer.

If this is indeed for GoWIII, and not some other project, anyone for a Kratos v Kratos battle for loin-cloth supremacy? Or perhaps a Kratos & Kratos co-op skip-along?
 
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