- The first open-world title to make it onto store shelves back when the 'current-gen' was still the 'next-gen', Volition Inc.'s Saints Row was a brave step in confronting the juggernaut that is Rockstar Games' Grand Theft Auto franchise.
Even though GTA IV was still two years away when gamers first started their journey in Stilwater City, the story of the Third Street Saints remained very much in Rockstar's shadow.
A planned PS3 version was later canned to allow the THQ studio to focus on the inevitable follow up, which is now just small number of months away from release.
So as gamers prepare to return to Stilwater, a few months after the imminent return to Liberty City, TVG took time out at THQ's Gamers Day 2008 to speak to Saints Row 2 producer, Greg Donovan
TVG: What were some of the key weaknesses identified from the original Saints Row, and how have they been rectified for this year's follow up?
We can look at the various improvements on both a micro and macro level. One of the first that jumps out of me right away is the addition of mission checkpoints. Certainly, the introduction of 'cruise control' makes drive-bys a lot easier to handle - those are the two examples of micro level improvements.
Macro scale [improvements] would be technological;...