62w ago - Sony Community Strategist at Aaron Kaufman Santa Monica Studio has posted up a video today showcasing the monsters of God of War: Ascension for PS3 which spotlights Megaera below.
To quote: From a titan-sized showdown with Ares to battling Zeus at Gaia's heart, the antagonists of God of War have provided some of the most memorable encounters in gaming history. God of War: Ascension promises to continue with this tradition by introducing a challenge that will push Kratos to his physical, mental, and spiritual limits to say the least.
In Ascension, Kratos is sentenced to an eternity chained within a prison for the living damned, and will battle insanity at the hands of the Furies - perhaps the most terrifying spectres of the ancient world.
The six-legged Fury Megaera is the first of three to be revealed in our latest Monsters of Ascension entry, with Lead Concept Artist Izzy Medrano - the mastermind behind their creation.
Since Ascension is set before the events of the first God of War, what specific role does Megaera (of the Furies) play in Kratos' journey from mortal to God?
Izzy: Megaera is the first of three deadly sisters that Kratos must push past to free himself from an oath he has come to greatly regret....
63w ago - Sony Social Media Manager Sid Shuman has gone hands-on today with Assassin's Creed III: Liberation on the PS Vita console!
Below are the details, to quote: Last week, Ubisoft graciously offered members of the gaming media the first opportunity to go hands-on with Assassin's Creed III for PS3 and Assassin's Creed III: Liberation, the upcoming PS Vita-bound chapter set against the backdrop of Spanish occupation in 18th century Louisiana.
Both games, of course, demonstrated plenty of promise: ACIII for its Revolutionary War-era pomp and Skyrim-rivalling scale, ACIII: Liberation for its sultry new setting and uncanny attention to detail.
But in the five days since the hands-on session, I've unexpectedly found myself reflecting more on my experiences with Liberation. Seeing the series' sprawling, hyper-detailed environments and fluid gameplay so faithfully recreated on PS Vita's luminous 5'' screen bordered on startling.
Protagonist Aveline also struck me as an interesting character with unique motivations, and the game's untapped 18th-century Louisiana setting seems like it could pay off in a big way.
Refined by leaps and bounds compared to its early E3 showing, the updated build of Liberation I played...
67w ago - Frima Studio Executive Producer Martin Brouard has announced today alongside a launch trailer video that Lights, Camera, Party arrives on PlayStation Network today.
To quote: After years in development, release day is finally upon us! We're proud to share Lights, Camera, Party! with the PlayStation world via PSN later today.
We made this game to provide quality entertainment for everyone in the household and to showcase fun and innovative uses of the PlayStation Move motion controller. We've put our heart and soul into this collection of wacky mini-games and hope they make you laugh and have as good of a time as we had making them.
To celebrate the launch of Lights, Camera, Party! we decided to shoot a humorous live-action trailer that spoofs the usual party game ads and conveys the silly and chaotic nature of our game.
I'm really proud of our team's work on the Lights, Camera, Party!, and I wanted to give a few members of the team a chance to talk about their favorite mini-games. Enjoy!
Michael Dube, Lead Programmer:
Feed the Monster: Because cooking a pizza over an active volcano has been a lifelong dream! The game is simple and the feedback is really rewarding...
69w ago - Sony Senior Social Media Manager Jeff Rubenstein has shared a hands-on look at Assassin's Creed III Liberation for PS Vita from Gamescom 2012 today.
To quote: Here at gamescom 2012, Ubisoft finally granted hands-on access to its newest assassin, Aveline, star of Assassin's Creed III Liberation.
In this video, story writer Richard Farrese walks us through some of the new features found in PS Vita's first entry in the series.
Liberation takes full advantage of the new Assassin's Creed III game engine and its simplified control scheme. Gone are the days of leaning on the shoulder button and playing defense during encounters.
Press Square for melee attacks, hold and release Triangle to aim and fire ranged weapons, Circle counters, X is used for block-breakers and other moves. It's a bit of an adjustment to begin thinking offense first in an Assassin's Creed game, but ultimately it's likely to be seen as an improvement.
Ubisoft is taking advantage of PS Vita's touchscreen in logical ways: tapping the screen brings up a split weapon wheel where you can select melee weapons (machete, hidden blades) on the left and ranged weapons (blowgun, whip) on the right.
69w ago - Ubisoft Community Developer Gabriel Graziani has posted up some fresh Gamescom 2012 video trailers today showcasing Naval Battles and AC3 Liberation in Assassin's Creed III for the PS3 entertainment system.
To quote: To celebrate Gamescom in Cologne, Germany this week, we're giving fans an in-depth look at the breathtaking naval combat in Assassin's Creed III! Submerge yourself in our latest trailer below.
Let's get in to what you just saw in that trailer, because there are a ton of little gameplay nuggets hidden inside it.
First off, check out the attention to detail on the crew and their activities on the deck of Connor's ship, the Aquila... we really wanted to convey the buzzing hive of energy that a ship this size requires just to keep it moving, let alone enter combat.
And when the weather gets rough, Connor may need to put his deft Assassin acrobatics to use, climbing around the rigging and ensuring the sails are properly maintained and operational.
Enemy ships aren't the only threat you'll face along the Eastern shores of North America. Fortunately, you'll have deck guns capable of rotating to remove stationary threats like mines, or even some of the smaller ships that threaten the Aquila.