115w ago - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.
To quote: Long overdue progress update and... a 1up on bigN!
We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.
WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.
To quote: PCE.emu is a PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS, WebOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.
Accurate emulation and high compatibility rate (Note: Data swapped TG16 roms are not supported, see known issues below for a fix if you're getting a black screen on load)
Backup memory and save state support, auto-save and ten manual slots for save states
Supports ROM-based games in .pce and .sgx formats, optionally in .zip files
CD emulation via loading CUE or TOC+BIN files (select a system card rom in the options, for versions...
119w ago - Today PlayStation 3 developer PsDev has released a PS3 XMB Theme Emulator homebrew application which allows users to preview and visualize how the XrossMediaBar will appear with a PS3 Theme via PC.
From the ReadMe file: This is an application that will "Emulate" how your XMB will look on your computer before making a theme This application will let you view your XMB and it's icons, backgrounds and colors. This application is meant to help you preview your XMB with making the theme! it will read BMP files and will arrange them so they look just like your XMB.
You will findXMB Two. XMB Two stores files That will make the xmb icons and wallpapper
1- Make some icons with a white background, and or whatever background matches the wallpapper with dimension 64X64 and in the BMP format
2- Make some wallpaper images in the BMP format and with dimension 640x480
3- Rename icons to:
1.bmp - Settings Icon
2.bmp - Photo Icon
3.bmp - Music Icon
4.bmp- Video Icon
5.bmp- Game Icon
6.bmp- Network Icon
Background.bmp - Wallpaper Image
125w ago - Today chrisbdk announced via DemonHades that Spanish PlayStation 3 homebrew developer rpcs3 is working on a PS3 Disassembler / Emulator PC project called RPCS3 with the current source code available below.
To quote: PS3roar is a port of xroar for X windows, as well as; the Nintendo DS, GPX32, PSP and AMIGA OS4. PS3roar is a Dragon 32 and 64 Computer emulator that runs on a wide variety of platforms, now including the PS3. Due to hardware similarities, PS3roar also emulates the Tandy Colour Computer (CoCo) models 1 & 2.
The PS3 port and modifications completed by CrashSerious (me). The PS3 port uses PSL1GHTv2, a free and Open Source SDK for the PS3.
PS3roar is a Dragon/Tandy Coco emulator, is a port of xRoar by Ciaran Anscomb. xRoar is Copyright (C) 2003-2010 Ciaran Anscomb (xroar -aT- 6809.org.uk)