The rush I got when I first started to understand the ammo-absorbing mechanic in Ikaruga was nothing short of exhilarating, as I'm sure many of you experienced the same!
A great shmup (shoot-em-up) will usually have one or two defining mechanics that makes it stand up way above the rest. For Mamorukun Curse!, that mechanic is the Curse Bullet.
The Curse Bullet is the key to surviving the game's toughest fights, but can also be the double-edged sword that causes the player's downfall. Specifically, the "Curse Bullet" will make a Cursed zone that weakens enemies' defenses but at the same time boosting their shooting pattern.
When defeated, a Cursed enemy gives off the highest amount of candy, Mamorukun Curse!'s collectible items for score, than when defeated normally.
25w ago - Sony European Product Manager Mayumi Donovan unveiled a PS Vita Mega Pack today, which includes 10 games and an 8GB memory card.
To quote: There's a whole world of gaming to experience on PS Vita, so where do you start? Well, we have good news for you - we're releasing the Mega Pack - 10 great games packaged on an 8GB memory card.
Available on 21st June, priced at €39.99 (RRP) it's a great value way to download and enjoy a selection of 10 games straight away - and better yet, pick up an 8GB memory card for you to store them all on.
28w ago - Following up on their previous confirmation that the PlayStation 4 / PS4 console won't block used games, some top Sony employees have also responded to the Twitter movement (hashtags #PS4NoDRM and #PS4USEDGAMES) to accept used video games and remove DRM (digital rights management) protection from them.
The movement started (via neogaf.com/forum/showthread.php?t=568033) with the intended goal being to convince Sony not to take the same route as Microsoft with the PS4. They also want people to tell Sony that the PlayStation 4 should be region free and have free online play.
Below are some excerpts from some high-ranking Sony staffers revealing that the company is listening to consumers and gamers alike, as follows:
John Koller, the head of Sony Hardware Marketing commented (twitter.com/jpkoller): This is why I love PlayStation fans- the passion bucket overflows #playstation
While Nick Accordino, an SCEA producer, added (twitter.com/Nikoro): Humbled by the outpouring of passionate PlayStation fans and their willingness to talk to us directly. Please know that we hear you. <3
To quote: I've ported (and totally re written) Super Pixel Jumper to PS3! It's a ridiculously old game of mine that I actually made originally for GP2X and then ported to Wii.
It's a score based platformer with constant forward motion. It starts out slow but the speed of the game will increase (as will your score) as long as you avoid contact with the brighter colored blocks. Your high score is automatically saved.
Use the left and right directional buttons to move and the X button to jump.
To quote: Hi guys, it’s been hard finding time for the ps3 with so much going on at work and home, that’s the reason i decided to release the pointman beta as a (poc). wish I had more time to complete it and polish it, another reason is that the PS4 is around the corner, and I’m also making a pc game.
Pointman: the Akkadian Wars The game is a throwback to 80′s and 90′s styling and music, all of it was built for you guys as a proof of concept that with some time and creativity cool things can be accomplished. This game will run in CFWs 3.55 and 4.xx. There will be bugs!
Powerups are mostly disabled, and there’s a glitch on some textures loading, but it’s rare. I do a small homage to the scene in the credits, but you’ll have to finish the level first, good luck with that... lol, forget about HARD mode, even I can’t finish it, so use EASY.
If you let the MAIN MENU run, you’ll get to see the story, 80′s style.