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Video: Splinter Cell Blacklist on PS3: Three Ways to Play Detailed

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56w ago - Community Developer Zack Cooper shared a video today detailing three ways to play Splinter Cell Blacklist on PS3 for fans below.

To quote: As you can see in the video below, we've got three very distinct playstyles in Splinter Cell Blacklist. The Ghost is someone who likes to get in and out of a mission, leaving absolutely no trace of their presence.

You can either avoid contact with the enemy altogether (undisturbed hostiles give you the greatest challenge and reward), or knock them out. There are plenty of gadgets tailor-made for Ghosts; the proximity shocker is one of my favorites, especially when I feel like messing around with the AI.

I'll lay down mines, fire off a sticky cam for reconnaissance and/or distraction (you can play sounds from the sticky cam to serve as a decoy), and then lure the baddies into my playground.

There's something completely satisfying about knocking out a terrorist, leaving his body out in the open, then watching one of his buddies take notice and race over to investigate... only to get zapped. I'll clean up my mess after that, and hide those guys in the comfort of the darkness.

The Ghost is always non-lethal, though. That's imperative to the playstyle. If you want to use your karambit (the Indonesian knife that Sam uses in Blacklist),...
 

Video: Killzone: Shadow Fall: OWL Drone and PS4 Pre-Order Bonuses

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58w ago - Guerrilla Games Producer Poria Torkan shared a video today spotlighting Killzone: Shadow Fall: OWL Drone details alongside PS4 pre-order bonuses below.

To quote: In Killzone: Shadow Fall, being a Shadow Marshal is all about dominating the flow of combat and fighting on your own terms. Your OWL combat drone gives you enormous freedom in choosing how each fight plays out.

The OWL has several modes of operation you can activate via DualShock 4's touch pad: a stun mode, which creates an area-of-effect shock blast that stuns enemies and disrupts electronics; an attack mode, in which the OWL attacks anyone within range or targets a specific enemy; a shield mode, which creates a one-way energy shield in front of you; and finally, a zipline mode, which allows you to quickly and safely reach lower areas.

To allow you to tailor your gameplay experience even further, we're happy to announce the Shadow Pack - a bundle of exclusive content you'll receive for pre-ordering Killzone: Shadow Fall at participating retailers! The Shadow Pack will gain you access to these extras:

OWL Skin

Give your OWL a unique appearance with these exclusive skins. Who says combat drones need to be devoid of personality?

MP Spotlight Move

Celebrate your...
 

Grab Killzone: Mercenary a Week Early, Pre-order Bonuses Detailed

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66w ago - Guerrilla Cambridge Senior Producer Mark Green detailed the pre-order bonuses today for those who grab Killzone: Mercenary a week early.

To quote: With each passing week, we edge closer to the launch of Killzone: Mercenary, the first PlayStation Vita entry in the acclaimed series.

Contrary to convention, Mercenary is also edging a bit toward us: we can today confirm a new North American release date of September 10th - a week earlier than our previous target.

Players who pre-order Killzone: Mercenary will receive "Blackjack's Briefcase," a reward for their early support that affords them an early edge in both the game's competitive online multiplayer and extensive Campaign mode. It includes:

Double XP Boost

• Get out ahead of the pack! Start the 48-hour clock with this special access code and all contracts, bonuses and payoffs earn you twice the normal XP for two straight days!

In-Game Cash Bonus

• Start the game and go straight to the armory! With this bonus payout, you'll have enough Vektan Cash to pick up a new weapon before you even step foot on the battlefield.

In addition to the above, fans in the United States who reserve a copy of Killzone: Mercenary at GameStop will receive an exclusive gun...
 

Video: Splinter Cell Blacklist on PS3: Spies vs Mercs Detailed

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67w ago - Splinter Cell Community Developer Zack Cooper has shared a video today showcasing Splinter Cell Blacklist on PS3 which details Spies vs Mercs below.

To quote: Whether you got a chance to check out our Spies vs. Mercs trailer or not, we're bringing some deeper insight (and a live Q&A to follow) into what we're working with in Splinter Cell Blacklist's multiplayer experience.

First off, if you're not familiar with Spies vs. Mercs, I will say one thing: It is an experience like no other. Either you're playing as a Spy in third-person perspective, trying to remain undetected and hack terminals while being quick, agile, and deadly in shadows; or you're the Merc, in first-person perspective, a brute force with unmatched weaponry who's trying to defend the data from the infiltrators.

One of the cool aspects of Spies vs. Mercs in Blacklist is that you will be playing both sides before a game is done. There's a very applicable quote from "The Art of War" (by Sun Tzu) that I like to use: "Know thyself; know thy enemy."





By that, I mean that you can't truly master the Spy until you fully understand how to eliminate one. The same thing goes for playing as (and neutralizing) the Merc. A game of Spies vs. Mercs isn't...
 

Video: Watch_Dogs PS4: PlayStation 4 Development Detailed

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68w ago - Ubisoft Community Developer Nik Schmidt shared a video today detailing PlayStation 4 development on Watch_Dogs for Sony's upcoming PS4 video game console.

To quote: Today we're pleased to debut a Watch_Dogs developer diary as part of PlayStation's "Conversations With Creators," an ongoing series that focuses on PS4 game development with some of the most accomplished game studios in the world.

In this video, you get to meet two of the driving forces in the Watch_Dogs dev team: Dominic, our senior producer and Jonathan, the creative director. Together, they discuss the vision of Watch_Dogs and ultimately, some of the development details for the PlayStation platforms.

By working in close collaboration with PlayStation, the team is working to harness the full power of the PS4. This gives them the opportunity to create a truly no-compromises experience with high-resolution environment textures and advanced special effects. The game experience, much like the city you'll get to play in, will be rich, deep, and detailed.





As Jonathan and Dominic explain in the video, connectivity is at the heart of the Watch_Dogs experience. We already know Aiden is connected to his own environment, but we also want...
 
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