"A few days ago the new Phrack Issue had its street date including an article about Hacking the Cell Broadband Engine Architecture.
The author BSDaemon who works for RISE Security used a PlayStation 3 system for his tests and got very interesting information for you; definitely worth reading!"
The article covers topics including: Debugging Cell, Debugging the SPE, Finding/Exploiting Software Vulnerabilities on Cell SPE, Memory Overflows, SPE memory layout, Avoiding Null Bytes and more on the PS3.
Those interested can check it out linked above in full!
237w ago - A novel transcoding tool Fixstars (PDF) allows for the conversion of video material on the Full HD format, with the help of a PlayStation 3 in real time, is coming in June 2009.
To quote, roughly translated: The conversion of video footage in Full HD movies at a resolution of 1920 x 1080 provides current desktop CPUs with a lengthy task. This allows the transcoding of a movie sometimes half a day.
In comes Linux Developer Fixstars with a video converter called CodecSys CE-10, which was to encode movies into MPEG-4-AVC format (H.264)
The Cell processor uses a PlayStation 3 - this format will be predominantly on Blu-ray media or IP-TV via video-stream uses. The CE-10-encoder sends out from a Windows PC, the output data via Ethernet to the console, which finished the encoded data back to the PC sends back.
According to the announcement of Fixstars reached the Cell processor of the PlayStation a performance of 29 FPS, that is 1.2 times real-time conversion - the cell has a similar performance as the CUDA Badaboom encoder in combination with an Nvidia Geforce GTX-285.
251w ago - Redwood Falls was a zombie shooter first announced way back in 2006, exclusive to Sony's PS3 console.
Late last year, the title was put on indefinite hold by developer Kuju Entertainment, citing a lack of funds to continue the project.
Redwood Falls separated itself with it's gruesome damage system, allowing players to shoot or cut off pieces of flesh to get to the zombies vital organs.
The video shown was from early in development, when the title was still set to be multiplatform. It sets the mood of the game, going from a creepy forest to a desolate pier.
Things heat up, showing some of the game's combat mechanics against some sort of massive creature. Redwood Falls definitely seems to have been influenced by John Carpenter's The Thing, both in terms of the isolated atmosphere and the appearance of the creatures.
In any case, Redwood Falls looks really impressive, and it makes you wonder how games like this get canned while games like Shell Shock 2 make it all the way to the market.