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Gran Turismo 5 PS3: Three New Cars, Update 2.08 Out Tuesday

250°
104w ago - Sony Associate Product Manager Ken Chan has announced that three new cars are due out this coming Tuesday as part of the Gran Turismo 5 PS3 2.08 update!

To quote: While we wait patiently for Spike's airing of GT Academy 2012 this fall, we have three new pieces of DLC and Update 2.08 releasing on Tuesday, September 25th to keep you guys battling in Gran Turismo 5.

Nissan GT-R N24 GT Academy '12 ($.99)

Relive the victory with the Nissan GT-R N24 GT Academy '12, winner of the SP8T class in the 2012 Nürburgring 24-hour race.

The GT-R N24 GT Academy was developed by the GT-R development team of Nissan, and set up by software engineers of Gran Turismo. Driven by Gran Turismo series producer Kazunori Yamauchi and the first European GT Academy winner Lucas Ordonez, Team GT Academy won top victory in the SP8T class. Relive the victory at the Nürburgring with this signature GT-R N24.

Subaru BRZ S '12 ($.99)

Enjoy the natural feel of a compact front engine rear wheel drive (FR) sportscar by adding the Subaru BRZ S '12 to Gran Turismo 5.

Sharing the specifications of the Toyota FR-S, the production model prototype was announced at the Tokyo Motorshow in November 2011. In addition to the different front grill and foglights,...
 

ProgSkeet v1.2 for PlayStation 3 is Incoming, Features Outlined

1300°
105w ago - Following up on their previous PS3 release, today Oscar Dalvit has announced that ProgSkeet v1.2 for the PlayStation 3 is incoming with the features outlined below.

To quote: Dear Customers, PROGSKEET V1.2 is in production, release: first week of October (maybe early)

Here some infos in preview:

1- Redesign of main board now more small and stable (4 layers)
2- Slave board with USB, LED, SWITCH (for memory banks selection)
3- FCC cable 15 pins that allow to connect externally the slave board
4- Bus SPI on FCC cable for future expansions
5- 100% support of WINSKEET
6- DLL OPEN library to allow integration in other alternative programs
7- 1 Mbit SPI FLASH memory on board

The package content:

  • 1x PROGSKEET V1.2 + SLAVE BOARD
  • 1x ADAPTOR PCB PROGSKEET

The main improve of the new PROGSKEET V1.2 solution will be the support of DUAL NOR / NAND on different consoles. NOR and NAND CLIPS are not anymore official supported, we decide to move on QSB BOARDS, more cheaper and sure more stable then CLIPS. Soon news also about these accessories.

More infos about specs of new WINSKEET...
 

24 Caret Games: Retro / Grade's Backwards Battle Begins Today

50°
108w ago - 24 Caret Games Co-founder Matt Gilgenbach announced that Retro / Grade's backwards battle officially begins today!

From the official announcement, to quote: It's been a long journey since our first post about Retro/Grade over three years ago.

We've worked very hard creating the best game we possibly can since then - if you saw the three year old screenshots, you'll notice that it's barely recognizable as the polished product you see today.

Besides all the visual polish we added - like jaw-dropping effects and full HD 1080p rendering at 60 frames-per-second with anti-aliasing - we've added a ton of content.

Although we have a campaign mode, challenge mode is really the star of Retro/Grade. It's where the real meat of the game lies. In challenge mode, you are presented with a galaxy map, and you go through playing various challenges that are based on the campaign levels, but with various twists and rule changes.

For example, in some of the challenges, the music is sped up, which naturally makes completing the level more difficult. We also have challenges that require you to reach certain score targets, have trickier patterns, and plenty more! There are 130 challenges spanning a map filled with secret paths, warps, and rewards.

What kind of...
 

24 Caret Games on Retro / Grade: How to Play a Reverse Shooter

100°
110w ago - 24 Caret Games Co-founder Matt Gilgenbach has outlined today how to play a reverse shooter as part of some new Retro / Grade tips below.

To quote: We recently announced that Retro/Grade, the first game played entirely in reverse, would be releasing exclusively on PSN on August 21st.

Understanding and developing a game that is played in reverse is tough, so I want talk about how it all works.

Firstly, how did we design a game played in reverse? We worked backwards of course! We started with the idea that it'd be cool to play a game where time is flowing backwards, but we didn't have any ideas on how to pull that off. We did a lot of brainstorming - time reversing is a hard concept to wrap your head around.

We figured for gameplay purposes, undoing your actions would be the best fit for that theme. When undoing, you have to match both the timing and the position of previous actions.

When matching timing, music is the best way to achieve that, so we thought rhythm gameplay would be the best mechanic to build the game around. We figured a 2D game where your motion is constrained to a few discrete lanes would make it easier to match the positions.

A 2D spaceship shooter seemed like a great fit for the theme, so we tried to incorporate elements from...
 

PS Vita and Carmelita Revealed for Sly Cooper: Thieves in Time

50°
122w ago - Sanzaru Games President Glen Egan has revealed news of a PS Vita port and Carmelita gameplay today for Sly Cooper: Thieves in Time with details below.

To quote: We recently joined Spike's Geoff Keighley on the latest episode of GTTV tonight to show off some cool new Carmelita gameplay in addition to a very special announcement: [Register or Login to view links] is coming to PS Vita this fall!

First off, a look at new gameplay. As every Sly fan knows, Sly Cooper and Carmelita Fox have a long and torrid history - a history that's destined to continue in Sly Cooper: Thieves in Time.

The game picks up where Sly 3 left off, and Sly is feigning amnesia so he can be with the love of his life, Carmelita. But when he rejoins the Cooper Gang on their time-traveling escapade to restore his family's legacy, you can be sure Carmelita will quickly become embroiled in their wild adventure.

Carmelita is radiant on the PS3, and the powerful graphics hardware allowed us to make her much more detailed and expressive than in the past titles on PS2. She is, of course, a fully playable character in Sly Cooper: Thieves in Time and so we also spent a lot of time evolving her gameplay.





We...
 
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