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Sony Announces Puddle Flows to PS4 Today, Cross-Buy with PS Vita

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11w ago - Sony Marketing and PR guru Benjamin Cestac announced that Puddle flows to PS4 today with cross-buy for the PS Vita platform.

To quote: Hello everyone! We're glad to announce that Puddle launches today on PlayStation 4 via PS Store. And it will be launched with PS Vita cross-buy!

Started as a student project, and going on to be a finalist at [Register or Login to view links], Puddle has had a long journey on its way to PS4. For those who may not know it, Puddle is a liquid-physics based platformer, in which you have to reach the end of a level with the greatest amount of liquid and as fast as possible.

Puddle features 49 remastered levels in a wide range of environments. It's also got two difficulty modes, so you can enjoy Puddle even if you're not a hardcore player.

With DualShock 4, you can either play with the R2 and L2 buttons, the controller's built-in motion sensors, or the touchpad! Additionally, the controller's Light Bar will change as you progress through the different worlds of Puddle.

You can get Puddle for $7.99 , which will net you both the PS4 and PS Vita versions of the game. If you have already bought the game on Vita, it will be made accessible for PS4 at launch. We hope you'll enjoy Puddle on PS4!
 

MAGES Inc Announces ConstantC PS3 is Out Today on PlayStation 3

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11w ago - MAGES Inc Assistant Manager Shinya Ito announced that ConstantC PS3 is out today on PlayStation 3 with details below.

To quote: We're happy to announce that ConstantC is available today in North America on PS3 via PlayStation Store!

ConstantC is a 2D puzzle game set in a futuristic space station where time stops and all objects around you become motionless. Your task is to help navigate a robot through each stage of the game. To do this, you'll use special devices that grant you the ability to restore time, and even defy gravity.

A central Artificial Intelligence controls the space station, which lay dormant until the main character's arrival. This A.I. will help the Rescue Robot by providing information to help solve the game's mysteries, and it will prove a most reliable and trustworthy ally.

The A.I. has a hilarious, hyperactive personality; it will often encourage the main character, while other times it will take a more sarcastic, mocking tone. As the game goes on, the A.I. and the Rescue Robot will discover the Space Station's hidden secrets. Who knows, some of these secrets may be directly related with the A.I. itself!

ConstantC launches today for $9.99! Have fun!
 

Spry Fox Announces Road Not Taken Ventures to PS4 on August 5th

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12w ago - Spry Fox CEO David Edery announced today that Road Not Taken ventures to PS4 on August 5th, 2014 alongside a PlayStation 4 video trailer below.

To quote: Hi folks! We're thrilled to announce the official release date of Road Not Taken! It'll be coming to the PlayStation 4 on August 5th, 2014 and the PS Vita later this Fall.

To celebrate this announcement, we've put together a new trailer! This one is a bit, er, unusual. You might need to have lived through the late 80s or 90s to really get it.





If this is your first time reading about Road Not Taken, we've written a ton of blog posts about the game and it's development. Some of our favorite posts are this one about our inspiration for the game and this one about the changes we've made in reaction to playtests.

Lastly, we'd also like to take this opportunity to share some free artwork with everyone, in celebration of our launch date announcement! Our lead artist Brent Kobayashi has whipped up some [Register or Login to view links] to decorate your various and sundry devices.

If you love this art and haven't already done so, check out Brent's [Register or Login to view links]
 

Giants Software Announces Farming Simulator 14 Out on PS Vita

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12w ago - Giants Software Art Director and Co-owner Thomas Frey announced that Farming Simulator 14 is out now on PS Vita.

Below are the details, to quote: Hi PlayStation readers, this is Thomas Frey Art Director from Giants Software.

Today is the release day for our new handheld version of Farming Simulator on PlayStation Vita. To celebrate the coming launch, we're excited to share with you our launch trailer!





Some of you might already have played the PC or console versions of Farming Simulator, and thanks to your support, this franchise has become a multiple-million-seller worldwide!

We answered the community call, developing from scratch this handheld version so that you can bring your farm wherever you're going and farm whenever you want!

In Farming Simulator 14 on Vita, you face the challenges of a modern farmer, raising livestock (cows), growing crops, selling produce, managing, and developing your own farming complex in a vast and colorful world.

As you progress in the game, you will unlock a vast array of new machinery and agricultural vehicles, faithfully reproduced from actual vehicles from major manufacturers, such as Case IH, Deutz-Fahr, Lamborghini, Kuhn, Amazone, Krone...
 

Action Button Announces Tuffy the Corgi Out on PlayStation Mobile

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12w ago - Action Button Entertainment Founder and Director Tim Rogers announced that Tuffy the Corgi is out now on PlayStation Mobile.

To quote: When I was ten years old and my parents weren't paying me to mow the lawn yet, my grandmother wrote me a birthday check for fifty dollars instead of five dollars.

The most remarkable part is maybe that she wrote "fifty" on the check: "F-I-F-T-Y." My mom wanted me to give it back. My dad persuaded my mom to let me keep the money.

I used that fifty dollars to buy Super Mario Bros. 3.





I have played Super Mario Bros. 3 every year on my birthday after that. I have a long standing custom where I play every level in the game, from start to finish - no warping, and (hopefully) no dying.

I'm an "adult" now, so I invite friends over to play the game with me. On my twenty-fifth birthday, I managed to get all the way through every level in the entire game without taking a single hit. I'm proud of that. I then said to myself, "I'd sure like to make a game like this someday."

Well, June 7th was my thirty-fifth birthday. It's been ten years since I finished my perfect game of Super Mario Bros. 3, and I still haven't ever worked on a game like it.
 
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