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Sony PlayStation 4 (PS4) Game Installation Sizes Detailed

550°
17w ago - Today GamePointsNow (linked above) has detailed the Sony PlayStation 4 (PS4) game installation sizes primarily intended for those who haven't upgraded their stock 500GB PS4 hard drive.

To quote: PlayStation 4 (PS4) Game Installation Sizes

With the release of the next generation consoles it’s clear that Sony has one eye on a purely digital future with day and date digital releases and of course it’s excellent PS+ offerings.

But with only a 500GB hard drive included in the PS4 console and mandatory installs for every title (and 92GB reserved for the OS), just how long is it going to take before you have to switch it out for a bigger drive? We at GamePointsNow have produced a reference guide for all PS4 releases to date*

*Initial downloads only, correct at date of publication. Further patches may be required.

Game Title / Publisher / Game Size

  • Fez / Polytron / 222MB
  • inFamous: Second Son / Sony Computer Entertainment / 23.8GB
  • Metal Gear Solid V: Ground Zeroes / Konami / 3.9GB
  • Stealth Inc: Ultimate Edition / Curve Studios / 235.5MB
  • Steamworld Dig / Image & Form International...

 

Guerrilla Games: Killzone Shadow Fall PS4 Insurgent Pack Out Today

50°
17w ago - Guerrilla Games Producer Poria Torkan announced that the Killzone Shadow Fall PS4 Insurgent Pack is out today for PlayStation 4 fans.

To quote: Today marks the release of the Insurgent Pack, the first major multiplayer expansion pack for Killzone Shadow Fall.

In addition to the new Insurgent character class, this pack adds a ton of exciting new content to the Killzone Shadow Fall multiplayer experience.

Here's a full breakdown of everything you'll get with the Insurgent Pack:

The Insurgent

The Insurgent is a brand new multiplayer class with two unique abilities: Steal and Hack.

•Steal ability: The Insurgent starts out with only a pistol, but his 'Steal' ability allows him to swipe weapons and abilities from downed enemies. The use of stolen abilities is limited, but the Insurgent can continue to use stolen weapons throughout the game - even if he falls in combat. Stolen abilities are l.

•Hack ability: By using the 'Hack' ability, the Insurgent can change enemy ground automata into friendlies, swiftly turning the tide of battle.





3 New Abilities

The Assault, Support and Scout classes receive additional abilities, which...
 

Save on Assassin's Creed, Need For Speed, Dragon Age and Fallout

100°
18w ago - Sony PlayStation Store and Plus Content Manager Chris Howe invites fans to save on Assassin's Creed, Need For Speed, Dragon Age and Fallout starting today.

To quote: Big discounts on full games and DLC start today, including Saints Row, Dishonored and more!

Hi everyone! It's Blockbuster Deals time again as PlayStation Store brings you some big savings across some of the best titles and DLC from some of the greatest franchises ever to have graced the PS3. These discounts will go live when PlayStation Store updates later today. Don't miss out, head on over and pick up some bargains. Enjoy!

Full games:

Assassin's Creed III
Was 19.99/AU$24.95/£15.99, now 14.99/AU$17.95/£10.99
Additional 10% discount for PS Plus members

Assassin's Creed III - Gold Edition
Was 44.99/AU$69.95/£36.99, now 24.99/AU$36.95/£19.99
Additional 10% discount for PS Plus members

Dishonored
Not available in Czech Republic, Hungary, Russia, Poland, Ukraine
Was 59.99/AU$89.95/£49.99, now 9.99/AU$12.95/£7.99
Additional 10% discount for PS Plus members

Dishonored Game of the Year Edition
Not available in Czech Republic, Hungary, Russia, Poland, Ukraine
Was 39.99/AU$49.95/£29.99, now 14.99/AU$17.95/£10.99
 

10tons Ltd Announces King Oddball Conquers PS4 on April 1st

50°
19w ago - 10tons Ltd PR Coordinator Jaakko Maaniemi announced that King Oddball conquers PlayStation 4 on April 1st, 2014.

To quote: Hi PS4 gamers! I'm Jaakko from the Finnish game developer 10tons, and I've got some great news: Our fair studio is about to debut on PS4!

Our first PS4 title is a strange, skill-based physics puzzle called King Oddball. Some of you may know the game from its PS Vita version released in January. We have more great games for PS4 in production too, and we'll share more on those soon.

As far as physics-based puzzles go, King Oddball stands out quite distinctly. Few games feature a floating rock head with a ginormously long tongue as the main character. As eccentric as the theme may be, the game is decidedly straightforward. King Oddball is ending the world, and you're going to help him.

The gameplay is based on pressing a button at precisely the right moment. The King picks up a rock with his tongue and swings it back and forth like a pendulum. The rock is released when you hit X. It's not just a simple test of timing though: After the first few levels, you'll need to crush more enemies than you have rocks for.

That, in turn, requires careful strategy and anticipation of how the chain reactions will unfold. We've tuned the physics model to...
 

TowerFall Ascension on PS4: Behind the Arena on PlayStation 4

50°
20w ago - Sony Social Media Specialist Ryan Clements goes behind the arena today in TowerFall Ascension PS4 on PlayStation 4 with an interview below.

To quote: TowerFall Ascension launched on PS4 earlier this week, introducing PlayStation gamers to an addictive, challenging, and delightfully pure arena game. With an electric, competitive design and an all new, co-op Quest mode, TowerFall Ascension is a great reminder of why local multiplayer is so much fun.

I touched base with TowerFall creator Matt Thorson to hear more about what inspired TowerFall, how it feels on PS4, and what it was like working as a small indie developer. My thanks to Matt for spending time on PlayStation.Blog!

PlayStation.Blog: What inspired your original vision of TowerFall? Did you always have a competitive element in mind since the game's conception?

Matt Thorson: I tried a lot of things with TowerFall early on, with a focus on single-player gameplay. But the competitive modes just clicked, and it was obvious I had to follow the game in that direction. I realized, once I started designing the versus gameplay, that I had been thinking about local multiplayer for years. I was happy to finally have an outlet for those ideas.

PlayStation.Blog: What's it like working as a small...
 
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