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SCEE back open game file audio format

351w ago - The Interactive Audio Special Interest Group has recently revealed a preview a draft of a new open interactive audio file format called iXMF, that has been devised for interactive audio content.

Sony Computer Entertainment Europe have backed the format saying "We're supporting iXMF in our new audio tools so sound designers can take advantage of the incredible audio processing power of the PS3."

To quote: iXMF is the first open file format to be devised for interactive audio content. It combines MIDI and audio data with scripting logic that defines playback behaviours, encompassing a huge amount features of modern audio engine environments in a non-proprietary format.

It is hoped that iXMF will enhance data exchange between authoring applications and let game audio engineers use the same tools as their TV and film brethren.

Proof of Concept PSP Emulator for PC available!

351w ago - Soywiz has built a PSP emulator for the PC using a debugger with D programming language and DFL library.

At the moment all it can do is perform some instructions and some BIOS calls, but in the future it may develop into much more.

Download: PoC PSP Emulator for PC

To quote: This is a proof of concept I made of a PSP Emulator with a debugger using D programming language (Walter Bright) and DFL library (Chris Miller).

This emulator is based in another great opensource emulator psplayer (Noxa) and the laudable work of ps2dev community. Demos included are part of the pspsdk.


(2008/03/01) Partial (and buggy) lighting support. Some cleanups. Starting gui for breakpoints and gpu (not working yet). Corrected callstack. Some fixes; more homebrew demos supported. Temporally skinning broken. Temporally shaders disabled. Updated binaries. Reduced size of the font used in dissasembler and memory viewer. Allowing reduce dissasembler window size; now imports won't overlap). Initial support of opening files (not working fine yet). Threading support currently disabled (I have to fix some issues). mstick and reflection demos not supported yet.

BTW: control+g in dissasembler...

March 2008 Upcoming Games List

352w ago - This is a List of all the up and coming games for the month of March 2008:

- Age of Conan: Hyborain Adventures- PC
- Army of Two-PS3, 360
- Boom Blox- Wii
- Bully: Scholarship Edition- 360, Wii
- Buzz! The Hollywood
- Buzz! Jr. Robo Jam- PS2
- Chessmaster- PSP
- Command & Conquer 3: Kane's Warth- PC
- Condemned 2-PS3,360
- Dark Sector- PS3, 360
- Dawn of War: Soul Storm- PC
- Destroy All Humans: Big Willy Unleased-Wii, PSP
- Destory All Humans 3: Path of Furons-PS3, 360
- ECO Creatures: Save the Forest- DS
- Final Fantasy Crystal Chronides: Rings of Fate- DS
- Final Fantasy VII: Crisis Core- PSP
- God of War: Chain of Olympus- PSP
- Go Pets: Vacation Island- DS
- House of the Dead 2 & 3 Returns- Wii
- Imagine: Figure Skater- DS
- Indoor Sports- Wii
- Lost in Blue- DS
- Major League Baseball 2K8- PS3, 360, PSP
- Mystery Dungeon: Shiren the Wanderer- DS
- MLB 08: The Show- PSP, PS3
- N+- PSP, DS
- Ninja Gaiden: Dragon Sword- DS
- Ninja Reflex- Wii
- Naruto: Ulimate Ninja 3- PS2
- Paws & Claws Pet Report- DS
- Petz Bunny- DS
- Odscure Aftermath- Wii, PS2
- Rainbow Six Vegas 2- PS3, 360, PC

Sony unveil free cross-platform engine called PhyreEngine

353w ago - Sony unveiled PhyreEngine at the GDC yesterday, a new "free to use graphics engine" from Sony Computer Entertainment. It seems as though the engine is cross platform as out of flOw, GripShift and DiRT that were developed using the engine, only flOw is exclusive to PlayStation.

Sony say a simple recompile is all that is needed on make games run on the PS3 and they promised ongoing development and support for PhyreEngine.

To quote: But why make it potentially easier to make games on a competing console? Well, it's undeniable that developers are increasingly focused on multiplatform development. It's been rather commonplace for developers to neglect PS3 with inferior and oftentimes delayed versions of multiplatform games.

With PhyreEngine, Sony is making a much more attractive plea: make games on PS3 first, guaranteeing high quality games that will not only match their 360 counterparts, but in many cases can exceed them.

Sony's message is clear: start games on the PS3, and they will be better for both PS3 and 360 owners. It appears to us that PhyreEngine is a crucial part of that plan.

GDC 2008: LEGO Batman First Look

353w ago - Back when LEGO Star Wars was first announced people were understandably skeptical of the feasibility of creating a videogame based on not one, but two franchises, and still having it be fun to play. Nevertheless, Traveller's Tales stepped up to the challenge and melded a cute art style with innocently engaging gameplay that clicked with an alarming number of players.

Now Batman is being charged with wrapping his storied franchise around a world built by LEGOs. While we were once again skeptical of the ability of the characters to make the transition, after seeing the game at this year's Game Developer's Conference we've learned to keep our thoughts to ourselves.

One of my first concerns was the fact that there aren't three Batman movies that are worth being turned into a LEGO title. To get around that problem Traveller's Tales is creating a new storyline featuring a boatload of the characters from the Batman universe. While we did pry into the number of total playable characters in the game, nothing was given beyond the rough "more than 20" hint.

During our two-level demo with the LEGO version of the Caped Crusader we were shown Batman, Robin, Scarecrow, Killer Croc, The Joker, Harley Quinn, and Penguin. Each, as you'd hope, has their own unique powers and abilities. Penguin has his trusty...
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