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PS Vita Homebrew Preparer v0.1 by SiLENTGame is Released

200°
142w ago - Shortly following wololo's public disclosure of the Everybody's Tennis vulnerability for PSP on PlayStation Vita, developer SiLENTGame has released PS Vita Homebrew Preparer version 0.1 with details below followed by a bugfix update.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (fixes compression bug when creating install.zip) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2)

To quote: The preparing process to run the games with VHBL is a bit annoying so I decided to code a little tool which will do this task for you or rather a big part of this task.

I called this program "PS Vita Homebrew Preparer". Here is a screenshot of it.

It decompress the PSP homebrew game for you and compress it again with some saves included...
 

Video: PS Vita PSP HEN Demo, Kernel Access Through Exploit

1000°
143w ago - Following up on the PSP SaveGame Exploit on PS Vita from a few days ago, today PlayStation Vita hacker wololo reports that [Register or Login to view links] has obtained PSP Kernel access on PS Vita through another exploit with a PS Vita PSP HEN demo video and details below!

To quote: Famous PSP dev Davee just posted a YouTube video showing him running PSP homebrews on a Vita. I initially thought “well, not a big surprise, he’s running his own port of VHBL to some random exploited game”, but it turns out this is much more interesting than that, as he managed to get a PSP Kernel exploit running on the PSP Emulator.

Davee had hinted a few days ago on twitter that he had PSP User mode access, but it’s a surprise to see Kernel mode today. What this means to the end user is full homebrew compatibility (unlike VHBL which is hit and miss), and potentially down the road, PSP iso loaders (the video actually shows a psp iso running). Check his video below:





The video shows a minimalist interface called “PRX Loader” which seems to be used to run the homebrews. No word...
 

Sumioni: Demon Arts Inks Its Way to PlayStation Vita Today

200°
143w ago - XSEED Localization Specialist Tom Lipschultz has announced that Sumioni: Demon Arts will be inking its way to PlayStation Vita today, with details below as follows:

Well, the day has finally come. We've talked about the many ways to play Sumioni: Demon Arts and gone into great detail on how the game perfectly complements the PS Vita's many unique features, but now it's time to see for yourself just how addictive it truly is.

Sumioni: Demon Arts is an exclusive PS Vita action platformer from [Register or Login to view links] and XSEED Games that taps into PS Vita's powerful touchscreen. Using your finger, you'll be able to draw bridges to cross dangerous obstacles, summon thunderclouds or sacred lions to attack enemies, and much, much more.

Sumioni will be available to download for $19.99 later today on PlayStation Store. Or, if you're feeling lucky, listen to the latest PlayStation Blogcast now and submit a user tip or user question, then tune in later this week to see if you won a free download code for the game.

Still not convinced? Check out the game's official North American [Register or Login to view links] for gameplay descriptions, screenshots, videos, music, wallpapers and more.

This is our first foray into the wonderful world...
 

PSVita PKG Tool is Available, Decrypt and Extract PS Vita PKG Files

500°
144w ago - Following up on the PS Vita .PKG xTractor 1.00 Homebrew App previously released by SKFU, today PlayStation Vita homebrew developer PsDev has made available a PSVita PKG Tool v1.0 that can also be used to decrypt and extract PS Vita PKG files.

Download: [Register or Login to view links]

To quote: One day I was going to decrypt and extract the 1.00 Ridge Racer PKG. I went to download SKFU PKG xTractor and found out it was upload through MegaUpload. I look on the Internet to see if I could find any other sources where this could be uploaded to and was not successful at finding it.

So I made this, it was for personal use, but... Why waste time when I could release this for other people that don't have his tool and want to do the same thing? So here it is.

This little tool can decrypt and extract PsVita beta/retail pkg under 1.00. it uses the PSP AES key used to decrypt and extract PSP retail PKG

[Register or Login to view code]

No longer can pkg...
 

Sony Unveils The Surprising Origins of Gravity Rush for PS Vita

200°
144w ago - Sony Senior Social Media Manager Jeff Rubenstein has unveiled the surprising origins of Gravity Rush for PS Vita to fans below today.

To quote: Based on the sheer number of questions we get about Gravity Rush, it's clearly one of the most-anticipated PS Vita games coming along in the next few months.

Featuring stunning, cel-shaded visuals, Vita-tailored controls, and gravity-based gameplay, it's no wonder that reviewers across the Pacific have awarded the game (known as "Gravity Daze" in Japan) high marks.

So when the game's creators dropped into San Francisco last week for Game Developers Conference, I jumped at the chance to speak with them.

In this conversation (shared with IGN's Ryan Clements - look for his story soon at Vita.IGN.com), Game Director Keiichiro Toyama and Art Director Yoshiaki Yamaguchi talk about the game's original platform (not PS Vita!), why they avoided an overly Japanese aesthetic, and the surprising inspiration for its unique gravity-based gameplay.

Ryan Clements, IGN: How did you get started on the project? What are your roots in the industry?

Keiichiro Toyama, Japan Studio: I was studying art as a student. I joined Konami as a graphic artist and become director on Silent Hill, and...
 
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