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Dungeon Hunter Alliance Brings Epic Fantasy Journey to PS Vita

250°
138w ago - Today Ubisoft PR Specialist Alex Monney has outlined the epic fantasy journey that Dungeon Hunter Alliance brings to PS Vita.

To quote: Over the next week, Ubisoft will be profiling our upcoming portfolio of launch titles for the PlayStation Vita.

All these titles will be available a week prior to launch, giving gamers the opportunity to build up their library prior to the launch of this highly anticipated PlayStation handheld or experience the games early if you are picking up the First Edition bundle on February 15th. Let's kick off the week by stepping into the fantasy genre.

But first, a question for my fellow PSP launch owners. How much fun was exploring the fantasy world of Untold Legends? I remember going over to my friend's house to sit side-by-side as we tackled different dungeons. With Dungeon Hunter Alliance, we're bringing back that feeling of exploring a fantasy universe along with your friends.

You may already be familiar with the PS3 version of the game, but soon you'll be able to take the experience with you, exploring the depths of Gothicus, facing off against evil creatures, and enhancing your character while you're on the go.

Dungeon Hunter Alliance will also enable PS Vita owners to team up with up to three friends locally and via WiFi –...
 

Online Features in ModNation Racers: Road Trip for PS Vita

100°
138w ago - Today Product Development Director Erich Waas has shared details on the online features in ModNation Racers: Road Trip for the PS Vita handheld console.

To quote: I wanted to give Mark Wilson a break this week so that I could talk about the robust online features in ModNation Racers: Road Trip.

The team here in San Diego created an impressive list of online functionality to take advantage of the WiFi/3G and GPS functionality. This game is intended to let you take advantage of your road trips--whether they're across the country, to another state or just traveling between home and work or school.

More importantly, ModNation Racers: Road Trip was designed to work around your schedule and let you compete with your friends whenever (and wherever) you want.

1. Competitive Localized Leaderboards

When a gamer who has opted to "Use Location Data" posts a lap time to the Leaderboards, that time is connected to their current location. Gamers can personalize their location names (i.e., My Home, My Work, Mark's House Where I Always Win, etc.) for easy reference. These times become part of the Local Leaderboards which gamers can use to compete in a fun arcade-style atmosphere.

Gamers can also select one of their saved locations and view other competitors'...
 

PS Vita Hacker SKFU on Uncovering New Security Vulnerabilities

1300°
139w ago - Since reporting on his last flaw uncovered, PlayStation Vita hacker SKFU has found a few new vulnerabilities in Sony's PS Vita handheld gaming system.

To quote via [Register or Login to view links]: Few hours ago, developer SKFU (known for his work on the PS3, but also recently for some investigations on the Vita security) posted a screenshot of his Vita showing some HTML in what is supposed to usually show official messages from Sony’s updates or packages.

Knowing SKFU's passion for everything network-related, I'm assuming he's doing some tests using some local DNS changes... or maybe he managed to put some of his own files in an official package? That would be exciting.

In previous tweets this week, he mentioned he found 2 potentially usable vulnerabilities on the Vita

VITA is back to life, since last tweet found 2 new possibile vulnerabilities. If it runs good, news in blog this evening!

That was, however, 2 days ago, and his blog wasn’t updated since then, so I’m assuming he ran into a few issues. (the “back to life” comment refers to the official...
 

Videos: PlayStation Vita PS3 Remote Play Gaming Demos via CFW?

750°
139w ago - This weekend Spanish user homer49 has posted some videos on YouTube of PlayStation Vita allegedly running several games via Remote Play with PS3 Custom Firmware (CFW) 3.55 and 3.41.

Titles demonstrated below include Red Dead Redemption, Batman: Arkham Asylum, Alice: Madness Returns, and Mortal Kombat supposedly running on the PS Vita handheld console.

To quote from PlayStationLifeStyle.net (linked above): Another element of intrigue also comes in at the 1:53 mark of the Batman: Arkham Asylum video, which appears to show how the PS3's controls are mapped to the Vita's inputs.

He did leave an unclear, cryptic message at the beginning of the Alice video in response to claims that his videos are fake, which makes no sense even when translated:

Is it remote play? Obviously, yes. Is it fake? Did you have a dream? That maybe it was so real you couldn't distinguish it from reality. And if you couldn't wake up from this dream, how would you know if you're not dreaming? One more time, Sony does not tell the truth.

How to Remote Play PlayStation 3 PS Vita, and play any PS3 game. You will need:

  • PS3 CFW 3.55 or 3.41
  • Multiman installed (eg)
  • Register PS Vita PS3 mobile phone.

Finally, some pictures...
 

Video: Bend Studios Unmask Uncharted: Golden Abyss Characters

400°
139w ago - Today Creative Director John Garvin at Bend Studios has shared some video footage unmasking the Uncharted: Golden Abyss characters in the upcoming PS Vita video game.

To quote: Learning how to bring characters to life with all the nuances of personality, habits, quirks and mannerisms was really Sony Bend's first and most important job when we started to work on Uncharted: Golden Abyss.

We have an awesome example in the Uncharted series, and we wanted to give the characters a level of depth that transcends the screen. These videos show just a glimpse of our process and how we worked with our eclectic cast of characters.

I'm no stranger to writing, having written all the [Register or Login to view links] games, but this title taught me some new tricks. By the time we started shooting in February 2011, I had gone through over 40 revisions, changing everything from setting, characters, names, dialogue and action. If we count all the in-game VO dialogue, we ended up with over 400 pages of script for Uncharted: Golden Abyss.





Of course, writing and performance capture was just beginning. What followed was an intense year of motion capture clean-up, animation,...
 
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