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Speculation: First Real PlayStation 4 Details Available

300°
303w ago - Earlier today we reported on speculation that PS4 could be based on Cell Architecture.

As a follow-up, camineet of NeoGAF points out the following via PC.Watch.Impress.co.jp:

Goto Hiroshige has received PSX4 spec info from Japanese developer sources who received preliminary spec from SCEI for developer feedback (whom Goto refuses to name due to NDA).

- SCEI has sent rough PSX4 spec to 3rd party developers for feed back. Based on the description, PSX4 is a Wii-tized PSX3, no more than 2X as powerful.
- SCEI wants to beat Xbox 3 to launch. 2011 is the deadline, or sooner.
- SCEI pulled all its engineers from IBM Texas, and there is no new CELL architecture being developed. PSX4 will use same CELL architecture with improvements.
- SCEI will dump XDR and use standard JEDEC memory type (GDDR3/DDR3) for main memory.

And so the PlayStation 4 rumor wagon travels onward...
 

Microsoft Details XBox 360 Themes 2.0 and Friends Channel

50°
304w ago - Microsoft's Gamerscore Blog (linked above) has detailed their new XBox Experience, more specifically the Themes 2.0 aspect of it and the Friends Channel.

To quote: There's been a lot of chatter about whether or not you can keep what you have, how they will look and how the new stuff will be different. We'll be tackling all of that today so pay attention! Also in this week's Developer Diaries, we're going to show you more on the new Friends Channel - another area we got a lot of questions about after we first showed it to you at E3.

This fall, themes are getting even more detailed with the New Xbox Experience. Themes will take over more than just the background of your Dashboard - they will be present on every channel in cool, dynamic ways. Yes, I said, "DYNAMIC." Check out the screens below that show the Underground Theme on the Dashboard and the Friends Channel. (Remember, to see the images more clearly, click on them and you will be sent to our flickr feed.)

Every graphic on each channel will tie into your theme and change if you choose a different one. You can really see this on the Friends Channel - each of your friends' Avatars will stand next to a different graphic or environment. These graphics will match the theme you choose and will change dynamically as you navigate from...
 

PlayStation 3 Qore Episode 5 Details Emerge

50°
304w ago - September has nearly come to a close, and Qore Episode 5 is nearly upon us. We've got the details on the latest episode right here.

As the October issue, Qore will celebrate Halloween with the theme "The Monsters of Gaming," which will debut brand new footage of Fallout 3, Resident Evil 5 and Dead Space.

October also represents the approach of colder weather. In that spirit, Qore headed out to Park City, Utah to check out the PS3 version of Shaun White Snowboarding.

As always, the episode will feature an assortment of mini-games and downloadable content, though what form they will take has yet to be specified.

Stay tuned for more Qore coverage!
 

MotorStorm: Pacific Rift Demo Details

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306w ago - Sony has confirmed the contents of the MotorStorm: Pacific Rift demo due to be distributed to Qore subscribers in the US and randomly selected European PSN users starting this Thursday, 11th September.

The track you get to play is Rain God Spires - an Air Zone track that takes you along a bumpy coastal mountain circuit with plenty of ups and downs to highlight the game's massive draw distance.

There's no online play in the demo, but you will be able to play it in two-player split-screen as well as single-player.

If the name sounds familiar, it should; Rain God Spires is a sort of sequel to Rain God Mesa, the mountaintop track that starred in the original MotorStorm demo and gave us our first glimpse of what Evolution's racing game - now series - has to offer.
 

Atari details Alone in the Dark PS3 Improvements

50°
307w ago - With the PlayStation 3 version of Alone in the Dark hitting in November, nearly half a year after its PC, Xbox 360, Wii, and PS2 versions, the development team have had plenty of time to fix the mistakes made in the initial release, and fix they have.

Press Release: GAME FEATURES - PLAYSTATION 3

Full 360 camera control: enhanced camera controls allows complete freedom of the camera and better handling of first person view camera movement for even more immersive gameplay

Fine-tuned controls: quicker and smoother reactivity of the hero's movements in third person view make for more rapid movements in nail-biting situations

Inventory system more accessible: more logical jacket inventory system with the ability to combine objects using only the D-pad, and more fluid hero movement makes item selection a breeze.

More tips: players will get all the help they need to get through every situation and get the most out of the game

Spectral Vision tuning: a tutorial explains the need to burn roots in order to gain spectral vision and difficulty tuning means less spectral vision is required to reach the end of the game

Improved car dynamics and handling: car handling has been tuned to make driving a car a walk...
 
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