- Lost Odyssey makes me mad. I shouldn't let it get to me, but I can't help it. I was provoked. 4 discs and 50 hours of hackneyed storytelling punctuated by ponderous cutscenes, fatuous characters, insipid dialogue, and derivative gameplay.
The game is worse than bad. It's bad dressed up as portentous. It's a place you've already been, with deeds you've already done, accompanied by music you've already heard - all "made possible only by the power of Xbox 360®."
Why did it have to be this way?
Lost Odyssey is what happens when the primary objective driving a game's creation is fixing a hole. Microsoft lacks a traditional hardcore RPG for the Xbox 360. Final Fantasy can't be purchased for all the money in Redmond, so Microsoft cherry-picks a few FF all-stars, bankrolls their new studio, and orders up a heaping helping of "epic" customized for their white box.
Next comes the hard sell: (all from Microsoft's Lost Odyssey website)
- Unparalleled emotional story
- A new benchmark for the RPG genre
- Plays as an intense and unsettling blockbuster action film.
- Innovative RPG gameplay
- A next-gen RPG masterpiece.
Clearly, empty vessels make the most noise because none of these outrageous statements are true. It's one thing to go the...