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PS3 Game List v2.2 Manager for Windows Update is Released

1150°
63w ago - Following up on his previous revision and the update from Nullptr, today PlayStation 3 developer wborland0 has updated PS3 Game List Manager to version v2.2 for Windows x64 users with the changes below.

Download: [Register or Login to view links]

To quote from his blog: PS3 Game List v2.2 - Another application update after a slightly longer hiatus, bringing PS3 Game List to v2.2.

The main highlight is support for SevenZip (7Zip) files. That means users can retire multiple programs for their decompressing needs, as PS3 Game List is now able to load game info from 7Zs and extract data as well (which means that it can now read game folders, PKGs, ISOs, RARs and 7Z compressed files!).

As you have noticed, PS3GL dropped support for Windows Xp due to framework limitations (the new compiler no longer supports Xp binaries), working just fine under Vista, Seven and Eight. Still looking into a Xp alternative for those interested, check back for updates.

As usual, feel free to suggest something...
 

PS3 Media Server 1.82.0 for Windows, Linux and Mac OS X is Out

1300°
67w ago - Following up on their previous update, today PlayStation 3 developer chocolateboy has announced that PS3 Media Server 1.82.0 is officially released for Windows, Linux and Mac OS X!

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

PS3 Media Server 1.82.0 Changelog:

Engines:

  • dcraw Thumbnailer: Fix image transcoding, Add support for more extensions
  • FFmpeg: Fix bug that disabled FFmpeg for compatible files, Fix audio channel selection (thanks, valib)
  • MEncoder Video:Fixed bug that caused embedded subtitles to be displayed instead of external (thanks, SubJunk), Fixed handling of per-renderer aspect-ratio settings (thanks, ExSport)
  • tsMuxeR: Fixed 24-bit FLAC support...

 

PS3 Media Server 1.81.0 for Windows, Linux and Mac OS X is Out

1300°
73w ago - Following up on their previous update, today PlayStation 3 developer Raptor399 has announced that PS3 Media Server 1.81.0 is officially released for Windows, Linux and Mac OS X!

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

PS3 Media Server 1.81.0 Changelog:

  • Engines:
  • FFmpeg:
  • Add/fix audio channel options
  • Build script: add HTTPS support
  • WEB.conf:
  • Add support for the file:// protocol
  • Match protocols (e.g. [Register or Login to view links].) before extensions (e.g. example.com/foo.mms)
  • Misc:
  • Media Parser v1: fix audio channel parsing
  • Fix for "Can't assign requested address" bug after update to Java 1.6.0_45 on Mac OSX


 

PS3 Media Server 1.80.0 for Windows, Linux and Mac OS X is Out

1300°
75w ago - Following up on their previous update, today PlayStation 3 developer Raptor399 has announced that PS3 Media Server 1.80.0 is officially released for Windows, Linux and Mac OS X!

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

PS3 Media Server 1.80.0 Changelog:

  • Regressions:
  • Re-allow all transcode engines to be disabled
  • PMS.conf:
  • FFmpeg has been renamed ffmpeg_video_custom_options and now defaults to null
  • Renderers:
  • Document TranscodeVideo and TranscodeAudio profiles
  • Panasonic TVs: Add "exclusive" option to SeekByTime to work around a transcoding issue
  • PS3: Restore seek-by-time support for streaming
  • Android: allowing chunked transfer

 

Crystal Dynamics: Tomb Raider Out Today: The Long & Winding Road

100°
80w ago - Crystal Dynamics Global Brand Director Karl Stewart announced that Tomb Raider is out today and shared details on the long and winding road below.

To quote: Crystal Dynamics - where the Tomb Raider team works - can be found in a complex at the end of a long road in Redwood City in San Francisco. Without laboring the comparison, Tomb Raider's journey from inception to being in stores today has some similarities.

You exit a freeway - in our case the conventional expectations of what Tomb Raider should be, you negotiate a lengthy curve (securing support for a bold new direction), negotiate through the stop signs of constant testing and second guessing before finally enjoying what appears to be a smooth home stretch.

Here's where my comparison breaks down however. While the Crystal team has learned to watch their velocity on approach to avoid speed tickets, Tomb Raider on the other hand has hit the gas and enjoyed a breakneck ride in the past few months to launch. It's a clich├ęd term but it truly has been a rollercoaster ride for the team - an unforgettable one - to get to this point.

There's a reason why we have been using the hashtag [Register or Login to view links] to accompany all our discussion of Tomb Raider at launch. It truly does...
 
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