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Jerry Yang is out of choices and he wants Microsoft

50°
320w ago - Just a few months ago, the blogosphere was exploding over the possibility of Microsoft and Yahoo joining up to become an online powerhouse. Would Steve Ballmer be able to pull the deal off? Would Jerry Yang bite?

We all anxiously waited for what could be. But after a lengthy deliberation, political jockeying, and pleas for help, Microsoft walked away after Jerry Yang did everything he could to kill the deal.

But the story didn't quite end there. Since then, Microsoft and Yahoo have gone back to the table twice. First, Microsoft entertained the possibility of acquiring Yahoo's search for $1 billion and a buyback of Yahoo stock for $8 billion. After that deal fell through, we once again thought it was over. But now, they're back to talking about a full buyout and Jerry Yang, not Ballmer, is starting to look like the CEO who really wants to get the deal done.

In a recent interview with the Financial Times, Ballmer was hopeful that Microsoft could make some ground in the online business and said that his company has only one place to go: up. "We're small; the other guys are big," he said. "There's a market out there. We have only one way to go, and it's up, baby, up, up, up, up, up!"

Hysterics aside, Ballmer still has a plan in mind. Aside from the fact that his company...
 

Dead Space Producer Glen Schofield wants to Scare You

50°
325w ago - EA's Executive Producer Glen Schofield on Dead Space admits to getting a thrill out of putting the fear into gamers.

In this interview he talks about the challenges of pacing 16 hours of game play with enough scary moments and staking claim to the sci-fi horror-survival genre.

Das Gamer: As the creator of a horror game, what actually scares you?

Glen Schofield: Spiders. I hate them. Not sure its fear, probably more hate, but I don't like them.

What scares you when it comes to games?

Glen Schofield: The atmosphere, the unknowing. What's around the next corner, the adjacent room, that closet? With games I know it can come at you from any angle. In movies it's going to be where the camera is pointed.

What do you think the difference is in creating something that scares a gaming audience versus an audience going to see the next edition of Saw?

Glen Schofield: With a movie the director can frame the scene, point the camera and set everything up just perfectly for the scare. In games you have to be prepared for the player to miss moments, to come into them differently than you planned or just see a glimpse of it. We have to think out every scare moment from a hundred different perspectives and scenarios.

In addition, a...
 

Want a Gunmetal Gray PS3? All you need is a can of Spray Paint!

100°
326w ago - Dieselstation, a member of the Official PlayStation Forums has done a good job creating his own gun metal gray PS3.

He used a can of Tamiya Gunmetal TS-38 spray paint and used Testors Dullcote 1260 for the flat clear.

Check out a pic of it below, and more linked above.

Enjoy guys!
 

MotorStorm Devs want your Feedback!

50°
327w ago - Nigel Kershaw, MotorStorm Pacific Rift's game director, has said that its not too late give feedback on the game so that it can be improved.

Kershaw highlighted the fact the split screen mode was down to the community. If you want to let the team know your thoughts, Kershaw recommends visiting their site evos.net.

To quote: He said: "If you've got something that bothers you in the game, then let us know. Things like split screen are in there because people really wanted it. That's what we want to do. You listen to people and act on it."

He added: "It's (MotorStorm Pacific Rift) getting there but it's never too late. If someone's got a great idea we want them to share it with us."
 

Reminder: Want the PS3 Unlocked? Check the PS3 Forums often!

50°
328w ago - Yesterday I posted a thread in the PlayStation 3 Chat Forum on behalf of the resident PS3 Devs who have been working steadily towards the ultimate goal of unlocking the PS3's full potential. Up until now, much of what they have been doing has been quite technical and didn't require much end-user assistance.

Over the last 2-3 days they have made significant progress in multiple areas of the PS3 (which will be detailed in the Site News), however, they are now asking the PS3 community to "get out of your armchair" (see video below- the ball symbolizes the PS3, the goal is unsigned code, and the community are in the chairs). How can you help? Check the Forums daily: [PS3 Dev Request]: Have a PSP and familiar with .RCO files?




 
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