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Killzone Shadow Fall PS4 Q&A: The Black Hand on PlayStation 4

200°
65w ago - Killzone Community Editor Victor Zuylen posted up a Killzone Shadow Fall PS4 Q&A today dubbed The Black Hand on PlayStation 4 below.

To quote: Following our recent [Register or Login to view links] on the Black Hand, we've asked Art Director Roy Postma and Assistant Art Director Dan Calvert to tell us more about the creation and design of the radical Helghast subfaction from Killzone Shadow Fall.

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Why do the Black Hand look so different from any of the foes seen before in the Killzone universe?

Dan Calvert: We're dealing with the universe-changing consequences of the demise of planet Helghan, plus the jump in time between Killzone 3 and Killzone Shadow Fall. We'd already started to see the Helghast fragment in Killzone 3 after Scolar Visari's death, and the loss of their home and a vast part of their population only furthered this.

The Helghast maintain their identity and their ideals, but their goals are now splintered. The Black Hand are the most divergent Helghast subfaction we see in Shadow Fall; they're not a regular army, and...
 

Video: Killzone: Shadow Fall PS4 Multiplayer Hands-on PlayStation 4

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69w ago - Sony Social Media Manager Sid Shuman is here with a fresh video demonstrating Killzone: Shadow Fall PS4 Multiplayer hands-on with the PlayStation 4 console below.

To quote: Going hands-on with Killzone: Shadow Fall's multiplayer mode for the first time at Gamescom, I couldn't help but feel that Shadow Fall represents a sea change for the veteran shooter series.

The gameplay retains the series' signature weight and heft, so you never feel like you're ice-skating through the the meticulously detailed environments. But thanks to a host of refinements from Guerrilla Games, Shadow Fall is undeniably a faster, more fluid, and more satisfying Killzone. Call it Killzone reborn.

DualShock 4 plays a significant role here, with its massively upgraded ergonomics and shooter-friendly L2 and R2 triggers (though Shadow Fall will allow you to use the classic L1 and R1 as well, if you prefer).

After my play session, Game Director Steven ter Heide commented that the Shadow Fall no longer uses aim assist, making it a truer test of skill. And you'll never even notice that change, given the high responsiveness of DualShock 4's comfortable new analog sticks.





Of course, the spectacular graphics don't hurt...
 

Redbox Instant Coming to PS3 This Fall, PS4 and PS Vita to Follow

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71w ago - Following up on their initial news, Redbox Instant (by Verizon) has now announced plans to support Sony's PlayStation 3 entertainment system this fall with more information coming for both PS4 and PS Vita platforms as well.

From their official site: We're also thrilled to let everyone know that we'll be on the PlayStation 3 in the fall, with more information on the PS4 and PS Vita coming soon.

Pricing Plans:

  • $6.00 a month will get you access to the Redbox Instant library
  • $8.00 a month will get you access to the Redbox Instant library
  • Plus: 4 DVD Rentals a month at any Redbox kiosk.
  • $9.00 a month will get you access to the red box Instant library
  • Plus: 4 Blu-ray Rentals a month at any Redbox kiosk.

What devices can I use?

Reserve at the kiosk, rent or buy on demand, and stream a subscriber-only library of hits on your smart phone, tablet, Xbox, smart TV, Blu-ray player, PC or Mac. (PS3 coming in Fall)

How does the subscription work?

We start you off with the only 1-month FREE Trial that gives you 4 DVD credits at the box plus unlimited access to a subscription streaming library of hits just...
 

Killzone: Shadow Fall PS4 Q&A: Creating Echo and Sinclair

250°
73w ago - Killzone Community Editor Victor Zuylen made available a Killzone: Shadow Fall PS4 Q&A today detailing the creation of Echo and Sinclair.

Below are the details, to quote: As we announced earlier this month, we've secured the amazing talents of David Harewood and Jamie Gray Hyder to portray two key characters from Killzone: Shadow Fall - VSA director Sinclair and Helghast intelligence operative Echo.

But who exactly are Sinclair and Echo, and how did their character designs come about? We asked Assistant Art Director Dan Calvert to shed some light on these enigmatic characters.

PlayStation.Blog: Who are Sinclair and Echo, and what roles do they play in KZ:SF?

Dan Calvert: Sinclair is the head of the Vektan Security Agency - his job is to make sure the balance of power favors Vekta without escalating the cold war into open conflict. Part spymaster - part diplomat, and with a shrewd strategic mind, he is Lucas' direct CO and mentor.

Like Lucas, Echo is an elite operative tasked to cross the wall, and her mission puts them on a collision course. She is extremely dangerous; an equal but opposite reflection of the player character.

PSB: How did the design of these characters evolve?

DC: In order to get stronger...
 

Video: Do Not Fall Out PSN Arrives on PlayStation Network Tomorrow

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74w ago - Lead Creative Farl Lee at XPEC Entertainment Inc made available a video today spotlighting Do Not Fall Out PSN, which arrives to fans on PlayStation Network tomorrow.

Below are the details, to quote: Have you ever thought: "What if the floor disappeared after you stepped on it?" Perhaps you have seen this idea in a game before. What if whole levels were built around that? That's the starting point for our new game, Do Not Fall.

Starting a title from scratch, creating a gameplay mechanic, story, art direction and a brand new IP was definitely not an easy task. Actually, it was challenging, but exciting at the same time.

Originally, we wanted to create a game that allows four players to play together. A disappearing floor is a common gameplay design in action platform games, but what would it be like with four people playing together at the same time? We could already imagine the fun and laughter when picturing friends trying to push each other off the floor or set each other up while looking out for themselves.





Besides this core idea, we thought about adding different objectives in the game, which later on became different multiplayer modes. In soccer mode, for example, players compete to kick...
 
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