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The Getaway for PS2 Analyizes 'Satellite Navigation' in our Brains

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319w ago - Researchers believe that our brains contain navigation systems much like satellite navigation with grids, compasses and in-built maps.

Recently, two researchers used the PS2 game 'The Getaway' to analyse how taxi drivers use their brain areas to navigate.

To quote: In a follow-up study, Dr Spiers and Professor Maguire used the PlayStation 2 video game "The Getaway" to examine how taxi drivers use their hippocampus and other brain areas when they navigate. Taxi drivers used the virtual reality simulation to navigate the streets of London whilst lying in an fMRI brain scanner.

The researchers found that the hippocampus is most active when the drivers first think about their route and plan ahead. By contrast, activity in a diverse network of other brain areas increases as they encounter road blocks, spot expected landmarks, look at the view and worry about the thoughts of their customers and other drivers.
 

ID: Programmers will tell you the PS3 is a pain to work with

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319w ago - Tim Willits and Todd Hollensead of ID recently spoke to GameInformer regarding their latest focus - RAGE. Hollensead has revealed that the first thing his PS3 programmers will say is that essentially it is a pain to work with.

However, he revealed that while there are challenges to it, it's certainly "not as hairy" as people originally said it was.

To quote from the Interview:

Q: Have you found developers for the PS3?

Hollensead: I think the programmers will tell you first that it's a pain in the ass to work with. They have said that it's a pain in the ass to work with, but at the same time, that's our job–making games–and the strategy that we wanted was to have a game that worked on all the platforms.

John, to his credit, came up with a technology solution that allowed us to do something unique, which is to have one source base for the media, not source for programming source, art source. Once you solve that problem, then the dominos start to tumble about multiplatform and crossplatform simultaneous development.

Yeah, the PS3 is kind of the one that the programmers cherish the least about going, "OK, there's a problem with the PS3, let's go find this." But at the same time, one of the things that we find is that when...
 

16 PS3 Tricks Sony Doesn't Tell You!

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319w ago - Months ago TechRadar released a list of 10 tricks that Sony hasn't revealed to no one. Well guess what, that's not all! There are now 16 PS3 tricks that Sony hasn't mentioned to anyone. Are there still more secrets that Sony is trying to hide from us. We will find out soon...

(1) Play games from any country
Harbouring a desire to play Super Gaiden Ninja XI? Now you can. In fact, you can handily play any PS3 game from any country. On holiday in the States and spot the latest release at a bargain dollar-to-pound price? Help yourself. So far, at least, PS3 games aren't being region coded. That said PS2 and PS1 games are so you can't play a US title on a Euro console.

And let's not forget that Blu-ray movies are region-coded so the barriers aren't completely down yet.

(2) The secret video reset
One of the most annoying aspects of the PS3 are its video settings. Take it up to the bedroom portable or round to a friend's house and there's a good chance that you won't be able to see anything on screen because your 'new' TV is running at a different resolution or using a different cable connection. And - because you can't see anything - you can't change it.
 

Riccitello: Next game titled Need for Speed: Undercover

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330w ago - The next Need for Speed game from EA will be titled Need for Speed: Undercover, EA boss man John Riccitello has confirmed.

Little-to-no gameplay details were revealed when we contact EA, but Riccitello did reveal during a recent speech that the game would feature a "very strong mission structure", and an embedded storyline, according to various reports.

Riccitello also admitted that the previous game, Pro Street, wasn't quite up to scratch (as this review
will tell you), but to make sure that doesn't happen again, he went on to reveal that the series has been shifted over to a two-year development cycle, which has two separate teams working to release games biannually.

Just as Pro Street tried to take the series in a new direction, Undercover is expected to try new things with the franchise too, but our EA contact declined to reveal any further info, other than that more details will be revealed soon. Obviously.

No platforms were specified, so we'll assume it'll be on everything. Absolutely everything.
 

The Lies We Tell: BioShock's Exclusivity

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333w ago - The cat is now out of the bag, people finally knows that BioShock is coming to PS3, after it was 'confirmed' not to.

Well, I worked on the PS3 version, I was even lead programmer for the PS3 SKU at one point, but then there were a lot of lead programmers that worked on the PS3 version, but that's a sordid tale for another post. Today's post is about one of the lies of the games industry, the exclusivity deal.

Nowadays, almost all high profile games from 3rd party publishers are planned from the beginning to be multi-platform and simultaneous release. The extra cost of developing for multiple platforms can easily be recouped since both PS3 and 360 has a big enough installbase. The simultaneous release makes the most of the marketing money by spending it on one big campaign rather than two smaller ones months apart.

Remember Sony claiming that most developers are creating the PS3 version first? That is not because PS3 is more popular, or easier to code, it is purely because from a technical point PS3 is harder to create good code for. Once you've created a good code base for PS3, it is easy to turn that into a well running 360 version.

So how did BioShock's 'exclusive' come about and why PS3 version a year later? Well, you've got to follow the money, which leads us to Microsoft.
 
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