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Valve Explains Why They Avoid the 'Too Technical' PS3 Console

550°
285w ago - How come we've yet to see Valve develop something for the PS3? Being one of the better game developers out there, you'd think they'd be one of the first to get in line tweaking with the PS3's hardware.

Apparently, that's not the case as they seem to find it too complicated.

Tom Leonard, Valve Game Designer, had this to say when asked about this very issue over at E3:

"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform... I didn't come into this business in the 90s because of some technical fetish.

I came in because I wanted to give people experiences that made them have fun."
 

Nintendo Rejected Project Natal Motion-Sensing Technology

400°
285w ago - According to the [Register or Login to view links], Nintendo rejected the camera-based technology for the Wii that Microsoft is using in Project Natal.

Nintendo reportedly tried to develop games using camera-based sensors, but instead opted for accelerometers.

To quote: The Financial Times have this week revealed that Nintendo rejected the camera-based technology for the Wii.

The Nintendo president Satoru Iwata has said that the company tried to develop games controlled by camera-based sensors but received better results using accelerometers eventually utilized in the Wii hardware.

As we saw at the E3 Conference earlier this week, Microsoft and Sony are both using camera technology to track gesture and movement-based controls in a three-dimensional space.

The Xbox 360's 'Project Natal' can perform full three-dimensional motion tracking and can scan items into the system. Whilst Sony's new motion controller is a lot like the Nintendo Wii's.
 

Nanotech Researchers Create 'Fifth Dimension' Data Storage

300°
287w ago - A team of researchers from an Australian university has developed a new [Register or Login to view links] that could someday boost disc capacity by 10,000 times beyond today's standard 4.7GB DVDs, according to a study published in the [Register or Login to view links] journal.

To quote: Researchers from Swinburne University of Technology, in Melbourne, said the technology, dubbed Multiplexed optical recording, can create a "fifth dimension" of recording using polarization and gold nanorods to reflect light, boosting data density beyond 1012 bits per centimeter.

The team was able to store 1.6TB of data on a disk with the technology, and said that someday the technique could yield up to 10TB on a single DVD-type disk.

"We were able to show how nanostructured material can be incorporated onto a disc in order to increase data capacity without increasing the physical size of the disc," said professor Min Gu, one of the three researchers who co-authored the paper on the technology.

The most highly advanced optical storage platters today use [Register or Login to view links],...
 

Sony's New PSP Go! Portable Storage Technology Revealed

400°
291w ago - Sources close to Sony PSP development have hinted what Sony's planning to stick in its rumored smaller, sleeker PSP Go! console.

Remember the [Register or Login to view links] back in January? The one where SanDisk revealed a panoply of tinier, higher-speed memory products? Think those.

Think specifically the trailing bullet point, the one where Sony and SanDisk "have co-developed two expanded Memory Stick formats." Think something like the Memory Stick HG-Micro, with a 60MB/s transfer rate, approximately 40MB/s faster than original Memory Stick Duo.

As for all the folks reporting the PSP Go!'s will include dedicated internal flash memory, they may want to think again.

Ask yourself this: Why would Sony bother?

Think about pricing. Think about forcing consumers to eat the extra memory cost when Sony needs to be price-competitive with Nintendo. Think about obsolescence if memory card speeds and capacities increase in the near term. 16GB of internal memory? That's pretty much nothing at all once you've pulled down a handful of movies and games and loaded up most of your music collection. Look at Apple's iPod Classic....
 

Has Microsoft's XBox 360 Console Run Out of Technical Steam?

550°
292w ago - Whenever the issue of the Xbox 360 running out of technical steam is risen, you always get the same answer, "there's still more it can do", no offence but this excuse is getting old pretty quickly.

Is there really any thing left in the Xbox 360, hardware wise? I really don't think so.

It's been 3 years and still there are less than a handful of games that have pushed the visual boat that much farther, notably... Gears of War and Gears of War 2, what else has really brought outstanding graphics to the table? Halo 3?

In contrast in just 2 years the PS3 has seen exclusives games that easily destroy what is on the Xbox 360, games like Killzone 2, Uncharted and Metal Gear Solid 4 spring quickly to mind, and these are out of what has been released, looking at what is still ahead, Uncharted 2, God of War 3 and Heavy Rain, the pattern looks set to continue.

So how in 3 years the console has only 1 series producing great graphics, and when one compares the visuals of gears of war 2 to that of the first, the difference isn't much...

My question is 'what really is left in the Xbox 360' technically? I know developers can get more out of the console through art styles and optimisation but it looks to me like the main bulk of tech hardware in the Xbox 360 has been squeezed dry.
 
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