To quote on the SNES9x PS3 changes: Build 4.4.3 (11-01-2010)
Autodetection of Super Scope/Mouse/Multitap had a bug in it - after you loaded a Super Scope/mouse game and then tried to load a multitap-compatible game, the game would attempt to hook up the Mouse/Scope instead due to an error in a switch/case statement. Fixed this.
Autodetection now works as expected. Please upgrade to 4.4.3 as soon as possible to avoid inconvenient problems.
160w ago - Atlus Manager of Public Relations and Sales Aram Jabbari has introduced a super-mega-ultra 50% off PSN sale which begins tomorrow.
To quote: "What if we can spoil our fans for the holidays by cutting something in half?"
This question, self-posed, is what put everything in motion. From there, it was basically a lot of late nights, major damage to office furniture, a couple of trips to the emergency room, and a few really beautifully sliced watermelons.
Finally, we realized it had been under our noses the whole time: why not cut our games in half? Sadly, after destroying the last couple Demon's Souls Collector's Editions in the office, we realized the BEST option was to cut PRICES in half, hence this sale, which we're calling, in full caps for maximum attention-grabbage, the SUPER-MEGA-ULTRA 50% off PlayStation Network sale*.
The sale starts tomorrow, Tuesday, November 16th and ends on November 29th. Supplies aren't limited, because hey, it's digital, and the sale applies to the North American PlayStation Store. You will be able to use your PS3 or PSP to view the full list of discounted titles, or you can peep the list below:
172w ago - Community Manager Ramone Russell of SCEA San Diego Studios has shared some ModNation Racers PS3 artist secrets to become a Super Creator today, as follows:
We're happy to introduce Myles Gordon our first ModNation "Super Creator!" Myles specializes in making unique-looking and technically sound tracks.
Game Informer's August issue features a piece on Mr. Gordon and the amazing tracks he's created. Our focus on Myles starts with some of his tracks and a short Q&A.
Here is an overview of some of the highlight tracks among the Tours. There are eight Tours total with four tracks each. To find them just do a text search under tracks for "P Tour", "M Tour", "G Tour", "O Tour", "N Tour", "R Tour", "Q Tour" or "W Tour."
Track Name: M Tour 3: Aquatica
MylesG says: "Water and fire mix in this ocean-based Stunt Park. Aquatica is all about big air, big stunts and big speed. Skilled racers will be able to maintain max boost throughout most of this course due to long drifts and huge air time."
Track Name: O Tour 4: Sky Fleet
MylesG says: "Take to the skies above Tek City and join the battle that rages above. Help...
183w ago - Today Housemarque CEO and Co Founder Ilari Kuittinen has detailed his thoughts and concerns about Super Stardust HD 3D Story for Sony's PS3 entertainment system.
To quote: We first heard of Sony's 3D plans when our producer, Phil Gaskell, asked us to think about a stereoscopic 3D version of our PSN hit Super Stardust HD (SSHD) in summer 2009.
Our first reaction was that it sounded interesting, but we were doubtful whether 3D would ever work or be even possible to do for SSHD for a couple of main reasons. The first one was that we were really concerned over whether we would be able to develop a proper 3D version of the game without compromising full 60 frames per second gameplay.
Also, we hadn't personally seen proper 3D images in action and the premier of Avatar was half a year away. So, we got to work and thought about how on earth we are going to be able to render TWICE the amount of stuff than before as now we basically needed to get the refresh rate from 60fps to 120fps to produce stereoscopic pictures.
For the more technologically inclined people reading this blog, here's some insight on what we had to do.
We had been working on our next version of our game engine for over a year and replaced the core engine with a newer one. As the engine is highly...