11w ago - Following up on the previous PS4 updates, today details on the PlayStation 4 Audio Processor (ACP) have surfaced from Sony documention.
To quote (via VGLeaks.com, linked above): "Mark Cerny confirmed in an interview that PlayStation 4 uses hardware expressly dedicated to audio tasks. What are the capabilities of this hardware? What is Sony telling to developers about it?
Here we have some material from Sony’s presentations where you can learn more about audio custom hardware in PS4. This dedicated hardware will manage basic tasks, for game or system, relying on the CPU or GPU for advanced tasks.
Another important point is that this audio block is not programmable by developers directly, they could only access it via OS."
PS4 Audio Processor (ACP)
Custom Audio Block
Access mediated by OS
Not programmable by game teams
Performs encoding and decoding
Game: 200+ MP3 or equivalent streams
System: Encoding and decoding for voice chat, etc...
11w ago - Following up on their previous updates, today Sony's SVP has given PlayStation 4 fans more insight into the PS4's noise level, power consumption, media performance and more below.
To quote from DualShockers.com (linked above): "Sony Computer Entertainment Japan and Asia Senior Vice president and Director of Business Unit 1 Masayasu Ito isn't as well known as Shuhei Yoshida between PlayStation fans, but given his technical role he's the best person to ask about some of the most technical aspects of the upcoming PS4.
Today he gaver some extremely interesting information about the console as part of an interview on the Japanese tech site AV Watch.
Here's a summary of the most relevant points:
While being always online is not necessary, a network connection is important to fully enjoy the features of the PS4.
The PS4 will initially act as a stand-alone web server for the PlayStation App. In the future there's the possibility of this to be expanded through the cloud, with the PS4 and PlayStation App interacting through the cloud, allowing cooperative...
11w ago - Sony Computer Entertainment of America Senior Vice President of PlayStation Brand Marketing Guy Longworth announced today that fans can win a PlayStation 4 before PS4 is released on November 15th from Taco Bell!
To quote: I have exciting news for PlayStation fans! I know you all have been eagerly waiting to get your hands on PlayStation 4, the best place to play.
I'm happy to announce that PlayStation and Taco Bell are joining forces to give away PS4s before they hit stores on November 15th. One winner will be selected every 15 minutes starting September 26th through November 10th!
You have six weeks to head over to your local Taco Bell for your chance to "Play the Future First." Taco Bell will mark their $5 Buck Boxes- which include a Crunchwrap, Crunchy Taco, Burrito Supreme and medium fountain drink - with a special code that you can text in for a chance to win a PS4 prize pack.
The prize pack, which includes one PS4, a copy of the PS4 exclusive launch game, Knack, and a one year PS Plus membership, will be shipped on or around November 12th.
12w ago - Following up on his previous PlayStation 4 updates, today Sony Worldwide Studios Shuhei Yoshida shared details on the PS4, HDMI capture functionality, PSN download speeds and requirements for upgrading games from PS3 to PS4.
From DualShockers.com (linked above), to quote: "The first is on the disk requirement of the upgrade of select games from the PS3 to the PS4 version. Looks like the PS4′s disk drive will have some work to do.
Jon Haeffele (jj75XP): So for PS3-PS4 game upgrade will the PS3 disc need to be in the PS4 once or will it be every time when trying to play the PS4 version?
Shuhei Yoshida (yosp): every time
The second tidbit of information is on the recently announced support of video capture via HDMI. Don’t expect it for launch, as it will be introduced afterwards with a patch.
Sagman12 (sagman12PC): Will HDMI capture work on day 1 or is it a patch you guys will release after the ps4 launch?
13w ago - Sony Social Media Specialist Ryan Clements has went hands-on today with Child of Light PS4 for the upcoming PlayStation 4 video gaming console.
To quote: With a small build, dainty crown, and a sword too big too wield, Aurora is an unlikely heroine for an adventure. And yet how perfect a character, and champion, for Ubisoft's upcoming JRPG tribute, Child of Light.
This dazzling array of fantasy aims to open the gates to the world of JRPGs for all gamers, welcoming both long-time enthusiasts and complete newcomers.
It's disarmingly beautiful, lacquered in charm, complexly elegant, and even a little haunting. It's scheduled for launch sometime in 2014, on PS3 and PS4.
Aurora, our star of the show, is a petite fairy of a girl, and daughter to a duke from Austria. She finds herself in a mysterious land called Lemuria, enjoying the company of an agile little flame named Igniculus. Her adventures to defeat the Black Queen will take her through a host of mystic environs in search of answers and, more importantly, home.
Child of Light is built with the same engine that powers Ubisoft's recent Rayman games: the dazzling UbiArt Framework. This means Child of light is built with layer upon layer of breathtaking, HD artwork. The characters and scenery move and leap...