Showtime PS3 Media Player 4.3.21 Testing Build is Now Available

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61w ago - Not long after the last Stable 4.2 Build, today PlayStation 3 homebrew developer Andreas Oman has updated the Showtime PS3 Media Player Testing Build to version 4.3.21 followed by 4.3.41, 4.3.207, 4.3.227, 4.3.228, v4.3.263 and v4.3.313 with the changes outlined below.

Download: Showtime 4.3.21 (gda36c46) PKG / Showtime GH 4.3.21 (gda36c46) PKG / Showtime 4.3.21 (gda36c4) Self / Showtime 4.3.41 (gde886c7) PKG / Showtime GH 4.3.41 (gde886c7) PKG / Showtime 4.3.41 (gde886c7) Self / Showtime Test Build 4.3.207 / Showtime 4.3.227 (g076d4f6) PKG / Showtime GH 4.3.227 (g076d4f6)...
 

Videos: Live with MLB 13's The Show Live on PS3 & PlayStation Vita

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61w ago - MLB 13 The Show Game Designer Nick Livingston has shared some fresh videos today spotlighting MLB 13's The Show live on PS3 and PlayStation Vita below.

To quote: Howdy fellow gamers, Nick Livingston back again to introduce another new feature in MLB 13 The Show. Today, we're going to talk about how MLB 13 The Show will bring you closer to Major League Baseball than ever before with our brand new mode, The Show Live.

The Show Live allows you to play any games from the 2013 MLB schedule with the most up-to-date rosters, lineups, and statistics, fed directly from MLB.com.

Whether the game is starting in an hour, or was played a month ago, the presentation and commentary in The Show Live is dynamic to the landscape of the MLB on the date the game was scheduled.

Relive a player's 40th Home Run, clinch the pennant for a team that choked it away, or play along with the game you're watching or listening to. The Show Live is a mode for the truest of MLB fans.





Please note that the video footage is of a work-in-progress, and many things will update before we hit the shelves.





Lastly, here's a look at the...
 

Showtime PS3 Media Player 4.2 for CEX and DEX is Now Available

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62w ago - Following up on the previous release and YouTube Plugin, today PlayStation 3 homebrew developer Andreas Oman has updated Showtime PS3 Media Player to version 4.2 with the changes outlined below.

Download: Showtime v4.2 PKG / Showtime GH v4.2 PKG / Showtime 4.2 SELF / Showtime v04.02.000 DEX PKG by deank / GIT

Showtime PS3 Media Player v4.2 Changelog:

Some highlights:

  • Virtual keyboard
  • Integration with thetvdb.com
  • Chapter support for movies
  • Support for subtitle plugins

And as usual, a lot of bugs squashed

4.2

ps3: Remove "/dev_hdd0/tmp/turnoff" before shutting...
 

Video: Step Up to the Plate: MLB '13 The Show Hitting Enhancements

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63w ago - Sony Community Manager Ramone Russell at San Diego Studios has shared a video today spotlighting the hitting enhancements in MLB '13 The Show for PS3 today.

To quote: Hitting is such an important aspect in baseball, and it's an area we continually strive to make as realistic as possible. Last year we introduced our True Ball Physics engine to the franchise for ultra-realistic ball physics.

This year we've done even more work to really make this area of the game as dynamic as possible with true to life outcomes. Take a look at what we've done to make hitting in MLB '13 The Show more accessible to everyone.

We really want to make hitting more streamlined for players. Beginner mode allows people who have never played The Show - or have struggled with it - to learn the fundamentals of hitting. It's meant to teach you the basics of Plate Discipline, Pitch Recognition and Timing.





This mode uses adaptive A.I. that only advances as you do. If you take longer to get the hang of hitting in The Show, you won't be forced to advance. The A.I. will only advance once you've passed a certain threshold at each level.

In regards to the Push/Pull hitting Trajectories Engine, MLB.com...
 

Video: Sly Cooper: Thieves in Time Animated Short Steals the Show

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64w ago - Ghostbot Co Founder and Director Alan Lau has posted up a video today proclaiming that the Sly Cooper: Thieves in Time animated short steals the show!

Below are the details, as follows: When Ghostbot was first approached by Sanzaru to work on the next installment of Sly Cooper, I had to do a double take. I was already a big fan of the original games, and I couldn't believe what a great honor it was to have an opportunity to work on it.

Being a lifelong gamer myself, I have a lot of respect for Sucker Punch and the Sly Cooper story. There are legions of devoted Sly fans, so we wanted to make sure our addition to Sly's journey respected the fun and charm of the original games.

At the same time, we wanted to push the quality of the art and animation to the next level as well as bring the audience something they hadn't seen before.

Working on the 2D cinematics for the game with Sanzaru was loads of fun. One of our goals was to convey the twists and turns of their story in an entertaining way. We also wanted to inject some real thought and dimension into each character's personality.





One of the bigger goals...
 







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