- BioWare CEO Ray Muzyka, BioShock's Ken Levine and Harmonix VP Greg LoPiccolo gathered at the DICE Summit to discuss the development and implementation of narrative in the context of their games, all of which are reputed for their strong story element.
Ken Levine began by contrasting the narrative style of his BioShock with the past works of Muzyka's BioWare team, known for Star Wars: Knights of the Old Republic, Baldur's Gate and, most recently, Mass Effect. "Personally, I'm way too lazy to write that many words," Levine said.
He explained, "Our goal was to tell the story in the world, visually, and make it optional for the player, so the gamer could experience the game on very different levels... I think it's great that the industry is starting to figure out how to tell narratives in very different ways."
Muzyka agreed that the increasing importance of narrative is exciting. More than that, he said, "The definition of narrative is continually evolving, and that's the most exciting part for me. There's many different ways to slice it."
Many Methods Of Storytelling
Muzyka says that many of the modern gaming narratives lead players, but still allow them the freedom to diverge from the story. "It flows, but it's still directed. Two of my favorite games...