Road of Devastation: New Weapons, New Enemies & New Rules

200°
135w ago - Today Petteri Putkonen at Housemarque has shared a Road of Devastation update, which includes new weapons, enemies and rules as detailed below.

To quote: As Road of Devastation begins, you (and your partner if co-op) escape from a laboratory and find yourself at a crossroads leading to three different roads.

Each road has its own perks and dangers lying in wait - with different environments, items and enemies for you to discover. Choose your road, and let the devastation begin...

New weapons.

Road of Devastation will give players several new tools and ways to dispose of enemies with. And not just something you can carry with you but also elements found in the environment.

Electrified fences will fry anything that touches them when you turn the power on, so keep your distance and timing right.

Eat 1.21 Gigawatts!!

You may even get to operate heavy-duty industrial saws - perfect for disposing masses of zombies with (personal safety measure - keep your distance from the cutting end while operating heavy industrial equipment).

A new heavy weapon you can carry with you comes with a computer assisted, automated targeting system - more details about this high-tech equipment will be revealed in the very near future...
 

Dead Nation Expands on PS3 with Road of Devastation DLC

200°
137w ago - Today Housemarque Game Designer Petteri Putkonen has announced that Dead Nation is expanding on the PS3 console with the introduction of the Road of Devastation PlayStation 3 DLC!

To quote: We hereby announce exciting news for Dead Nation players around the globe! We've been hard at work creating a new downloadable expansion called "Road of Devastation"!

Before we say more, we'll take this moment to acknowledge an epic milestone in the number of zombies killed worldwide: over 11,700,000,000 - and counting!

To put that number in perspective, that's more than 1.5 times the entire world's population of today (though the game takes place in the near future where Earth's population has grown much bigger...so don't worry, there's still plenty of zombies left).

Also, our worldwide recruit count has risen to over 3.8 million! We wish to humbly thank all the people who have supported the game.

Now, onto Road of Devastation:

From the ashes of the apocalypse, an organization has worked in the shadows, tampering with the human gene, modifying and improving upon it to create the perfect soldier, the ultimate zombie-killing machine - you! Continuing from the events where the original game left off (or, is it actually the other way around...,...
 

Video: Resistance 3: Recording the Soundtrack at Abbey Road

50°
137w ago - Insomniac Games Senior Community Manager James Stevenson has made available a video today which covers recording the soundtrack of Resistance 3 PS3 at Abbey Road.

To quote: When we set out to make Resistance 3, we wanted to make it an emotional, personal story of Joseph Capelli's harrowing journey to New York City in the face of certain death.

It's a brutal game, showing how humanity struggles to survive under the crushing weight of the Chimera. A big element of that was making sure that our score and soundtrack represented this new emotional payload.

It was a sincere pleasure on the part of Insomniac Games to work with Composer Boris Salchow on the score for Resistance 3. Boris was here constantly, seeing the game and talking to our team.

He wanted to be invested in the story and create a truly great score, and we're confident that he's done just that.





It was also a pleasure to have the score for Resistance 3 recorded by an orchestra at the famous Abbey Road Studios in London, The same studio that The Beatles recorded in was used to record our score and our colleagues in Europe were there...
 

Cellminer: Bitcoin Miner for Cell Broadband Engine Architecture

700°
147w ago - Today Cellminer: Bitcoin Miner for the Cell Broadband Engine Architecture (CBEA) was made available via Github for Sony's PS3 entertainment system.

For those curious, this was developed on a PlayStation 3 using Debian GNU / Linux 6.0.1.

Download: Cellminer Auto Installer / GIT

From the ReadMe:

Requirements

Debian Packages [aptitude install ...]

• make
• gcc
• binutils-spu
• ruby1.9.1-dev
• libspe2-dev
- gcc-spu
- binutils
- ruby1.9.1
- libspe2-2

(packages marked - should be included automatically as dependencies of packages marked •)

Ruby Gems [gem1.9.1 install ...]

• net-http-persistent

System

In order to make use of your SPEs under Linux, you must have spufs mounted on /spu. For example:

# mount -t spufs spufs /spu

Or equivalently, ensure /etc/fstab contains a line similar to the following:

spufs /spu spufs defaults 0 0

Building

$ make

Running

$ ./cellminer --help
 

PS3 Cell BE (Broadband Engine) Secure Boot Process PDF Arrives

400°
150w ago - Today we received word from mas that he and xorloser have made available a PS3 Cell BE (Broadband Engine) Secure Boot Process PDF document for other PlayStation 3 developers.

Download: PS3 Cell BE (Broadband Engine) Secure Boot Process PDF

Speaking briefly to xorloser, he stated mas recently contacted him with the chart for examination and from there some updates and corrections were made to the diagram until the revised public version was born.

Very cool PS3 developments indeed, and cheers for clarifying the exact PS3 boot process guys!
 







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