"A few days ago the new Phrack Issue had its street date including an article about Hacking the Cell Broadband Engine Architecture.
The author BSDaemon who works for RISE Security used a PlayStation 3 system for his tests and got very interesting information for you; definitely worth reading!"
The article covers topics including: Debugging Cell, Debugging the SPE, Finding/Exploiting Software Vulnerabilities on Cell SPE, Memory Overflows, SPE memory layout, Avoiding Null Bytes and more on the PS3.
Those interested can check it out linked above in full!
244w ago - If you get excited about the prospect of really, really fast broadband Internet service, here's a statistic that will make heart race. Or your blood boil. Or both.
Pretty much the fastest consumer broadband in the world is the 160-megabit-per-second service offered by J:Com, the largest cable company in Japan. Here's how much the company had to invest to upgrade its network to provide that speed: $20 per home passed.
The cable modem needed for that speed costs about $60, compared with about $30 for the current generation.
By contrast, Verizon is spending an average of $817 per home passed to wire neighborhoods for its FiOS fiber optic network and another $716 for equipment and labor in each home that subscribes, according to Sanford C. Bernstein & Company.
Those numbers from Japan came from Michael T. Fries, the chief executive of Liberty Global, the American company that operates J:Com.
His larger point: "To me, this just isn't an expensive capital investment," he said.
The experience in Japan suggests that the major cable systems in the United States might be able to increase the speed of their broadband service by five to 10 times right away. They might not need to charge much more for it than they do now and they'd still make as much...
Registration for the 2v2 and 4v4 ladders kicks off today, and runs through May 10, 2009. The top players from the ladders will move up to compete in the bracket playoffs from May 13, 2009 to May 31, 2009 and battle it out for SonyStyle gear from PlayStation, PSP system prize packs, and Resistance: Retribution inspired leather bomber jackets.
To join the open ladder, participants can head over the the Road to Retribution GGL site to complete the online registration form. All players must be legal residents of the U.S. or Canada and at least 13...
253w ago - Senior Designer Eddy Cramm has shared an update today covering MLB 09 The Show training modes via PS Blog as follows:
I am here to talk about the new features in Road to the Show. When all of this RTTS stuff started 3 years ago, the whole idea behind it was to give a unique career mode experience that focused exclusively on you. Initially that meant that we would fast-forward you to your events so that you only dealt with your fielding plays and your plate appearances, etc.
Because lets be honest, who wants to sit out in RF during a career mode and watch three groundballs to the infield. It sucked in little league and it sucks in a career mode, too. But as RTTS progressed, our focus grew to be more than that. It became more about giving the user more control of his path to the majors.
Last year really took a huge step in the goals and points system. The guys on the front-end team like Aaron Luke, Kolbe Launchbaugh, and Jeff Ullman have built a pretty nifty system. That's right..."nifty." And from a gameplay standpoint, we have always wanted RTTS to feel like you are doing exactly what you would be doing, from going to Spring training, to working up through the minor leagues, etc.
254w ago - This MLB 09 The Show update comes courtesy of Designer Aaron Luke via PS Blog today:
Starting with the front-end aspects, the PS3 Create Player system has received some new additions that will allow you to customize even more aspects of your player.
With the new Sounds Of The Show feature, we've been able to support audio customizations that will allow you to pick not only your batter walkup music, but also your reliever entry music and a home run celebration song. In addition to editing custom music, you can also create custom fan chants, cheers, and jeers to assign to your player (or any other player using the Edit Player feature).
The player accessories have also seen upgrades to support a variety of new items including: wrist tape, batting gloves in pockets, glasses, eye black, baggy pants, and stirrup socks for your old schoolers. But the player customization doesn't end with the Create Player process – we've also added in the ability to edit your player any time after creation. You won't be able to edit his position or attributes, but you will have full reign on editing his appearance, accessories, and the all-important player number.
Once you've settled on your player's look, you now have a choice - enter the draft and let your fate be decided by...