Atlus Reveals Persona 4 Golden Coming to PlayStation Vita This Fall

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103w ago - Atlus Manager of Public Relations and Sales Aram Jabbari has announced today that Persona 4 Golden is coming to PlayStation Vita this Fall!

To quote: Look at it. Just look at it. Your PlayStation Vita. It's so sexy, isn't it? Those sleek, glossy curves...Those adorable analog sticks... That gigantic OLED screen. Oh my goodness, dat screen.

Wouldn't it be amazing if there were some RPG, some massive RPG with dozens and dozens of hours of tried-and-true gameplay and a captivating story to tell?

Sure, it takes a while for every system to really get to that meaty part of its lifecycle, but luckily for PS Vita owners, their new handheld is going to get that game this fall.

That's right, boys and girls, Persona 4 Golden, the enhanced and expanded (yet comfortably handheld) upgrade to the award-winning RPG classic, is coming to a PS Vita near you-preferably the one in your hands as you're reading this-this fall.

The original game has an overall Metacritic score of 90 and tons of "Editor's Choice" and "Best Of" awards. It's generally considered one of the finest games ever made, certainly one of the best in its genre, delivering oodles of hours of enthralling storytelling, immensely satisfying combat, intricate party management, and addicting Persona collection...
 

CCP Reveals How Dynamic Battlefields Take Shape in Dust 514

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104w ago - Today CCP Community Manager CmdrWang has revealed how dynamic battlefields take shape in Dust 514 for the PlayStation 3 entertainment system.

To quote: In traditional or mainstream FPS games, the mission area, i.e. the layout of objectives, structures, and spawn locations, are fairly static, thus making missions predictable after playing them a few times.

This is not the case in DUST 514. Because of its sandbox nature, we want to give players the freedom to change the battlefield through choices and this is where the "dynamic" part of the battlefields will come from.

This means that battlefields in DUST 514 could change based on the actions that players make - from innocuous actions such as changing one's character fitting before a deployment, all the way up to decisions made light years away in a player owned corporate board room.

However, giving players a big sandbox to play in does not simply mean throwing a bunch of random choices at them and say, "go." For players to experience the uniquely emergent gameplay offered by the EVE Online universe, the freedom that these choices offer must be handled in a meaningful manner.

To illustrate this, we will be looking at how battlefields in DUST 514 are...
 

Sony Reveals Gravity Rush Pre-Order DLC for PlayStation Vita

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104w ago - Sony Product Marketing Manager Wilson Cheng has revealed Gravity Rush pre-order DLC details today for PlayStation Vita fans.

To quote: PS Vita's gravity-bending adventure, Gravity Rush, hits stores on June 12. And today I'm pleased to announce that we'll be offering exclusive access to an array of downloadable content when you pre-order the title.

Pre-order Gravity Rush at any of our participating retailers and you'll receive the Military DLC Pack featuring two extra side missions, two new challenge missions and a military-themed costume for Kat. Read on for a full description of what the Military DLC Pack has to offer.

Extra Missions:

Once you complete Episode 17 of the main story, you'll unlock the new "Game Rules" side mission. In this mission, Kat has been asked by Commander Yuri to train as a military officer.

As she trains with her rival, Seawasp, a message comes in saying that the Nevi have appeared and it is up to you to defeat them. After you clear this mission, you'll receive Kat's unique military costume!

Complete the "Game Rules" side mission and you'll be able...
 

Video: Sony Reveals PlayStation Home 1.65 Client Update, Details

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104w ago - Sony PlayStation Digital Platforms Community Manager Cade Peterson has revealed PlayStation Home 1.65 Client update details today, including beats by Dr. Dre, new x7 exclusives and more outlined below.

To quote: This Wednesday, April 25th, PlayStation Home gets an exciting core client update to version 1.65, the gorgeous Island Bungalow Personal Space releases to the public, beats by Dr. Dre arrive, new x7 exclusive early-access items release (and another freebie!), Konami releases more Secret Agent items, Juggernaut releases a down-to-earth companion, more Granzella Samurai items, and more! (Whew! This is a big week)

Let me get to the biggest news of the week--PlayStation Home gets an exciting new core client update. With it come a bunch of new features and improvements, including:

• A new simplified Menu Screen
• Furniture slot memory adjustments and enhanced visual display of available memory use
• A new Voice Chat system
• Alerts are now integrated better
• Shopping right from the Wardrobe
• Cross game invite system has been expanded
• Improved stability of real time games
• And more!

To see the full Patch Notes, click here. Users new and old will appreciate this great variety of new features and improvements....
 

Video: Sony Game Creator Reveals the Secrets of PSN's Dyad

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105w ago - Today Sony game creator Shawn McGrath has revealed the secrets of PSN's Dyad to fans as part of a new video trailer below.

To quote: Last week in New York City I was fortunate enough to show off Dyad, the almost-ready-done-really-soon-I-promise game coming to PSN for PS3. During our NYC showcase, the crew was kind enough to stop by and conduct a quick Q&A and gameplay session, and you can watch the results in this new original video.

Each of the game's 27 different levels touch upon a variety of mechanics and goals: forming long combos, racing, surviving as long as possible, hitting certain top speeds and more.

And the game's 26 special Trophy levels have challenging alternate goals, whether it's playing just by using sound or collecting objects as quickly as possible.

Since each level has a corresponding leaderboard to track online rankings, Dyad boasts a huge number of leaderboards - 52 in all, each requiring a unique set of skills to master.





I also wanted to mention that David Kanaga did the game's interactive music. Here's his Dyad EP, and you can hear more of his interactive music here.
 











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