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Video: PlayStation Move Developer Diary: EyePet for PS3

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223w ago - Today Producer Petro Piaseckyj has posted up a PlayStation Move developer diary video featuring EyePet for Sony's PS3 entertainment system.

To quote: As you may know, we launched EyePet in Europe last year as a PlayStation Eye title. However, this year, we are very excited to finally introduce EyePet to North America, not to mention, as a PlayStation Move title!

We debuted EyePet and its Move compatibility recently at the Game Developer's Conference in San Francisco, where the response has been tremendous. The marriage of augmented reality and the interactions between the EyePet and his owner, via the PlayStation Move, has been turning quite a few heads.

The PlayStation Move controller can be used in many ways throughout the game. You can engage in a variety of pet care activities like feeding, washing and styling your pet, as well as playing various games using toys such as a bubble wand, fish net or trampoline.

You can also use the PlayStation Move controller to draw items on the screen that your pet can interact with, such as planes or cars.





I can go on and on, but would rather let EyePet's creative director, [Register or Login to view links], do the talking.
 

Video: PlayStation Move Developer Diary: PS3 Move Party Details

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225w ago - Sony Producer Tom O'Connor has shared a PlayStation Move developer diary video today detailing the upcoming Move Party title for PS3.

To quote: We debuted the game at the Game Developers Conference in San Francisco back in March, and the response was awesome. Gamers are loving the augmented reality feature of the game.

Seeing the PlayStation Move motion controller transform before your eyes into objects on-screen, actually in your hand, is a pretty magical experience. Not to mention, the game is a lot of fun and we've been working hard on getting all the extra content into an "Alpha" build – and we are there!

We are playing the games again and again, and then some more... and then again, tweaking and balancing and making sure that we cram as much fun into each of the games as we can before launching in the fall.





We've been showing the game behind closed doors and conducting lots of user testing. We've been really impressed at how quickly people of all ages are captivated by the game as soon as they pick up the PlayStation Move motion controller.

The experience is extremely intuitive. There are no special gestures to learn like in some motion control games, you simply interact with the objects...
 

PlayStation Move PS3 Developer Diary: Brunswick Pro Bowling

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225w ago - FarSight Studios Lead Designer Bobby King has made available a PlayStation Move Brunswick Pro Bowling video as part of the ongoing PS3 Developer Diary series today.

To quote: I'm the lead designer of Brunswick Pro Bowling and undisputed bowling champion of [Register or Login to view links]!

Well, Jeff Rice, the lead programmer of our bowling game is pretty darn good too, so he might dispute my title. More than half of our studio bowls regularly in a weekly league up here in Big Bear Lake, CA so most of us are decent bowlers and huge fans of the sport.

We are all very excited to be working with [Register or Login to view links] and [Register or Login to view links] to make the definitive bowling game.

A big part of that excitement has to do with the real world data we get from the PlayStation Move motion controller. For more details how perfect the PlayStation Move is for Brunswick Pro Bowling, check out the video below.





There are many different styles to bowling and thanks to accuracy of the PlayStation Move, we can mimic the technique of all types of throws.

Whether you throw a huge hook or toss a straight ball at rocket speed, the...
 

Video: PlayStation Move Developer Diary - The Fight: Lights Out

500°
227w ago - Producer John McLaughlin has made available a new PlayStation Move Developer Diary video today dubbed The Fight: Lights Out.

To quote: We had a really positive response from everyone who played the game at the Game Developers Conference under the working title, "Motion Fighter," and since then we've been working hard on getting the game together. We're currently in an alpha state and things are starting to look sweet.

We've conducted a ton of motion capture to ensure that every punch, every hit reaction, every dirty move and every hard-hitting knockout makes the player feel right in the thick of the action.

So get ready to go blow-for-blow in the fight of your life because now, only with PS3 and the PlayStation Move motion controller, you'll be able to throw punches with total precision. Throw jabs, hooks and uppercuts any way you like, just as you would in real life. Duck, bob and weave in real-time with the PlayStation Eye tracking your head movements.





Don't think you're much of a fighter? Well, it doesn't matter – just fight dirty instead! Launch a two-handed ear drum burst to stun your opponent and follow up with a sly elbow to the face. Grab hold of his ears, head-butt him and then finish him off with...
 

Video: GDC 10: Blade Kitten PSN Developer Interview

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232w ago - Sony's Social Media Manager Jeff Rubenstein has shared a video interview today with Blade Kitten PSN Developer Steve Stamatiadis, as follows:

Last month, [Register or Login to view links] Steve Stamatiadis introduced you to Blade Kitten, an upcoming hi def 2D action game coming exclusively to PSN this Spring. It's about time we hear more about the cat-girl with the pink hair, yeah?

Good thing "Space Captain" Steve flew in from Brisbane, Australia to show off [Register or Login to view links] to us during GDC.

In this interview, Steve talks about the game's origins as a comic-book-meant-to-be-the-origin-for-a-game, the game's vivid art style, and when you're going to get to play it - along with some never-before-seen video.

Let us know what you think so far, and I'll pass your feedback to Krome!




 
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