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Harmonix Invites Fans to Help Make Amplitude Happen on PS4 & PS3

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12w ago - Harmonix Art Director Ryan Lesser invites fans to help make Amplitude happen on both PS4 and PS3 video game platforms.

Below are the details, to quote: Ryan Lesser here, Art Director at Harmonix, and I have some awesome news that I wanted to share with PlayStation fans.

We are launching a [Register or Login to view links] to fund a new version of our DualShock-controlled rhythm-action PlayStation 2 classic, [Register or Login to view links], for PlayStation 3 and PlayStation 4, and we need your support!

Thirteen years ago, Harmonix created our first music game - [Register or Login to view links] for PS2. It wasn't a commercial hit at the time, but fans and critics loved it.

Even so, we knew we could do better. We polished, tweaked, and tightened the experience, and in 2003, we released Frequency's sequel, Amplitude. I was the Art Director and part of the "design cabal" for the original title, and I'm excited to be the Creative Lead for this updated version of Amplitude!

If you missed the original release, Amplitude is a fast-paced rollercoaster ride through an all-digital landscape, where musical notes have been "silenced" by encapsulating...
 

Video: Alien Trap Games Announces Apotheon is Coming to PS4

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13w ago - Continuing with Sony's PS4 news flood, Alien Trap Games Designer Jesse McGibney announced today that Apotheon is coming to PlayStation 4 with a video of it in action below!

To quote: Looking back, making our upcoming action sidescroller Apotheon in the visage of ancient Greek pottery seemed like an obvious choice. Everything is already there.

The 2D perspective, the awesome narrative and setting possibilities, heroes fighting monsters and magical goat-men with no pants... All we really had to do was figure out how to make the art on those pots move around and make it into an interesting game.

That's taken the two of us almost three years now. But we're almost at the end of our long road, and we're super excited to announce our new partnership with PlayStation to help us out and bring our hard work to even more players, as Apotheon will be coming to PS4.

Here's a few things we think will make Apotheon a blast to play with DualShock 4 in hand.





The combat in Apotheon draws mainly from our collective background as multiplayer FPS gamers. We were never much for button-mashy or combo based fighters, which I think have a bit of a stranglehold on 2D action games (especially melee focused...
 

Video: Zachtronics Announces Ironclad Tactics is Coming to PS4

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13w ago - Zachtronics Creative Director Zach Barth announced today that Ironclad Tactics is coming to PlayStation 4 with a PS4 video below.

To quote: One of the problems with making a game about the American Civil War is that it's fairly boring, at least compared to other video game themes. However, I believe that we have solved that problem, through the addition of massive, steam-powered automatons designed for a single purpose: WAR!

Ironclad Tactics is a fast-paced, card-based tactics game set in the American Civil War... with robots! Although it's reminiscent of the tactics games and collectible card games that we're all familiar with, we've done a few things that make the game stand out:

• When it comes to games, I am not a patient person. One of my biggest frustrations with card and tactics games is waiting for my opponent to take their turn, especially when they're an AI. In Ironclad Tactics, this is not a problem, as the entire game is streamlined for 10-second, fixed-length turns taken by all players simultaneously, blending the best of turn-based and real-time gameplay.

• You can call me old fashioned, but one thing I don't understand are digital card games that require you to purchase individual cards. They're just ones and zeroes! They don't exist! In Ironclad...
 

Sony Announces Child of Light is Out Today on PS4 and PS3

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13w ago - Sony Social Media Specialist Ryan Clements announced that Child of Light is out today on PS4 and PS3 platforms with details below.

To quote: Whisked away to a mystical realm and faced with menacing creatures, the small-framed Aurora is tasked with a great quest: to reclaim the Sun, Moon, and Stars from the Black Queen.

In Ubisoft Montreal's love letter to JRPGs, Child of Light invites players to adventure through enchanting vistas and forge alliances with eccentric heroes.

Child of Light launches today on PS3 and PS4. To celebrate the occasion, Child of Light's Writer Jeffrey Yohalem offers his thoughts as Aurora takes her first steps into a surreal world.

Child of Light is a game designed to be deep enough to appeal to fans of classic JRPGs, like Final Fantasy VI - the hard mode is especially challenging - but if played on normal it is accessible enough to appeal to newcomers. We wanted to share our love of JRPGs with a whole new audience while staying true to the roots of the genre.

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The combat is deep, strategic, and involving. At the same time, we wanted to use these JRPG mechanics to tell a deep, moving story. Every mechanic...
 

Sony on The Story Behind InFamous Second Son's Photo Mode

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13w ago - Sony Blog Manager Fred Dutton is here with the story behind InFamous Second Son's photo mode today!

To quote: If you've been keeping even half an eye on gaming-related forums, blogs and social feeds over the last week or two you will surely have seen the stunning fruits of inFAMOUS Second Son's brilliant Photo Mode, which developer Sucker Punch added to the game via an update earlier this month.

It's fair to say the new feature has surpassed everyone's expectations and taken off in a big, big way - there are some absolutely incredible images out there, all created by you, the gamers.

So, to find out a little more about how it came to be and what the studio is making of its reception, we caught up with the man behind Photo Mode, Sucker Punch Senior Software Engineer Matt Durasoff.

How exactly did Photo Mode come to be? Was it something you planned early on, or was it more spur-of-the-moment?

Matt Durasoff: There's nothing novel about setting up shiny screen shots (say that ten times fast), but it was always something we did internally. For Second Son, the motivation for adding this feature came completely from the fans.

Right out of the gate, people were sharing awesome shots, without any special tools. Giving people a way to hide...
 
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